ROS robot from start to finish (2) Improvement

In the previous article, the algorithm was sloppy:

​​​​​​ROS robot from the starting point to the end point (1) Simple P control


Can it be improved a bit? Refer to the following code:

		geometry_msgs::Twist vel_msg;
		vel_msg.angular.z = 4.0 * atan2(transform.getOrigin().y(),
				                        transform.getOrigin().x());
		vel_msg.linear.x = 0.5 * sqrt(pow(transform.getOrigin().x(), 2) +
				                      pow(transform.getOrigin().y(), 2));
		turtle_vel.publish(vel_msg);


Compared:


    vel_x=(goal_x-msg->x)/8.0;
    vel_z=(goal_y-msg->y)/40.0;

Revise:

vel_x = 1.0 * sqrt(pow((goal_x-msg->x), 2) + pow((goal_y-msg->y), 2));

vel_z = 4.0 * atan2((goal_y-msg->y), (goal_x-msg->x));


#include <ros/ros.h>
#include <geometry_msgs/Twist.h>
#include "turtlesim/Pose.h"
 
float goal_x=10.0,goal_y=1.5,vel_x=0,vel_z=0;
 
void poseCallback(const turtlesim::Pose::ConstPtr& msg)
{
    ROS_INFO("Turtle pose: x:%0.6f, y:%0.6f", msg->x, msg->y);

    vel_x = 1.0 * sqrt(pow((goal_x-msg->x), 2) + pow((goal_y-msg->y), 2));

    vel_z = 4.0 * atan2((goal_y-msg->y), (goal_x-msg->x));
}
 
int main(int argc, char **argv)
{
    ros::init(argc, argv, "pose_sub_vel_pub");
 
    ros::NodeHandle n;
 
    ros::Subscriber pose_sub = n.subscribe("/turtle1/pose", 10, poseCallback);
 
    ros::Publisher turtle_vel_pub = n.advertise<geometry_msgs::Twist>("/turtle1/cmd_vel", 10);
    
    ros::Rate loop_rate(10);
 
    int count = 0;
    geometry_msgs::Twist vel_msg;
    vel_msg.linear.x = 0.0;
    vel_msg.angular.z = 0.0;
 
 
    while (ros::ok())
    {
	vel_msg.linear.x=vel_x;
	vel_msg.angular.z=vel_z;
	turtle_vel_pub.publish(vel_msg);
	ROS_INFO("Publsh turtle velocity command[%0.2f m/s, %0.2f rad/s]", 
				vel_msg.linear.x, vel_msg.angular.z);
        ros::spinOnce();	
	loop_rate.sleep();
    }
 
    return 0;
}

How does it work? ? ?

Shocked, are you? ? ?

The 10.0 and 1.5 targets are indeed there, but?

The final accuracy is quite high! ! !

 

Can this magical move be tolerated?

You can change the parameters.


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Origin blog.csdn.net/ZhangRelay/article/details/124249847