C++ smart pointers

A Simple Realization of Reference Counting Technology and Smart Pointer

base object class

class Point

{

public:

    Point(int xVal = 0, int yVal = 0) : x(xVal), y(yVal) { }

    int getX() const
    {
        return x;
    }

    int getY() const
    {
        return y;
    }

    void setX(int xVal)
    {
        x = xVal;
    }

    void setY(int yVal)
    {
        y = yVal;
    }



private:

    int x, y;



};

Auxiliary class

//模板类作为友元时要先有声明

template <typename T>

class SmartPtr;



template <typename T>

class U_Ptr     //辅助类

{

private:

    //该类成员访问权限全部为private,因为不想让用户直接使用该类

    friend class SmartPtr<T>;      //定义智能指针类为友元,因为智能指针类需要直接操纵辅助类



    //构造函数的参数为基础对象的指针

    U_Ptr(T *ptr) : p(ptr), count(1) { }



    //析构函数

    ~U_Ptr()
    {
        delete p;
    }

    //引用计数

    int count;



    //基础对象指针

    T *p;

};

smart pointer class

template <typename T>

class SmartPtr   //智能指针类

{

public:

    SmartPtr(T *ptr) : rp(new U_Ptr<T>(ptr)) { }     //构造函数

    SmartPtr(const SmartPtr<T> &sp) : rp(sp.rp)
    {
        ++rp->count;    //复制构造函数
    }

    SmartPtr &operator=(const SmartPtr<T> &rhs)      //重载赋值操作符
    {

        ++rhs.rp->count;     //首先将右操作数引用计数加1,

        if (--rp->count == 0)     //然后将引用计数减1,可以应对自赋值

            delete rp;

        rp = rhs.rp;

        return *this;

    }



    T &operator *()         //重载*操作符

    {

        return *(rp->p);

    }

    T *operator ->()       //重载->操作符

    {

        return rp->p;

    }





    ~SmartPtr()          //析构函数
    {

        if (--rp->count == 0)    //当引用计数减为0时,删除辅助类对象指针,从而删除基础对象

            delete rp;

        else

            cout << "还有" << rp->count << "个指针指向基础对象" << endl;

    }

private:

    U_Ptr<T> *rp;  //辅助类对象指针

};

use test

int main()

{

    int *i = new int(2);

    {

        SmartPtr<int> ptr1(i);

        {

            SmartPtr<int> ptr2(ptr1);

            {

                SmartPtr<int> ptr3 = ptr2;



                cout << *ptr1 << endl;

                *ptr1 = 20;

                cout << *ptr2 << endl;



            }

        }

    }

    system("pause");

    return 0;

}

refer to:

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