wxWidgets uses

wxWidgets

Code::BlocksEnvironment

Code::Blocks download:

Code::Blocks uses:

codeblocks-16.01mingw-setup.exe

Its gcc version is 4.9.2, also change it in settings

## wxMSW-3.1.0_gcc492 download: ##

Code::Blocks configuration:

Unzip wxMSW-3.1.0_gcc492TDM_Dev.7z and wxWidgets-3.1.0-headers.7z to the same directory: X:\wxMSW-3.1.0_gcc492TDM

Add a wxWidgets root directory environment variable to the environment variable, the new user variable is named wxwin, and the value is X:\wxMSW-3.1.0_gcc492TDM

Open Code::Blocks, select the menu Settings->Global Variables..., create a new wx variable under the default setting, and under Build-in fields:, fill in " wxwin" in the base (wxwin is a variable that was just set) , fill in "{wxwin}" in include (wxwin is a variable set just now), and fill in "{wxwin}" in includew x win " ( w x win is a variable just set ) , fill in " { wxwin }\include" in i n c l u d e , and fill in " ${ wxwin}\lib"

New Project:

create project

The process of building a project

Through the menu "File" -> "New" -> "Project...", select "Empty project" to create a project.

Click the menu File->New->File... to create a new source program file for the project, main.cpp:

#include <wx/wx.h>
class Simple : public wxFrame
{
    public:
    Simple(const wxString & title);
};

Simple::Simple(const wxString & title)
: wxFrame(NULL, wxID_ANY, title, wxDefaultPosition, wxSize(250, 150))
{
    Centre();
}

class MyApp : public wxApp
{
    public:
    virtual bool OnInit();
};

IMPLEMENT_APP(MyApp)

bool MyApp::OnInit()
{
    Simple * simple = new Simple(wxT("Simple"));
    simple->Show(true);
    return true;
}

Select the menu Project->Build options..., in the tab Search directories, set the Compiler. Add the directories X:\wxMSW-3.1.0_gcc492TDM\include and X:\wxMSW-3.1.0_gcc492TDM\lib\gcc_dll\mswad through "Add", it is best to include mswud on the top and bottom. (use mswud for debug version and mswu for release version)

Select the menu Project->Build options..., in the tab Linker settings, you need to add the "target file" to be connected. As shown in the figure, add all the .a files in the X:\wxMSW-3.1.0_gcc492TDM\lib\gcc_dll folder through the Add button

At this point, the compilation can pass.

Build using the Code::Blocks wizard

Use the wizard to build a "wxWidgets project" project.

  • GUI design tools and program types, with wxSmith and Dialog based. If "Code::Blocks configuration" is set, wxWidgets'location can be directly filled in "$(#wx)", otherwise set to X:\wxMSW-3.1.0_gcc492TDM directory.

  • wxWidgets Library Settings选择Enable unicode

  • Select Configure Advanced Options

  • 选择Use _WXDEBUG_ and Debug wxWidgets lib

  • Select GUI Mode Application

Generated program source code:

wxTest3.1.0.rar

The program runs:

Some dlls are needed when the program is running, look for it in wxMSW-3.1.0_gcc492TDM_ReleaseDLL.7z, put it in the program directory to start.

VS2010 environment

wxMSW-3.1.0_vc100 download:

project

Extract wxMSW-3.1.0_vc100_Dev.7z and wxWidgets-3.1.0-headers.7z to X:\wxMSW-3.1.0_vc100_Dev

New win32 project windows application empty project

Additional include directories

  • X:\wxMSW-3.1.0_vc100_Dev\include
  • X: \ wxMSW-3.1.0_vc100_Dev \ lib \ vc_lib \ mswud (debug)
  • X:\wxMSW-3.1.0_vc100_Dev\lib\vc_lib\mswu(release)

Add additional dependencies:

wxbase31ud_net.lib
wxmsw31ud_html.lib
wxbase31ud_xml.lib
wxmsw31ud_adv.lib
wxmsw31ud_aui.lib
wxmsw31ud_gl.lib
wxmsw31ud_media.lib
wxmsw31ud_propgrid.lib
wxmsw31ud_qa.lib
wxmsw31ud_ribbon.lib
wxmsw31ud_richtext.lib
wxmsw31ud_stc.lib
wxmsw31ud_xrc.lib
wxscintillad.lib
wxmsw31ud_core.lib
wxbase31ud.lib
wxtiffd.lib
wxjpegd.lib
wxpngd.lib
wxzlibd.lib
wxexpatd.lib
winmm.lib
comctl32.lib
rpcrt4.lib
wsock32.lib
odbc32.lib

head File:

#include <wx/wx.h>
class wxMyApp:public wxApp
{
public:
    virtual bool OnInit();
};
class wxMyFrame:public wxFrame
{
public:
    wxMyFrame(const wxString& title);
};

Source File:

#include "头文件.h"
bool wxMyApp::OnInit()
{
    wxMyFrame *pMyFrame=new wxMyFrame(_("myframe"));
    pMyFrame->Show(TRUE);
    return TRUE;
}
wxMyFrame::wxMyFrame(const wxString& title):wxFrame(NULL,NULL,title)
{

}
DECLARE_APP(wxMyApp);
IMPLEMENT_APP(wxMyApp);

refer to:

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