[Python making a small game] An article takes you to make your own "big fish eat small fish"

The time is relatively rushed, and this material is relatively leaky, so I will take a look at it, the key depends on the operation.
Secondly, I'm getting married today, everyone bless me, and I wish everyone a happy April Fool's Day, hahaha~
It's still these few days when my nephew is clamoring to play big fish and eat small fish. As a qualified uncle, I must take action, although he does not After playing for two minutes, I feel that it is too ugly to play, but I think I should share it. After all, as experts, we still look at the doorway~
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1. Game screen

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2. Game material

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3. Program introduction

"""
   大鱼吃小鱼.py
   注意程序的mouth对象,它并不是"隐藏"的,虽然它看不见。
   小鱼碰到mouth会被“吃掉”。如果把mouth用hide命令设为隐藏,那么是无法获取到mouth的绑定盒,从而碰撞检测失效。
   
"""

4. Game code

1. The sprite object. This function computes a coordinate of the lower right corner of the rectangle and returns it.

from sprites import *

def calculate_pos(obj):
    """obj:精灵对象。这个函数计算矩形下右角的一个坐标并返回它。

    """    
    x,y = obj.position()              # 角色的坐标
    mx,my = mouse_position()          # 鼠标指针的坐标
    k = 1 if mx > x else -1           # 在右则为1,否则为-1
    left,top,right,bottom = obj.bbox()# 获取绑定盒
    w = right-left                    # 大鱼的宽度
    h = top - bottom                  # 大鱼的高度
    x0 = x + k * w//2.5               # 嘴巴大概的x坐标
    y0 = y - h//12                    # 嘴巴大概的y坐标
    return x0,y0

2. Set game properties

width,height = 480,360                
screen = Screen()                     # 新建宽高
screen.setup(width,height)            # 设置宽高 
screen.bgpic('res/underwater.png')    # 设背景图
screen.title("图灵大海之大鱼吃小鱼")

3. Game Objects

fish_group = Group(tag='fish')        # 新建组,标签为fish
fishes = ['res/fish1.png','res/fish2.png','res/fish3.png','res/crab-b.png']
# 由于下面的鱼的标签都是fish,所以会自动加入到fish_group中
for x in range(10):
     x = random.randint(-200,200)
     y = random.randint(-140,140)
     f = Sprite(shape=random.choice(fishes),tag='fish',pos=(x,y))
     f.scale(0.5)
[fish.setheading(random.randint(1,360)) for fish in fish_group]
 
m1 = Mouse(1)                        # 鼠标左键
fish = Sprite('res/fish1-a.png')     # 实例化大鱼
fish.rotatemode(1)                   # 左右翻转 
fishscale= 0.6
fish.scale(fishscale)
mouth = Sprite(shape='circle')       # 实例化嘴巴,用于碰撞检测
mouthscale = 0.4
mouth.scale(mouthscale)              # 缩放嘴巴大小
mouth.setalpha(0)                    # 把它设为透明,改为非0它会显示出来
clock = Clock()                      # 新建时钟对象

4. Game dynamic effects

while True:
    for f in fish_group:
        if f.isvisible():f.fd(1)     # 在可见的情况下才移动
        # 小鱼碰到嘴巴及单击鼠标则被吃掉,大鱼长大
        if f.collide(mouth,0.5) and m1.down() :
            fishscale += 0.01
            fish.scale(fishscale)     # 大鱼长大
            mouthscale += 0.01
            mouth.scale(mouthscale)   # 嘴巴跟着加大
            x = random.randint(-200,200)
            y = random.randint(-140,140)
            # 注意这里调用了reborn后,鱼会立即隐藏,3后后出现
            # 在3秒内碰撞检测无效,所以鱼不能动
            f.reborn(x,y,delay=3)
            f.shape(random.choice(fishes))            
        f.bounce_on_edge()
        
    fish.heading(mouse_pos())        # 大鱼跟随鼠标指针
    x0,y0 = calculate_pos(fish)      # 计算嘴巴的大概坐标
    mouth.goto(x0,y0)                # 嘴巴大这个坐标 
    md =  fish.distance(mouse_pos()) # 计算鱼到鼠标指针距离
    if md > 50:fish.fd(min(md,4))    # 如果距离大于50则游

    # 张嘴与合嘴
    if m1.down():
        fish.shape('res/fish1-a.png')
    else:
        fish.shape('res/fish1-b.png')
    screen.update()
    clock.tick(60)
  fish.shape('res/fish1-a.png')
    else:
        fish.shape('res/fish1-b.png')
    screen.update()
    clock.tick(60)

Five: experience summary

As a past person, whether I am an uncle or in Python, I still have a bit of a say. If you don’t dislike the spicy noodles, you can see that I have my nickname at the bottom ~ Python source code, and then PDF documents , etc., although they are all I have used before, as long as everyone does not dislike it, it is still somewhat useful.
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Origin blog.csdn.net/AI19970205/article/details/123870072