Make your own first-person shooter in Python

(仿 cf)

As an old gun, I felt that I had to stand up, and now the world is getting worse, so I started to make a shooting game myself in Python.

1. Game screen

1.1 Start

insert image description here

1.2 Shooting monsters

insert image description here

2. Involving knowledge points

1.sprites
2.pygame混音器
3.图章   
4.python基础语法

3. Code

3.1 Launch sound

from sprites import *
try:
    import pygame    
    pygame.mixer.init()
    fire_sound = pygame.mixer.Sound("audio/发射声.wav")
    cricket_sound = pygame.mixer.Sound('audio/cricket.wav')
except:
    import sys
    input("本程序需要pygame混音器支持以便配音,请先在cmd下用pip install pygame安装此模块。")

3.2 Background

width,height = 480,360
screen = Screen()
screen.bgpic('res/ghosthouse.jpg')
screen.setup(width,height)

batimages = ['res/bat1.png','res/bat2.png']
batindex = 0
bat = Sprite(visible=False,pos=(-50-width//2,100))
bat.dx = 3
bat.dy = 0
bat.alive = True
bat.show()

3.3 Shooting effect

def bat_alt_costume():
    global batindex
    batindex = 1 - batindex
    bat.shape(batimages[batindex])
    screen.ontimer(bat_alt_costume,90)
bat_alt_costume()    

hole = Sprite(shape='res/Bullet_Hole.png',visible=False)

m1 = Mouse(1)           # 鼠标左键
m3 = Mouse(3)           # 鼠标右键
clock = Clock()         # 时钟对象 
start_stamp = False
while True:
    bat.move(bat.dx,bat.dy)

    # 掉到地面就盖图章,留下尸体
    if bat.ycor() < random.randint(-200,-100):
        bat.dx = 0
        bat.dy = 0
        bat.setheading(random.randint(1,360))
        bat.stamp()
        bat.reborn(-500-width//2,100,3,0,delay=2)
        bat.alive = True
        bat.setheading(0)
        
    # 蝙蝠碰到鼠标指针并且按下了鼠标左键       
    if bat.collide_mouse() and m1.down() and bat.alive:         
        bat.dy = -10                # 开始往下掉
        bat.alive = False
        try: cricket_sound.play()
        except:pass
        
    # 到了最右边就到最左边去重新开始
    if bat.xcor() > width//2 :
        bat.reborn(-500-width//2,100,3,0,delay=2)
        bat.alive = True
        bat.setheading(0)
    hole.goto(mouse_position())

    # 发射子弹,用盖图章留下弹洞,为防连续发射用了start_stamp变量
    if m1.down() and not start_stamp:
        hole.stamp()
        start_stamp = True
        try: fire_sound.play()
        except: pass
        
    # 松开按键后
    if not m1.down():start_stamp = False

    clock.tick(60)

4. Experience summary

Using various python game libraries can do any small game

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Origin blog.csdn.net/AI19970205/article/details/123943265