Unity Spine toggle animation

When Unity uses Spine to switch animations, it will automatically add fusion. At this time, the animation will produce a transition effect. If you want to switch directly, just press the figure below.

Set Default Mix Duration to 0

 

public void Awake()
    {
        skeletonAnimation = transform.Find("SkeletonAnimation").GetComponent<SkeletonAnimation>();
        var animationState = skeletonAnimation.AnimationState;
        animationState.Complete += OnSpineAnimationComplete;//动作完成后的回调
    }


public void Run(Action __Callback)
    {
        Callback = __Callback;
        //切换动作
        skeletonAnimation.AnimationState.SetAnimation(0, "break", false);
    }


private void OnSpineAnimationComplete(TrackEntry trackEntry)
    {
        if(trackEntry.Animation.Name == "break")//break事件名
        {
            Callback();
        }
    }

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Origin blog.csdn.net/cuijiahao/article/details/123642215