YUV格式学习:YUYV、YVYU、UYVY、VYUY格式转换成RGB

YUYV、YVYU、UYVY、VYUY格式,它们都是YUV422的打包格式——即在内存中,Y、U、V都是挨着排序的。它们的名称就表示了Y、U、V的顺序。像YUYV,就是Y、U、Y、V、Y、U、Y、V。在做转换时,就显得很容易、简单了。

因为极其相近,故在将这几种格式全部封闭到一个函数里做。代码如下:

void yuv422packed_to_rgb24(YUV_TYPE type, unsigned char* yuv422p, unsigned char* rgb, int width, int height)
{
    
    
    int y, cb, cr;
    int r, g, b;
    int i = 0;
    unsigned char* p;
    unsigned char* p_rgb;
 
    p = yuv422p;
 
    p_rgb = rgb;
 
    init_yuv422p_table();
 
    for (i = 0; i < width * height / 2; i++)
    {
    
    
        switch(type)
        {
    
    
        case FMT_YUYV:
            y  = p[0];
            cb = p[1];
            cr = p[3];
            break;
        case FMT_YVYU:
            y  = p[0];
            cr = p[1];
            cb = p[3];
            break;
        case FMT_UYVY:
            cb = p[0];
            y  = p[1];
            cr = p[2];
            break;
        case FMT_VYUY:
            cr = p[0];
            y  = p[1];
            cb = p[2];
            break;
        default:
            break;
        }
 
        r = MAX (0, MIN (255, (V[cr] + Y1[y])/10000));   //R value
        b = MAX (0, MIN (255, (U[cb] + Y1[y])/10000));   //B value
        g = MAX (0, MIN (255, (Y2[y] - 5094*(r) - 1942*(b))/10000)); //G value
 
        // 此处可调整RGB排序,BMP图片排序为BGR
        // 默认排序为:RGB
        p_rgb[0] = r;
        p_rgb[1] = g;
        p_rgb[2] = b;
 
        switch(type)
        {
    
    
        case FMT_YUYV:
        case FMT_YVYU:
            y = p[2];
            break;
        case FMT_UYVY:
        case FMT_VYUY:
            y = p[3];
            break;
        default:
            break;
        }
 
        r = MAX (0, MIN (255, (V[cr] + Y1[y])/10000));   //R value
        b = MAX (0, MIN (255, (U[cb] + Y1[y])/10000));   //B value
        g = MAX (0, MIN (255, (Y2[y] - 5094*(r) - 1942*(b))/10000)); //G value
 
        p_rgb[3] = r;
        p_rgb[4] = g;
        p_rgb[5] = b;
 
        p += 4;
        p_rgb += 6;
    }
}

在做转换时,要注意YUV422采样格式,2个Y共用1个U和1个V,因此每一次循环就是读取1个Y、1个U和V转换成R、G、B,再读取下一个Y、U、V。由于UV共用,所以第2次转换时不用再给U、V赋值了。

#ifndef max
#define max(a, b) ((a) > (b) ? (a) : (b))
#endif
#ifndef min
#define min(a, b) ((a) < (b) ? (a) : (b))
#endif

static long U[256], V[256], Y1[256], Y2[256];

typedef enum
{
    
    
      FMT_YUYV=1, FMT_YVYU, FMT_UYVY, FMT_VYUY
}YUV_TYPE;

void init_yuv422p_table(void)
{
    
    
    int i;
    static int init = 0;
    if (init == 1) return;
    // Initialize table
    for (i = 0; i < 256; i++)
    {
    
    
        V[i]  = 15938 * i - 2221300;
        U[i]  = 20238 * i - 2771300;
        Y1[i] = 11644 * i;
        Y2[i] = 19837 * i - 311710;
    }

    init = 1;
}

原文链接:https://latelee.blog.csdn.net/article/details/47304581

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Origin blog.csdn.net/qq_41563600/article/details/121409081