Graphics-rendering status

Introduction of some graphics concepts, personal excerpts or sorting, as the entry quotes of personal articles;

Rendering status :

A popular explanation is that these states define how the mesh in the scene is rendered;

For example, which Vertex Shader/Fragment Shader, light source properties, materials, etc. are used; if the rendering state is not changed, then all meshes will use the same rendering state:

The picture is from "Unity Shader Getting Started Essentials"


 

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Origin blog.csdn.net/DoomGT/article/details/113787125
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