Introduction:
In the editor, you can easily implement multiple selection of enumerations.
Customize enumeration properties in script
/// <summary>
/// 定义多选属性
/// </summary>
public class EnumMultiAttribute : PropertyAttribute { }
/// <summary>
/// 绘制多选属性
/// </summary>
[CustomPropertyDrawer(typeof(EnumMultiAttribute))]
public class EnumMultiAttributeDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
property.intValue = EditorGUI.MaskField(position, label, property.intValue
, property.enumNames);
}
}
At this time, you need to add attribute tags to the enumeration of multiple selections
/// <summary>
/// 测试枚举
/// </summary>
public enum EnumType
{
One,
Two,
Three,
Four
}
[Header("测试枚举")]
[EnumMultiAttribute]
public EnumType enumType;
A similar level of multi-selection effect can be achieved in the editor
If you need to determine whether a certain enumeration is selected, you need a shift operation
//判断是否选择了该枚举值
public bool IsSelectEnumType(EnumType type)
{
// 将枚举值转换为int 类型, 1 左移
int index = 1 << (int)type;
// 获取所有选中的枚举值
int eventTypeResult = (int)enumType;
// 按位 与
if ((eventTypeResult & index) == index)
{
return true;
}
return false;
}