After aligning with the course teacher, the version written by java ended in failure. . .
Yes, my classmates came to mock me:
There is no other way but to write it again in C language. The code in Appendix 1 of the course design guide is blocking, that is, one server + one client, and the two send messages to each other. But the flaw is that one end can only perform one function: send or receive. That is to say, one end will block when the other end is ready to send a message, and it can only be in the state of receiving the message. Therefore, both ends cannot send messages at the same time. After the advice of friends, the thread of C language can solve this problem well.
Server side (the main thread opens two child threads):
#include <sys/stat.h>
#include <fcntl.h>
#include <winsock2.h>
#include <windows.h>
#pragma comment(lib, "wsock32.lib")
#include <errno.h>
#include<stdlib.h>
#include<string.h>
#include <sys/types.h>
#include<ws2tcpip.h>
#include <stdio.h>
#include <unistd.h>
#include <process.h>
#define SERVER_PORT 6666
//全局变量
int client; int iDataNum;
char buffer[200]; //存储 发送和接收的信息
void rece(){//形参void * 不可省略,否则编译出错
while(1){
buffer[0] = '\0';
iDataNum = recv(client, buffer, 1024, 0);
if(iDataNum < 0)
// perror("recv null");
continue;
else{
buffer[iDataNum] = '\0';
if(strcmp(buffer, "quit") == 0)
break;
printf("收到来自客户端的消息: %s\n", buffer);
}
Sleep(3000);
}
printf("后台线程结束\n\n");
_endthread();
}
void sendm(){//形参void * 不可省略,否则编译出错
while(1){
scanf("%s", buffer);
send(client, buffer, strlen(buffer), 0); //服务端也向客户端发送消息
// if(strcmp(buffer, "quit") == 0) break;输入quit停止服务端程序
}
}
int main()
{
//调用socket函数返回的文件描述符
int serverSocket;
//声明两个套接字sockaddr_in结构体变量,分别表示客户端和服务器
struct sockaddr_in server_addr;
struct sockaddr_in clientAddr;
int addr_len = sizeof(clientAddr);
//必须先初始化
WSADATA wsaData;
WSAStartup(MAKEWORD(2,2),&wsaData);
if(LOBYTE(wsaData.wVersion) != 2 || HIBYTE(wsaData.wVersion) !=2){
printf("require version fail!");
return -1;
}
//socket函数,失败返回-1
//int socket(int domain, int type, int protocol);
//第一个参数表示使用的地址类型,一般都是ipv4,AF_INET
//第二个参数表示套接字类型:tcp:面向连接的稳定数据传输SOCK_STREAM
//第三个参数设置为0
//建立socket
if((serverSocket = socket(AF_INET,SOCK_STREAM,IPPROTO_TCP)) < 0)
{
perror("socket");
return 1;
}
//初始化 server_addr
memset(&server_addr,0, sizeof(server_addr));
//初始化服务器端的套接字,并用htons和htonl将端口和地址转成网络字节序
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(SERVER_PORT);
//ip可是是本服务器的ip,也可以用宏INADDR_ANY代替,代表0.0.0.0,表明所有地址
server_addr.sin_addr.s_addr = htonl(INADDR_ANY);
//对于bind,accept之类的函数,里面套接字参数都是需要强制转换成(struct sockaddr *)
//bind三个参数:服务器端的套接字的文件描述符,
if(bind(serverSocket, (struct sockaddr *)&server_addr, sizeof(server_addr)) < 0)
{
perror("connect");
return 1;
}
//设置服务器上的socket为监听状态,5为最大的客户端线程数
if(listen(serverSocket, 5) < 0)
{
perror("listen");
return 1;
}
//循环 接收消息、发送消息
while(1)
{
printf("监听端口: %d\n", SERVER_PORT);
//调用accept函数后,会进入阻塞状态
//accept返回一个套接字的文件描述符,这样服务器端便有两个套接字的文件描述符,
//serverSocket和client。
//serverSocket仍然继续在监听状态,client则负责接收和发送数据
//clientAddr是一个传出参数,accept返回时,传出客户端的地址和端口号
//addr_len是一个传入-传出参数,传入的是调用者提供的缓冲区的clientAddr的长度,以避免缓冲区溢出。
//传出的是客户端地址结构体的实际长度。
//出错返回-1
client = accept(serverSocket, (struct sockaddr*)&clientAddr, (socklen_t*)&addr_len);
if(client < 0)
{
perror("accept");
continue;
}
printf("等待消息...\n");
//inet_ntoa ip地址转换函数,将网络字节序IP转换为点分十进制IP
//表达式:char *inet_ntoa (struct in_addr);
printf("IP is %s\n", inet_ntoa(clientAddr.sin_addr)); //把来访问的客户端的IP地址打出来
printf("Port is %d\n", htons(clientAddr.sin_port));
_beginthread(rece,0,NULL);//开启一个接受消息线程
_beginthread(sendm,0,NULL);//开启一个发送消息线程
}
close(serverSocket);
return 0;
}
Client (the main thread only opens one thread for receiving messages, and the main thread is responsible for sending messages to the server):
#include <sys/stat.h>
#include <fcntl.h>
#include <winsock2.h>
#include <windows.h>
#pragma comment(lib, "wsock32.lib")
#include <errno.h>
#include<stdlib.h>
#include<string.h>
#include <sys/types.h>
#include<ws2tcpip.h>
#include <stdio.h>
#include <unistd.h>
#include <process.h>
#define SERVER_PORT 6666
char recvbuf[200]; //存储 接收到的信息
int iDataNum;
//客户端只需要一个套接字文件描述符,用于和服务器通信
int serverSocket;
void rece(){//形参void * 不可省略,否则编译出错
while(1){
recvbuf[0] = '\0';
iDataNum = recv(serverSocket,recvbuf,200,0); //接收服务端发来的消息,返回信息长度
recvbuf[iDataNum] = '\0';
if(iDataNum>0)
{
printf("收到来自服务器的消息: %s\n",recvbuf);
}
Sleep(3000);//线程休眠3s,表示每隔3s查看一次是否有来自客户端的消息
}
printf("后台线程结束\n\n");
_endthread();
}
int main()
{
//描述服务器的socket
struct sockaddr_in serverAddr;
char sendbuf[200]; //存储 发送的信息
//下面代码初始化
WSADATA wsaData;
WSAStartup(MAKEWORD(2,2),&wsaData);
if(LOBYTE(wsaData.wVersion) != 2 || HIBYTE(wsaData.wVersion) !=2){
printf("require version fail!");
return -1;
}
if((serverSocket = socket(AF_INET,SOCK_STREAM,IPPROTO_TCP)) < 0)
{
perror("socket");
return 1;
}
//描述服务端的serverAddr,其中SERVER_PORT为6666
serverAddr.sin_family = AF_INET;
serverAddr.sin_port = htons(SERVER_PORT);
//指定服务器端的ip,本地测试:127.0.0.1
//inet_addr()函数,将点分十进制IP转换成网络字节序IP
serverAddr.sin_addr.s_addr = inet_addr("127.0.0.1");
if(connect(serverSocket, (struct sockaddr *)&serverAddr, sizeof(serverAddr)) < 0)
{
perror("connect");
return 1;
}
printf("连接到主机...\n");
_beginthread(rece,0,NULL);//开启一个接收消息线程
while(1)
{
scanf("%s", sendbuf);
send(serverSocket, sendbuf, strlen(sendbuf), 0); //向服务端发送消息
if(strcmp(sendbuf, "quit") == 0) break;.
}
close(serverSocket);
return 0;
}
I wrote the code after adding the thread function on the basis of another article, and attach the blog post link: https://www.cnblogs.com/fisherss/p/12085123.html
Effect picture (only text prompts for receiving messages, no text prompts for sending messages):
flow chart: