"Dota2" big update: optimizing the novice experience, refurbishing the official website

This article is reproduced from IT House. According to the official news of "Dota 2", today’s update has been fully optimized for the novice experience. It will help guide newcomers when they join the game. In addition, the Dota 2 website bid farewell to the test and refurbishment. online.

IT Home understands that the new version of "Dota 2" provides a system of stable participation and gradual learning opportunities for novices, instead of throwing out a lot of complex information at once, the new version will include multiple changes to help newcomers and returning players.

Update log:

Improved store

No matter how long the novice spends in the tutorial, browsing all the items in the store is one of the reasons why they stay away from Dota. So we don’t want this to happen. Newbies will now see an improved version of the store, which no longer presents a large number of optional items to avoid information overload.

The store will show the guided experience, including how to make it. Every time the player purchases the displayed item, a new choice will appear, guiding them step by step. The selected store will tell novices what to buy, and they can concentrate on manipulating the hero instead of losing time while shopping.

Players can choose to use the usual shop page when they think it’s okay to pick items, but before that, they can be sure that the displayed items are most suitable for novices, and it’s more important to spend time on mastering other play elements.

Novice goal

Everyone learns at a different pace, and the tools for novices need to be flexible to meet their needs. There are enough tools to choose from to allow players to focus on the areas they want to improve, and to understand the game more efficiently in the long run.

In order to provide them with resources that they can use at their fingertips, we implemented a brand new target system, similar to missions, allowing players to explore all aspects of the game in a script-controlled environment. There are 4 step-by-step courses, including specific elements for the game, scenes made by the client's operation method, similar to the tutorial, but with more types of tasks, helping to understand the complex details.

Part of the task is focused on concepts such as eye insertion, transmission or messenger control. Others involve teamfights, control or first movers. There are also introductions to try out heroes, play games with friends, or watch battles, and so on. The first is a quick video introducing the basics of Dota, and you can choose which scene to start.

We are also inspired by the community’s own efforts and development in this area, so we have set up a section for the new community tutorial led by SirActionSlacks in our goal. If we see similar activities in the community, we will also consider adding them in the future.

Novice rewards

The best match with the sense of accomplishment is the reward, so along with the novice goal, we have edited a reward path, and the player can get it every time the player completes a certain amount of tasks in the four sections. If they persist in learning, they will be able to equip them, and soon they will be able to dress up and go to the battlefield.

Glossary

Dota has a large number of mechanisms and details, which can't be understood or absorbed all at once. The good news is that you don't need to know everything right away, because as the game progresses, the knowledge of Dota will continue to grow. With the help of a brand-new vocabulary and the above-mentioned novice goals, you always have the resources to answer the questions that come up on the road.

The vocabulary contains game-related information, which makes it easier to digest all aspects of Dota. You can learn about the basics of heroes and items or defense towers and minions, or dig deeper into the mechanisms from upgrades and experience to skills and status effects.

In addition, it also covers all the units and items in the game, the end of the battlefield, the quick success of teamwork in the turret, and the outline of some high-level topics. There are many things that can be absorbed, but you can do it at your own pace.

Novice mode

It is beneficial for the player to limit the amount of information he obtains when he first understands the game. This is a difficult task in an ordinary Dota game. So we created a novice mode based on the original hero limited mode. The available heroes are not many and fixed, which allows players to understand the basics without encountering new heroes and skills in every game.

In order to give new players flexibility in learning, this mode allows them to leave the game at any time without penalty. We want new players to feel at ease when trying different heroes, or to learn something freely when time is tight. In order to meet these points, if the player leaves the game in the novice mode, the robot will immediately replace them.

In order to ensure fairness, single-row novices will always be ranked to other single-row novices in this mode. They will not encounter any black shops or experienced players. Since quick matchmaking is important for novices, we have set a maximum match time limit for novice mode to ensure a quick start while also protecting the players-this means that even if there are not enough people, robots will be used to fill the slots.

We do realize that some players want to play with their friends before starting normal matchmaking, so in this mode, team matches will immediately enter the robot replenishment match. This allows novices to play with friends of all levels, while the environment is still safe and controllable for others who need to learn, and there is no situation where experienced players dominate the audience.

The robot in this mode uses more tolerant behaviors, and the rules of the game have been modified according to the acceleration mode, which should provide players with some space to understand the basics, and the frustration encountered during the period will also be reduced.

The robot has been updated and optimized

Playing Dota on your own time in a stress-free environment-and more importantly, at your own pace-is one of the great ways to overcome early obstacles in the process of understanding the game. Robot competition is the most ideal. It provides a stable platform for building game knowledge and applying what you have learned.

In order to ensure that the robot of the turret can complete the task, we have made many optimizations to the default settings. We have updated these robots to adapt to gameplay updates, such as outposts, neutral items, and new skills; optimized their behaviors, such as laning, playing money, grabbing symbols, using skills and using items; weighing their tactics; Players who know the game have added a whole new level of robot difficulty; and-after a tear has flowed from the thought of the feelings of these robots over the past ten years-some new names have been given to them.

The default robot has been adjusted for novices, so after players start learning, they will meet them in a single player game. Demands will change based on experience, but we found that community robots are more suitable for players to lay a solid foundation. As long as someone feels that they can match and cooperate against robots, they will face the community robots with the highest scores to ensure that their Dota class and their level keep up with the times.

Tips for in-game wizards

Some players are notoriously fond of playing with robots, but most players are eager to jump into popular competitions and fight against real players to get a real Dota experience. To help players who feel they can face real opponents, we have created a lot of useful suggestions to guide newbies when facing common pain points.

As long as the game detects that the novice's behavior in the game is not wise, the helpful wizard will appear and give some life-saving advice in time. So whenever someone wanders around for a long time, wandering under the enemy's defensive tower, or thinks they can go out to single-handedly challenge Roshan, wizards will appear to help them return to a safe place.

The wizard is always ready to inform players about tower damage, crossing rivers, skill countermeasures, tower stealing protection, vision, guarding, dusting, etc. When players enter the real game and expand the knowledge they have learned in the robot game, Wizards will provide reliable support.

Newbie chat

In order to help newbies get in touch with the resources provided by the Dota community, we have also added a special chat channel for new people who have completed the first batch of newbie tasks. In order to cultivate a good environment, channel managers are reliable community leaders around the world, helping us select moderators.

We will make the channel open to experienced players with high behavior scores, help answer newbies’ questions, and encourage them to improve.

Moderators need to ensure that experienced players in this channel can help others and will not exhibit bad behavior. Only experienced players with high behavior scores and a large number of games can enter this chat channel. The ban on this channel is permanent, so be friendly.

Flexible guidance

The best way to learn is to play, but sometimes you don’t realize you need help until halfway through the game. As part of the expansion of the tools in this update, we have introduced a new way for the players who requested help mentioned above-and for the experienced players who provide assistance-a flexible guidance system that can come in the middle of the game.

Players who ask for help can now request an instructor to join in the game or on the main interface. On the other hand, experienced players can see a list of players seeking guidance and choose to help. Instructors can only interact with specific players, so they can communicate with students in text chat, voice chat, signal and drawing without disturbing others in the game. An instructor who feels particularly good at a particular hero can screen students and find players who are learning about the specified hero.

Just like a friend coach, these coaching sessions are private and can be short or long depending on the choice of both parties. Once completed, both the instructor and the player can evaluate the session. Instructors will gain or lose ratings based on player reviews, and players and instructors will no longer be able to participate in the system if they receive a large number of bad reviews.

Hero profile

Not sure who the more than 100 heroes are? Let alone their role, or the influence of choosing them? do not be afraid. Now each hero has a condensed summary that explains the core of their gameplay-you can check the outline in the lower left corner of each hero's display page when you have time.

These easy-to-understand descriptions are very useful when time is tight, so we added them at the bottom of the hero information panel during the selection phase. You can also view examples of similar heroes here, and find other interesting options based on the hero you want to play. This should help you build an awareness of the strength and positioning of different heroes, and naturally expand your hero pool as your experience grows.

Main interface help

The main interface of Dota is full of useful tools and information in the eyes of veterans, but for newbies who start the game for the first time, there is too much to know. Therefore, it is very important to help them familiarize themselves with the core elements without creating any obstacles to play.

Once the client detects a new player, the menu will change to a slightly different customized version, with different default labels and contextual prompts to help find everything displayed. This should help guide them to use the tools needed to control the hero to the battlefield.

Dota PLUS provides additional help

Dota Plus has many great tools to enhance the daily Dota experience. In order to help newbies adapt to the game as quickly as possible, they now get two months of Dota Plus service for free when they start playing, so that they can use the Plus assistant, hero training, chat roulette tricks, and all other content.

Ban trumpet

Even the most evenly matched match in the turret may be crushed. And no one wants to fight the extra burden of a trumpet player. In the past, we mainly relied on the trumpet detection system to enable them to reach the correct matching points faster. This had a certain effect, but under extreme trumpet opening situations, it still caused damage on the road.

Starting today, opening a trumpet will be a malicious act that will lead to a ban. We mainly observe new accounts created after today and detect their fishing and game-damaging behaviors. In addition, we will manually ban existing accounts that clearly damage the game from time to time. In addition, if it is found that there are trading accounts, leveling or participating in similar acts of sabotaging games, the tuba may also be banned. In order to comply with this regulation, we have recently accelerated the frequency of banning power leveling and trading accounts.

In some cases where the evidence is not sufficient, but there are reasons to suspect that it is a small account, these accounts are more likely to be matched to other users who are suspected of opening a small account, until we have evidence to make a judgment.

If you suspect that someone is playing a trumpet in your match, please use the new post-match report option included in this update to tag them. This can help us track down and collect data, which can be used to rectify the behavior of trumpet opening in the future.

Return to the player

With the continuous evolution of Dota, even if it is not a newcomer, there will be a sense of freshness. Sometimes players leave the game for months or even years. After the return, there will be many new things that need to be made up during a period of adaptation.

Taking into account this situation, when returning to Dota after not playing for a period of time, the account will enter the special new calibration mode according to the system's analysis of past matches, and at the same time considering how long it has been away. The system will monitor your level more sensitively, the gap compared to the last game, and put you in a balanced game, so that you can enjoy the fun of everything that has changed when you are not making up for it. Because past achievements shouldn’t make returning players feel like a punishment—or worse, an insurmountable wall.

Dota website has been updated

The Dota 2 website is very happy to announce that it has finally bid farewell to the test!

With today’s update, we have refurbished the website. This includes the rework of Heropedia, and the presentation of blogs so that players can more easily view the information they want. The hero page has also been redesigned to display hero gameplay and skill mechanisms more clearly and quickly, and to provide more comprehensive information for players who like to dig deeper. All hero skills are equipped with new videos, and the updated layout makes it easier for players to quickly understand the appearance of the hero and the role of the game.

Guess you like

Origin blog.csdn.net/weixin_39787242/article/details/115251560