Use vue to learn advanced geometry of three.js-TextGeometry text geometry to create Chinese text

1 Introduction

In the previous article, the use of TextGeometry to create three-dimensional text used the helvetiker font, which can only create text with English characters, but cannot create text with Chinese characters. In actual use, Chinese is likely to be used. After some tossing, it finally appears on the screen. Next, I will introduce the implementation process.

2. Create Chinese implementation steps

2.1 Font file introduction

The example uses the YaHei font that supports Chinese. First, you need to obtain the YaHei_Regular.js file. Here is a download link that is the same as the previous one. There are two font files in it, one is helvetiker_regular.typeface.js, One is YaHei_Regular.js, if you need, please click here to download YaHei_Regular.js ,
and then import the file, the import process is as follows:

const textLoader = new THREE.FontLoader()
const url = './YaHei_Regular.js'
//导入字体
textLoader.load(url, font => {
    
    
	// 这里可以获取到font就是创建文本几何体需要的字体
})

注意:
1.字体文件与工作文件在同一目录下
2.同时需要在public目录下也存放该字体文件才可以正确导入,具体原因不详
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2.2 Create text geometry

const options = {
    
    
  size: this.properties.size.value,
  height: this.properties.height.value,
  font: font,
  bevelThickness: this.properties.bevelThickness.value,
  bevelSize: this.properties.bevelSize.value,
  bevelSegments: this.properties.bevelSegments.value,
  bevelEnabled: this.properties.bevelEnabled,
  curveSegments: this.properties.curveSegments.value
}
// 创建文本几何体
const textGeo = new THREE.TextGeometry('中文文本测试', options)

2.3 Create a mesh object and add it to the scene

// 创建材质
const meshMaterial = new THREE.MeshStandardMaterial({
    
    
  color: 0xeeffff
})
// 创建文字网格对象
this.mesh = new THREE.Mesh(textGeo, meshMaterial)
this.mesh.position.set(40, -30, -60)
this.mesh.rotation.y = -1.1
// 网格对象添加到场景中
this.scene.add(this.mesh)

3.demo description

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As shown above, this example supports the following functions

  1. Adjust the text size through the size attribute
  2. Adjust the text thickness through the height property
  3. Specify whether the bevel is enabled for the text through the bevelEnabled property
  4. Specify the thickness of the text bevel through the bevelThickness property
  5. Specify the height of the text bevel through the bevelSize property
  6. Specify the number of segments of the text bevel through the bevelSegments property
  7. Specify the number of segments of the stretched curve when the text is stretched through the curveSegments property

4.demo code

<template>
  <div>
    <div id="container"></div>
    <div class="controls-box">
      <section>
        <el-row>
          <div v-for="(item,key) in properties" :key="key">
            <div v-if="item&&item.name!=undefined">
              <el-col :span="8">
                <span class="vertice-span">{
    
    {
    
    item.name}}</span>
              </el-col>
              <el-col :span="13">
                <el-slider v-model="item.value" :min="item.min" :max="item.max" :step="item.step" :format-tooltip="formatTooltip" @change="redraw(item.name)"></el-slider>
              </el-col>
              <el-col :span="3">
                <span class="vertice-span">{
    
    {
    
    item.value}}</span>
              </el-col>
            </div>
          </div>
        </el-row>
        <el-row>
          <el-checkbox v-model="properties.bevelEnabled" @change="redraw">bevelEnabled</el-checkbox>
        </el-row>
      </section>
    </div>
  </div>
</template>

<script>
import * as THREE from 'three'
import {
    
     OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'
export default {
    
    
  data () {
    
    
    return {
    
    
      properties: {
    
    
        size: {
    
    
          name: 'size',
          value: 20,
          min: 0,
          max: 100,
          step: 1
        },
        height: {
    
    
          name: 'height',
          value: 20,
          min: 0,
          max: 100,
          step: 1
        },
        bevelThickness: {
    
    
          name: 'bevelThickness',
          value: 2,
          min: 0,
          max: 10,
          step: 0.1
        },
        bevelSize: {
    
    
          name: 'bevelSize',
          value: 0.5,
          min: 0,
          max: 10,
          step: 0.1
        },
        bevelSegments: {
    
    
          name: 'bevelSegments',
          value: 3,
          min: 0,
          max: 30,
          step: 1
        },
        curveSegments: {
    
    
          name: 'curveSegments',
          value: 12,
          min: 1,
          max: 30,
          step: 1
        },
        bevelEnabled: false
      },
      mesh: null,
      camera: null,
      scene: null,
      renderer: null,
      controls: null
    }
  },
  mounted () {
    
    
    this.init()
  },
  methods: {
    
    
    formatTooltip (val) {
    
    
      return val
    },
    // 初始化
    init () {
    
    
      this.createScene() // 创建场景
      this.createMesh() // 创建网格模型
      this.createLight() // 创建光源
      this.createCamera() // 创建相机
      this.createRender() // 创建渲染器
      this.createControls() // 创建控件对象
      this.render() // 渲染
    },
    // 创建场景
    createScene () {
    
    
      this.scene = new THREE.Scene()
    },
    // 创建网格模型
    createMesh () {
    
    
      const textLoader = new THREE.FontLoader()
      const url = './YaHei_Regular.js'
      // 导入字体
      textLoader.load(url, font => {
    
    
        const options = {
    
    
          size: this.properties.size.value,
          height: this.properties.height.value,
          font: font,
          bevelThickness: this.properties.bevelThickness.value,
          bevelSize: this.properties.bevelSize.value,
          bevelSegments: this.properties.bevelSegments.value,
          bevelEnabled: this.properties.bevelEnabled,
          curveSegments: this.properties.curveSegments.value
        }
        // 创建文本几何体
        const textGeo = new THREE.TextGeometry('中文文本测试', options)
        // 创建材质
        const meshMaterial = new THREE.MeshStandardMaterial({
    
    
          color: 0xeeffff
        })
        // 创建文字网格对象
        this.mesh = new THREE.Mesh(textGeo, meshMaterial)
        this.mesh.position.set(40, -30, -60)
        this.mesh.rotation.y = -1.1
        // 网格对象添加到场景中
        this.scene.add(this.mesh)
      })
    },

    // 创建光源
    createLight () {
    
    
      // 环境光
      const ambientLight = new THREE.AmbientLight(0xffffff, 0.1) // 创建环境光
      this.scene.add(ambientLight) // 将环境光添加到场景

      const spotLight = new THREE.SpotLight(0xffffff) // 创建聚光灯
      spotLight.position.set(-40, 60, -10)
      spotLight.castShadow = true
      this.scene.add(spotLight)
    },
    // 创建相机
    createCamera () {
    
    
      const element = document.getElementById('container')
      const width = element.clientWidth // 窗口宽度
      const height = element.clientHeight // 窗口高度
      const k = width / height // 窗口宽高比
      // PerspectiveCamera( fov, aspect, near, far )
      this.camera = new THREE.PerspectiveCamera(35, k, 0.1, 1000)
      this.camera.position.set(-80, 60, 40) // 设置相机位置

      this.camera.lookAt(new THREE.Vector3(10, 0, 0)) // 设置相机方向
      this.scene.add(this.camera)
    },
    // 创建渲染器
    createRender () {
    
    
      const element = document.getElementById('container')
      this.renderer = new THREE.WebGLRenderer({
    
     antialias: true, alpha: true })
      this.renderer.setSize(element.clientWidth, element.clientHeight) // 设置渲染区域尺寸
      this.renderer.shadowMap.enabled = true // 显示阴影
      this.renderer.shadowMap.type = THREE.PCFSoftShadowMap
      this.renderer.setClearColor(0x3f3f3f, 1) // 设置背景颜色
      element.appendChild(this.renderer.domElement)
    },

    // 重新绘制
    redraw () {
    
    
      this.scene.remove(this.mesh)
      this.createMesh()
    },
    render () {
    
    
      this.renderer.render(this.scene, this.camera)
      requestAnimationFrame(this.render)
    },
    // 创建控件对象
    createControls () {
    
    
      this.controls = new OrbitControls(this.camera, this.renderer.domElement)
    }
  }
}
</script>
<style>
#container {
    
    
  position: absolute;
  width: 100%;
  height: 100%;
}
.controls-box {
    
    
  position: absolute;
  right: 5px;
  top: 5px;
  width: 300px;
  padding: 10px;
  background-color: #fff;
  border: 1px solid #c3c3c3;
}
.vertice-span {
    
    
  line-height: 38px;
  padding: 0 2px 0 10px;
}
</style>

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Origin blog.csdn.net/qw8704149/article/details/110583609