[FreeRTOS] Porting LWIP 2.1.2 based on STM32 TCP Server application articles

1 Introduction

This article mainly introduces porting on the STM32 platformLwIP 2.1.2Later, how to use API for TCP Server programming.
LwIP mainly provides 3 ways to program:

  1. RAW API : Directly access the core lwIP stack. Advantages : There is no multiple copies of data and small memory usage. Disadvantages : calling RAW API is relatively cumbersome and poor in portability.
  2. Netconn API : Call RAW API to access the core lwIP stack. Advantages : simplify the tedious call of RAW API. Disadvantages : Not common to other platform APIs, poor portability.
  3. Socket API : Access the lwIP stack through a BSD socket style interface. Advantages : Common other platform APIs, convenient for program transplantation. Disadvantages : There are multiple copies of data, which takes up memory.

The relationship between these 3 ways of programming is shown in the figure below:
Insert picture description here
If you want to know how to transplant LwIP 2.1.2, you can refer to this article "[FreeRTOS] Detailed steps for transplanting LWIP 2.1.2 based on STM32" . This article only introduces how to use LwIP TCP API.

2. How to configure LwIP to support Netconn and Socket

Need lwipopts.hto open LWIP_NETCONNand LWIP_SOCKETthese 2 macros in the middle , as follows:

/**
 * LWIP_NETCONN==1: Enable Netconn API (require to use api_lib.c)
 */
#define LWIP_NETCONN                    1

/*
   ------------------------------------
   ---------- Socket options ----------
   ------------------------------------
*/
/**
 * LWIP_SOCKET==1: Enable Socket API (require to use sockets.c)
 */
#define LWIP_SOCKET                     1

3. Use LwIP Netconn API to implement TCP Server

LwIP Netconn API programming mainly consists of 6 steps:

  1. Initialize netconn:netconn_new
  2. Bind the local port:netconn_bind
  3. Set Task to enter monitoring mode:netconn_listen
  4. Waiting for client connection in blocking mode:netconn_accept
  5. Receive client's message in blocking mode:netconn_recv
  6. Call to netconn_writesend message to TCP Client

The specific implementation code is as follows:

#include "main.h"
#include "tcp_server.h"
#include "lwip/opt.h"
#include "lwip/tcpip.h"
#include "lwip/sys.h"
#include "lwip/api.h"
#include "lwip/sockets.h"

#include "FreeRTOS.h"
#include "semphr.h"
#include "task.h"
#include "string.h"

#define LOCAL_PORT				   7000
#define SERVER_PORT				   6000

#define TCP_SERVER_TASK_PRIO	( tskIDLE_PRIORITY + 4 )
#define TCP_SERVER_STACK_SIZE	( configMINIMAL_STACK_SIZE * 4 )

static sys_thread_t lwip_thread;

#define RECV_BUF_SIZE			256
static uint8_t recvBuf[RECV_BUF_SIZE];

static struct netconn *tcp_server_handle = NULL;

boolean tcp_server_is_connected(void)
{
    
    
	if(lwip_thread.thread_handle != NULL){
    
    
		return TRUE;
	}else{
    
    
		return FALSE;
	}
}

void tcp_server_disconnect(void)
{
    
    
	struct netconn *conn = tcp_server_handle;

	if(conn != NULL){
    
    
		netconn_close(conn);
		netconn_delete(conn);

		vTaskDelete(lwip_thread.thread_handle);
		lwip_thread.thread_handle = NULL;
	}
}

int8_t tcp_server_send_data(uint8_t *pData, uint16_t len)
{
    
    
	int8_t ret = -1;
	struct netconn *conn = tcp_server_handle;
	
	if(conn == NULL){
    
    
		printf("tcp server is connect!!!\r\n");
		return ret;
	}

	ret = netconn_write(conn, pData, len, NETCONN_COPY);
	if (ret != ERR_OK) {
    
    
		printf("tcpecho: netconn_write: error \"%s\"\n", lwip_strerr(ret));
	}

	return ret;
}


static void tcp_server_netconn_thread(void *arg)
{
    
    
	struct netconn *conn, *newconn;
	struct netbuf *buf;
	err_t err;
	LWIP_UNUSED_ARG(arg);

	/* Bind to TCP Client port with default IP address */
	conn = netconn_new(NETCONN_TCP);
	if(conn == NULL){
    
    
		printf("[TCP Client]netconn_new: invalid conn\r\n");
		goto EXIT;
	}

	netconn_bind(conn, IP4_ADDR_ANY, LOCAL_PORT);

	/* Tell connection to go into listening mode. */
	err = netconn_listen(conn);
	if(err != ERR_OK){
    
    
		printf("[TCP Server]netconn_listen is fail!!!\r\n");
		goto EXIT;
	}	

	printf("[TCP Server] The Dev server init is successful!!!\r\n");

ACCEPT_AGAIN:
	while(1){
    
    
		/* Grab new connection. */
		err = netconn_accept(conn, &newconn);
		printf("accepted new connection %p\n", newconn);
		if (err == ERR_OK) {
    
    			
			tcp_server_handle = newconn;
			break;
		}
	}

	do {
    
    
		err = netconn_recv(newconn, &buf);

		if (err == ERR_OK) {
    
    
			uint8_t len = (buf->p->len < RECV_BUF_SIZE) ? buf->p->len : RECV_BUF_SIZE;
			MEMCPY(recvBuf, buf->p->payload, len);
			recvBuf[len] = '\0';
			printf("[Recv Data]%s\r\n", (char *)recvBuf);
		}else{
    
    
			printf("The client is disconnect %p\n", tcp_server_handle);
			netconn_close(tcp_server_handle);
			netconn_delete(tcp_server_handle);
			tcp_server_handle = NULL;
			goto ACCEPT_AGAIN;
		}

		if (buf != NULL) {
    
    
			netbuf_delete(buf);
		}
	} while (1);

EXIT:
	vTaskDelete(lwip_thread.thread_handle);
	lwip_thread.thread_handle = NULL;
	return;
}

void tcp_server_init(void)
{
    
    
	lwip_thread = sys_thread_new("tcp_server_netconn", tcp_server_netconn_thread, NULL, TCP_SERVER_STACK_SIZE, TCP_SERVER_TASK_PRIO);
}

4. Use LwIP Socket API to implement TCP Server

LwIP Socket API programming mainly consists of 6 steps:

  1. Create Tcp Server Socket:socket
  2. Bind the specified IP and Port:bind
  3. Set the socket to the listening state:listen
  4. Waiting for client connection in blocking mode:accept
  5. Receive client's message in blocking mode:recv
  6. Call to sendsend message to TCP Client

The specific implementation code is as follows:

#include "main.h"
#include "tcp_server.h"
#include "lwip/opt.h"
#include "lwip/tcpip.h"
#include "lwip/sys.h"
#include "lwip/api.h"
#include "lwip/sockets.h"

#include "FreeRTOS.h"
#include "semphr.h"
#include "task.h"
#include "string.h"

#define LOCAL_PORT				   7000
#define SERVER_PORT				   6000

#define TCP_SERVER_TASK_PRIO	( tskIDLE_PRIORITY + 4 )
#define TCP_SERVER_STACK_SIZE	( configMINIMAL_STACK_SIZE * 4 )

static sys_thread_t lwip_thread;

//调用socket函数返回的文件描述符
static int serverSocket = -1;
static int clientSocket = -1;

boolean tcp_server_is_connected(void)
{
    
    
	if(serverSocket != -1){
    
    
		return TRUE;
	}else{
    
    
		return FALSE;
	}
}

void tcp_server_disconnect(void)
{
    
    
	if(serverSocket != -1){
    
    
		close(serverSocket);
		serverSocket = -1;

		vTaskDelete(lwip_thread.thread_handle);
		lwip_thread.thread_handle = NULL;
	}
}

int8_t tcp_server_send_data(uint8_t *pData, uint16_t len)
{
    
    
	int8_t ret = -1;
	
	if(clientSocket == -1){
    
    
		return ret;
	}

	ret = send(clientSocket, pData, len, 0); //向客户端发送消息
	if (ret < 0) {
    
    
		printf("[TCP Client] Send data is error!!!\r\n");
	}

	return ret;
}


static void tcp_server_netconn_thread(void *arg)
{
    
    
	//声明两个套接字sockaddr_in结构体变量,分别表示客户端和服务器
	struct sockaddr_in server_addr;
	struct sockaddr_in clientAddr;

	int addr_len = sizeof(clientAddr);
	char buffer[200]; //存储 发送和接收的信息 
	int iDataNum;

	//socket函数,失败返回-1
	//int socket(int domain, int type, int protocol);
	//第一个参数表示使用的地址类型,一般都是ipv4,AF_INET
	//第二个参数表示套接字类型:tcp:面向连接的稳定数据传输SOCK_STREAM
	//第三个参数设置为0
	//建立socket
	if((serverSocket = socket(AF_INET,SOCK_STREAM,IPPROTO_TCP)) < 0)
	{
    
    
		printf("Tcp Server create socket is fail!!!\r\n");
		goto EXIT;
	}

	//初始化 server_addr
	memset(&server_addr,0, sizeof(server_addr));

	//初始化服务器端的套接字,并用htons和htonl将端口和地址转成网络字节序
	server_addr.sin_family = AF_INET;
	server_addr.sin_port = htons(SERVER_PORT);

	//ip可是是本服务器的ip,也可以用宏INADDR_ANY代替,代表0.0.0.0,表明所有地址
	server_addr.sin_addr.s_addr = htonl(INADDR_ANY);

	//对于bind,accept之类的函数,里面套接字参数都是需要强制转换成(struct sockaddr *)
	//bind三个参数:服务器端的套接字的文件描述符,
	if(bind(serverSocket, (struct sockaddr *)&server_addr, sizeof(server_addr)) < 0)
	{
    
    
		printf("Tcp Server bind is fail!!!\r\n");
		goto EXIT;
	}

	//设置服务器上的socket为监听状态
	if(listen(serverSocket, 5) < 0)
	{
    
    
		printf("Tcp Server bind is fail!!!\r\n");
		goto EXIT;
	}

	//循环 接收消息、发送消息 
	while(1)
	{
    
     
		printf("监听端口: %d\n", SERVER_PORT);
		
		//调用accept函数后,会进入阻塞状态
		//accept返回一个套接字的文件描述符,这样服务器端便有两个套接字的文件描述符,
		//serverSocket和client。
		//serverSocket仍然继续在监听状态,client则负责接收和发送数据
		//clientAddr是一个传出参数,accept返回时,传出客户端的地址和端口号
		//addr_len是一个传入-传出参数,传入的是调用者提供的缓冲区的clientAddr的长度,以避免缓冲区溢出。
		//传出的是客户端地址结构体的实际长度。
		//出错返回-1
		
		clientSocket = accept(serverSocket, (struct sockaddr*)&clientAddr, (socklen_t*)&addr_len);
		
		if(clientSocket < 0)
		{
    
    
			printf("Tcp Server accept is fail!!!\r\n");
			continue;
		}
		 
		printf("等待消息...\n");
		
		//inet_ntoa ip地址转换函数,将网络字节序IP转换为点分十进制IP
		//表达式:char *inet_ntoa (struct in_addr);
		printf("IP is %s\n", inet_ntoa(clientAddr.sin_addr)); //把来访问的客户端的IP地址打出来
		printf("Port is %d\n", htons(clientAddr.sin_port)); 
		 
		while(1)
		{
    
    
			buffer[0] = '\0';
			iDataNum = recv(clientSocket, buffer, 1024, 0);
			if(iDataNum < 0)
			{
    
    
				continue;
			}
			buffer[iDataNum] = '\0';
			printf("收到消息: %s\n", buffer);
		}
	}


EXIT:
	vTaskDelete(lwip_thread.thread_handle);
	lwip_thread.thread_handle = NULL;
	return;
}

void tcp_server_init(void)
{
    
    
	lwip_thread = sys_thread_new("tcp_server_netconn", tcp_server_netconn_thread, NULL, TCP_SERVER_STACK_SIZE, TCP_SERVER_TASK_PRIO);
}

5. Verification test

Finally, the verification test is successful, as follows:
Insert picture description here

6. Data download address

The complete code download address for successful transplantation is as follows:
https://download.csdn.net/download/ZHONGCAI0901/13625345

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Origin blog.csdn.net/ZHONGCAI0901/article/details/110973185