#if UNITY_EDITOR
pointerOverUI = EventSystem.current.IsPointerOverGameObject();
#elif UNITY_ANDROID || UNITY_IOS
if (Input.touchCount > 0)
{
pointerOverUI = EventSystem.current.IsPointerOverGameObject(Input.GetTouch(0).fingerId);
}
#endif
Unity UGUI judges whether to click the UI
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Origin blog.csdn.net/iningwei/article/details/114133301
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