First, the purpose
1. Think: Summarize the thoughts when UE4 was written
Two, reference
1、
Three, operation
1. Make more use of object-oriented thinking
1. When the object is created, it must have a reset function (previously used to reset the level, the created variable will be reset by itself, but now it is very troublesome when the level is not reset, so pay attention)
1. Every variable must have: reset, set, get;