Physics Simulation-Complex collision and simple collision of Static Mesh

Static Mesh的Simple Collision & Complex Collision

Simple Collision surrounds Static Meshes with relatively simple collision bodies for collision detection; Complex Collision uses the triangular faces of Static Meshes directly as collision bodies, which is more complicated and accurate in collision detection;

Among the related properties of StaticMesh, there are settings for Simple Collision and Complex Collision:

The Project Default here refers to directly using the relevant settings in Project Settings:

Then in the default setting, both Simple and Complex collision bodies are added at the same time. In the case of a player walking and colliding, Simple collision is used, and in the case of a bullet hitting an object, Complex collision is used; this switching depends on Parameters such as TraceComplex in the node are completed:


 

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Origin blog.csdn.net/DoomGT/article/details/109835413