HTML starry sky animation background (canvas+JS)

HTML starry sky animation background (canvas+JS)

When I was looking at the project a few days ago, I saw a starry sky moving picture. I thought I took a GIF as a background, but I didn’t find it after looking at the code for a long time. After reading the code carefully, I found that it was originally made with canvas and JS. I dig, and finally dig it down.

First look at the effect (I don't know how to cut the screenshot...)
![Does it feel like a thief if you take it as a background?](https://img-blog.csdnimg.cn/2021012217103862.png?x-oss-process=image/watermark,type_ZmFuZ3poZW5naGVpdGk,shadow_10,text_aHR0cHM6Ly9ibM3FxmNzQZG4FF ,t_70(Friends who like to do web animation can use it to ponder)

Not much to talk about the code

<!DOCTYPE html>
<html>
	<head>
		<meta charset="utf-8" />
		<title></title>
	</head>
	<style>
		body{
			margin:0 auto;
			overflow:hidden;
		}
		.canvaszz{
			position:absolute;
			background-image: url(img/21.jpg);
			background-size: 100%;
			width:100%;
			height:100%;
			z-index:-1;
			filter:alpha(opacity=20);
		    opacity: 0.4;
		}
		.canvas {
			position:absolute;
			display:inline-block;
			width:100%;
			height:auto;
			vertical-align:baseline;
			z-index:-2;
		}
	</style>
	<body>
		<div class="canvaszz"> </div>
		<canvas id="canvas" class="canvas"></canvas> 
	</body>
	<script>
		drawStars();
		//画星空背景
		function drawStars() {
			var canvas = document.getElementById('canvas'),
				ctx = canvas.getContext('2d'),
				w = canvas.width = window.innerWidth,
				h = canvas.height = window.innerHeight,
		
				hue = 217, //色调色彩
				stars = [], //保存所有星星
				count = 0,  //用于计算星星
				maxStars = 1300; //星星数量
			
			//canvas2是用来创建星星的源图像,即母版,
			//根据星星自身属性的大小来设置
			var canvas2 = document.createElement('canvas'),
				ctx2 = canvas2.getContext('2d');
			canvas2.width = 100;
			canvas2.height = 100;
			//创建径向渐变,从坐标(half,half)半径为0的圆开始,
			//到坐标为(half,half)半径为half的圆结束
			var half = canvas2.width / 2,
				gradient2 = ctx2.createRadialGradient(half, half, 0, half, half, half);
			gradient2.addColorStop(0.025, '#CCC');
			//hsl是另一种颜色的表示方式,
			//h->hue,代表色调色彩,0为red,120为green,240为blue
			//s->saturation,代表饱和度,0%-100%
			//l->lightness,代表亮度,0%为black,100%位white
			gradient2.addColorStop(0.1, 'hsl(' + hue + ', 61%, 33%)');
			gradient2.addColorStop(0.25, 'hsl(' + hue + ', 64%, 6%)');
			gradient2.addColorStop(1, 'transparent');
		
			ctx2.fillStyle = gradient2;
			ctx2.beginPath();
			ctx2.arc(half, half, half, 0, Math.PI * 2);
			ctx2.fill();
		
			// End cache
			function random(min, max) {
				if(arguments.length < 2) {
					max = min;
					min = 0;
				}
		
				if(min > max) {
					var hold = max;
					max = min;
					min = hold;
				}
				
				//返回min和max之间的一个随机值
				return Math.floor(Math.random() * (max - min + 1)) + min;
			}
		
			function maxOrbit(x, y) {
				var max = Math.max(x, y),
					diameter = Math.round(Math.sqrt(max * max + max * max));
				//星星移动范围,值越大范围越小,
				return diameter / 2;
			}
		
			var Star = function() {
				//星星移动的半径
				this.orbitRadius = random(maxOrbit(w, h));
				//星星大小,半径越小,星星也越小,即外面的星星会比较大
				this.radius = random(60, this.orbitRadius) / 8;
				//所有星星都是以屏幕的中心为圆心
				this.orbitX = w / 2;
				this.orbitY = h / 2;
				//星星在旋转圆圈位置的角度,每次增加speed值的角度
				//利用正弦余弦算出真正的x、y位置
				this.timePassed = random(0, maxStars);
				//星星移动速度
				this.speed = random(this.orbitRadius) / 50000;
				//星星图像的透明度
				this.alpha = random(2, 10) / 10;
		
				count++;
				stars[count] = this;
			}
		
			Star.prototype.draw = function() {
				//星星围绕在以屏幕中心为圆心,半径为orbitRadius的圆旋转
				var x = Math.sin(this.timePassed) * this.orbitRadius + this.orbitX,
					y = Math.cos(this.timePassed) * this.orbitRadius + this.orbitY,
					twinkle = random(10);
				
				//星星每次移动会有1/10的几率变亮或者变暗
				if(twinkle === 1 && this.alpha > 0) {
					//透明度降低,变暗
					this.alpha -= 0.05;
				} else if(twinkle === 2 && this.alpha < 1) {
					//透明度升高,变亮
					this.alpha += 0.05;
				}
		
				ctx.globalAlpha = this.alpha;
				//使用canvas2作为源图像来创建星星,
				//位置在x - this.radius / 2, y - this.radius / 2
				//大小为 this.radius
				ctx.drawImage(canvas2, x - this.radius / 2, y - this.radius / 2, this.radius, this.radius);
				//没旋转一次,角度就会增加
				this.timePassed += this.speed;
			}
			
			//初始化所有星星
			for(var i = 0; i < maxStars; i++) {
				new Star();
			}
		
			function animation() {
				//以新图像覆盖已有图像的方式进行绘制背景颜色
				ctx.globalCompositeOperation = 'source-over';
				ctx.globalAlpha = 0.5; //尾巴
				ctx.fillStyle = 'hsla(' + hue + ', 64%, 6%, 2)';
				ctx.fillRect(0, 0, w, h)
		
				//源图像和目标图像同时显示,重叠部分叠加颜色效果
				ctx.globalCompositeOperation = 'lighter';
				for(var i = 1, l = stars.length; i < l; i++) {
					stars[i].draw();
				};
				
				//调用该方法执行动画,并且在重绘的时候调用指定的函数来更新动画
				//回调的次数通常是每秒60次
				window.requestAnimationFrame(animation);
			}
		
			animation();
		}
	</script>
</html>

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Origin blog.csdn.net/qq_44386537/article/details/112990710
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