**包含两个源文件和一个头文件**
●main.c
#include <stdio.h>
#include <stdio.h>
#include "chess.h"
void Menu()
{
printf("#####################################\n");
printf("# 欢迎来到我的三子棋游戏室! #\n");
printf("#####################################\n");
printf("# 1.Play 2.Exit #\n");
printf("#####################################\n");
printf("Please Enter Select: > ");
}
int main()
{
int quit = 0;
while (!quit)
{
int select = 0;
Menu();
scanf("%d", &select);
switch (select)
{
case 1:
Game();
break;
case 2:
quit = 1;
break;
default:
printf("Enter Error!\n");
break;
}
}
return 0;
}
●chess.h
#ifndef _CHESS_H_
#define _CHESS_H_
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <Windows.h>
#pragma warning(disable:4996)
#define ROW 3
#define COL 3
void Game();
void InitBoard(char board[][COL], int row, int col);
void ShowBoard(char board[][COL], int row, int col);
int PlayerMove(char board[][COL], int row, int col);
void ComputerMove(char board[][COL], int row, int col);
char JudgeResult(char board[][COL], int row, int col);
#endif
●chess.c
#include "chess.h"
#define BLACK_PIECE 'X'
#define WHITE_PIECE 'O'
void InitBoard(char board[][COL], int row, int col)
{
int i = 0;
for (; i < row; i++)
{
int j = 0;
for (; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void ShowBoard(char board[][COL], int row, int col)
{
printf(" | 1 | 2 | 3 |\n");
int i = 0;
for (; i < row; i++)
{
printf("----------------\n");
printf(" %d | %c | %c | %c |\n", i+1, board[i][0], board[i][1], board[i][2]);
}
printf("----------------\n");
}
int PlayerMove(char board[][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("请输入你要下的位置:<x, y>#");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row&&y >= 1 && y <= col)
{
if (board[x - 1][y - 1] != ' ')
{
return 2;
}
board[x - 1][y - 1] = BLACK_PIECE;
return 0;
}
else
{
return 1;
}
}
void ComputerMove(char board[][COL], int row, int col)
{
while (1)
{
int i = rand() % row;
int j = rand() % col;
if (board[i][j] == ' ')
{
board[i][j] = WHITE_PIECE;
break;
}
}
printf("Computer...Done! \n");
Sleep(1000);
}
char JudgeResult(char board[][COL], int row, int col)
{
int i = 0;
int j = 0;
char flag ;
for (; i < row; i++)
{
if (board[0][i] != ' '&& board[0][i] == board[1][i] && board[1][i] == board[2][i])
{
flag = board[0][i];
return flag;
}
}
for (i = 0; i < col; i++)
{
if (board[i][0] != ' '&& board[i][0] == board[i][1] && board[i][1] == board[i][2])
{
flag = board[i][0];
return flag;
}
}
if (board[0][0]!=' '&& board[0][0] == board[1][1] && board[1][1] == board[2][2])
{
return board[0][0];
}
if (board[0][2]!=' '&& board[0][2] == board[1][1] && board[1][1] == board[2][0])
{
return board[2][0];
}
else
{
for (i=0; i < row; i++)
{
j = 0;
for (; j < col; j++)
{
if (board[i][j] == ' ')
{
return 'N';
}
}
}
}
return 'E';
}
void Game()
{
char board[ROW][COL];
InitBoard(board,ROW,COL);
//ShowBoard(board, ROW, COL);
char result = 'N';
srand ((unsigned long)time(NULL));
while (1)
{
ShowBoard(board, ROW, COL);
int type = PlayerMove(board, ROW, COL);
if (type == 1)
{
printf("输入的坐标错误,请重新输入!\n");
continue;
}
if (type == 2)
{
printf("输入坐标位置已被占用,请重新输入!\n");
continue;
}
else
{
printf("Player...Done! \n");
//ShowBoard(board, ROW, COL);
}
result=JudgeResult(board, ROW, COL);
if (result != 'N')
{
break;
}
ComputerMove(board, ROW, COL);
//ShowBoard(board, ROW, COL);
JudgeResult(board, ROW, COL);
result = JudgeResult(board, ROW, COL);
if (result != 'N')
{
break;
}
}
ShowBoard(board, ROW, COL);
switch (result)
{
case BLACK_PIECE:
printf("恭喜你赢了! \n");
break;
case WHITE_PIECE:
printf("sorry,你输了! \n");
break;
case 'E':
printf("平局! \n");
break;
default:
//bug!!
break;
}
}