Cinema 4d paint material settings

  This tutorial carefully explains the setting method of cinema 4d paint material, which is still helpful for c4d to adjust the material.

  1. Create a simple scene, which is a square box (to the top and front), and put the objects you need to render inside (after setting the material, the object should be adjusted continuously according to the angle and lighting situation until If you think it is appropriate), add a sky with hdr texture. The light uses traditional three-point lighting, one main light and two auxiliary lights. Light has a great influence on the material. The scene is roughly as follows:

  2. Then set the material, double-click the left mouse button in the material bar to create a new material ball.

  3. Tick both "reflection" and "highlight". Then click on the color, select the color of the object you want to render, like I want to render black (adjust the color as needed) paint, I will adjust the color to black.

  4. Then adjust the reflection. Like baking paint, the reflection is very low, so generally adjust the reflection brightness to 2%-5%.

  5. (Generally adjust the reflection color to white when baking paint). The fourth step is to adjust the bumps, the texture is adjusted to "sound wave", the intensity is adjusted to 10%-15%.

  6. After the adjustment, click into the voice to adjust the Sangbo shader to adjust the absorption color, and adjust both to black (that is, the rgb value is 0, 0, 0).

  7. Adjust the highlight, according to the actual surface of the material (the surface of the painted material is not so bright, it is relatively dark), so adjust the brightness of the material to about 80%.

  The final rendering is this effect.

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Origin blog.51cto.com/15022949/2558406