One, lighting settings
Two, quality settings
Three, add shadow
1. Add a shadow Shader (as follows)
Shader "ChuckLee/ARShadow"
{
Properties
{
_ShadowColor ("Shadow Color", Color) = (0.1, 0.1, 0.1, 0.53)
}
SubShader
{
Tags { "RenderType"="Transparent" "Queue"="Geometry+1"}
Blend SrcAlpha OneMinusSrcAlpha
Pass
{
Tags { "LightMode"=