Master h5 development from unity3d in less than 2 hours

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laya commercial 3d game development

Hello everyone, I’m Jie, introduce myself first

I am a game development front-end program, 6 years of development experience

Engaged in U3D development from 2014 to 2018, engaged
in small game development (LAYA engine) since 2018

There are 4 models with more than 6 million registered users in the field of small games

Participated works:
"Monster Escape X", "Flying X in the Air", "Flying Water Gun X",
"Skateboarding X", "Flying Cake X", "Tangled Big X"
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I started contacting LAYA from 0 to the game’s launch. I
climbed a lot of pits and witnessed that new colleagues spent a lot of time trying to climb the pits, and finally had to work overtime to catch up on the project

For example:
advertising module
from encoding to real machine test x5 platform byte beating, vivo, oppo, qq, WeChat, the differentiation of platform capabilities, the differentiation of advertising rules, for inexperienced developers, it takes a lot of time to code And do a real machine test

Platform audit
Generally, the audit takes 1-2 days. Assuming that the procedure has 5 non-compliant points, the rejection information given in each audit is only one of them,
that is , it takes 5 days to pass the audit at the earliest. Understanding the rules and audit specifications can greatly Reduce review time

Subcontract loading
This keyword is frequently mentioned in the official community and major LAYA technology groups.

For the above problems, corresponding solutions will be given to avoid entering the minefield
. At least 7-30 days can be saved by studying this course

Course information
last issue

Development language: TypeScript

Course requirements: master at least one object-oriented programming language, unity3d development experience is better

Goal: Master the process of Laya making games

The content covers:
engine debugging, installation of
ui module (including ui adaptation), animation system, loading module, object pool, collision detection, data access, sub-package loading, vibration, sound, shader, release settings

In the next issue
, we will launch platforms (vivo.(Tiuyin, Toutiao), oppo, qq, WeChat), and docking advertising sdk

Case type: Parkour

This issue is the previous issue
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WeChat small game development, small game, Cocos Creator, unity

Laya actual combat outline, Laya engine, Laya tutorial, small game development, h5

laya actual combat outline, laya engine, laya tutorial, small game development, h5
typescript programming basics
Know the basics of layaAir IDE
es6

Introduction to
typescript typescript object-oriented
typescript modular development
Introduction to Algorithms (1) Sorting
Introduction to Algorithms (2) Hash Table
Introduction to Algorithms (3) Binary Trees, Balanced Search Trees
Introduction to Algorithms (4) Expanded Data Structures, Dynamic Ordered Statistics and Interval Trees
Algorithm introduction (5) Jumping table
Flat analysis, table amplification, potential energy method
Competitive analysis, self-organizing table
Dynamic programming, the longest common subsequence
Greedy algorithm
Shortest path algorithm
Parallel algorithm
Algorithm combat: Red mahjong Hu brand algorithm
algorithm Actual combat: Hongzhong
Mahjong
drawing algorithm Algorithm combat: Hongzhong Mahjong Leizi Hu algorithm introduction to the basics of laya2D game development
Scene, node
image label and other system components
Component-based development
of the scene tree design idea of ​​the layabox engine
Supplementary script mounting: Metaprogramming and sub-nodes Search
Scripting and Event System
Animation Editing Basics
Skeletal Animation and Frame Animation
Resource Loading Progress Bar
Animation and Audio
Screen Adaptation
Physics Engine (1) Rigid Body, Collider, Material
Physics Engine (2) Collision Detection and Trigger
Physics Engine (3) ) Third-party physics engine introduces
H5 optimization and release
APP release and packaging
WeChat games and Baidu games release
laya2D advanced game development actual combat
Game joystick, button production, use of trigonometric function theorem
API data loading and list optimization
Grid navigation and pathfinding
map
Project actual combat
layabox resource optimization
laya2D commercial-level project Actual development in
less than 2 hours, master h5 development from unity3d

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Origin blog.csdn.net/koljy111/article/details/108180712