to sum up
2019 is almost over. From the beginning, there were three people responsible for the U3D project. Now I am the only one who knows U3D. I have to step on any pit myself. My only conclusion is. . . I sometimes forget that I am a game programmer, and what I do has nothing to do with the game.
I used to buy a bunch of tutorials for not knowing whether I should continue to learn U3D or learn other languages. C#, h5, Js, Python, Go have everything, but I didn’t learn it... Now I think about it again and decided to stick to the game. .
aims
There are currently several goals for 2020, I hope everyone can witness:
- Write at least five games in Unity.
include:- An ACT horizontal game (at least three levels, and easy to continue development later)
- A word game (with a complete plot)
- A clearing game called Construction Worker (restore a game that I liked very much when I was a child but couldn't play after Win10)
- A casual Voodoo game
- Write at least three different logic AIs in Unity.
- A 3D automatic pathfinding AI
- An AI that can pretend to be a player (the kind of stand-alone .io)
- Participate in at least five online GameJam
- One of them needs to be done with a game engine other than Unity
- Meet more gamers
- Go to Nanchang VR base to see.
might need:- 3-4 holiday (expected to go in March to May)
- Expected to do high-speed rail? (Expected to go back and forth 1,000
- Would you like to buy a Bluetooth headset with active noise reduction? (Estimated 800 yuan
- If you buy it, do you want to try it on the spot first?
- 3-4 holiday (expected to go in March to May)
- Make a board game that can be played.
- Go to board games to meet other people
Code a useful link:
Lots of free 2D materials
https://itch.io/game-assets
Game Jam you can play anytime
https://itch.io/jams