51 MCU Puzhong 51 Hamster Game Simulation Program Flow Chart

Puzhong 51-single core-A3&A4 development board schematic diagram Use
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digital tube, LED, matrix button
Description:
(1) Button is 0 to 15
(2) Button 0 7 corresponds to light 0 7
(3) There are three lights The pin of and the pin of the nixie tube drive are duplicated, so actually only 5 small lights are used.
(4) In the initial state, the score of the technology of the digital tube is 0 when all 8 small lights are on.
(5) Press 8 to start the game, and 5 small lights will light up randomly. Within 4 seconds, the user needs to give the corresponding button to hit the mole. If the user hasn't hit the mole after 4 seconds, another small light will be randomly lit.
(6) No points will be deducted if the small light has not been scored for 4 seconds. There is no penalty for hitting a mole. But you can also add logic to meet the deduction requirements.
(7) Press 9 to end the game, all the small lights will light up and return to the initial state.

Simulation diagram:
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Part of the code:

		if ( counter_Whac == 0 )                                                /* 游戏只有一次不然只有复位 结束游戏后这个变量要变 */
		{
    
    
			randomNumber	= ramdomSeed % 5;                               /* 生成随机数 */
			ledpTempV	= (unsigned char) (0x01 << randomNumber);       /* 随机数  亮某一个灯 */
			ledpTempV	= ( (ledpTempV & 0x1c) << 3) + (ledpTempV & 0x03);
			P2		= ~ledpTempV;                                   /* 点亮随机灯 */
			timeifg_Whac	= 0;
			time_Whac	= 0;
			KeyValue	= 66;                                           /*按键初始化 */
			while ( !timeifg_Whac )                                         /* 4s后timeifg_Whac会成为1 */
			{
    
    
				KeyScan();                                              /*  KeyValue 的值改变为0 到7 */
				if ( KeyValue != 66 )                                   /*按键值一旦改变就说明按下了 */
				{
    
    
					if ( randomNumber == map[KeyValue] )                 /* 如果是随机数的值 */
					{
    
    
						score_Whac++;                           /* 加一分 */
						seg_disp[0]	= score_Whac / 1000;    /* 整除 取下千位数字 */
						seg_disp[1]	= score_Whac % 1000 / 100;
						seg_disp[2]	= score_Whac % 100 / 10;
						seg_disp[3]	= score_Whac % 10;
						P2		= 0xff;
						break;                                  /* 继续游戏 */
					}else if ( KeyValue == 9 )
					{
    
    
						counter_Whac	= 1;                    /* 结束游戏 */
						P2		= 0x1c;                 /* 小灯全部点亮 表示游戏结束 */
						break;
					}else{
    
    
						/*按错按键不处理 */
						break;
					}
				}
			}
			if ( timeifg_Whac == 1 )   /* 打地鼠超时 不处理 */
			{
    
    
			}
		}

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Origin blog.csdn.net/x1131230123/article/details/108547168