Computational geometry (line segment, straight line) template

Computational geometry (line segment, straight line) template

const double eps = 1e-6;

int sgn(double x)
{
    
    
    if(fabs(x) < eps)return 0;
    if(x < 0)return -1;
    else return 1;
}
struct Point
{
    
    
    double x,y;
    Point(){
    
    }
    Point(double _x,double _y)
    {
    
    
        x = _x;y = _y;
    }
    Point operator -(const Point &b)const
    {
    
    
        return Point(x - b.x,y - b.y);
    }

    double operator ^(const Point &b)const//叉积
    {
    
    
        return x*b.y - y*b.x;
    }

    double operator *(const Point &b)const//点积
    {
    
    
        return x*b.x + y*b.y;
    }
    void transXY(double B)//绕原点旋转角度B(弧度值),后x,y的变化
    {
    
    
        double tx = x,ty = y;
        x = tx*cos(B) - ty*sin(B);
        y = tx*sin(B) + ty*cos(B);
    }
};
struct Line
{
    
    
    Point s,e;
    Line(){
    
    }
    Line(Point _s,Point _e)
    {
    
    
        s = _s;e = _e;
    }

    pair<int,Point> operator &(const Line &b)const
    {
    
    
        //两直线相交求交点
        //第一个值为0表示直线重合,为1表示平行,为0表示相交,为2是相交
        //只有第一个值为2时,交点才有意义
        Point res = s;
        if(sgn((s-e)^(b.s-b.e)) == 0)
        {
    
    
            if(sgn((s-b.e)^(b.s-b.e)) == 0)
                return make_pair(0,res);//重合
            else return make_pair(1,res);//平行
        }
        double t = ((s-b.s)^(b.s-b.e))/((s-e)^(b.s-b.e));
        res.x += (e.x-s.x)*t;
        res.y += (e.y-s.y)*t;
        return make_pair(2,res);
    }
};

bool inter(Line l1,Line l2)//判断线段相交
{
    
    
    return
    max(l1.s.x,l1.e.x) >= min(l2.s.x,l2.e.x) &&
    max(l2.s.x,l2.e.x) >= min(l1.s.x,l1.e.x) &&
    max(l1.s.y,l1.e.y) >= min(l2.s.y,l2.e.y) &&
    max(l2.s.y,l2.e.y) >= min(l1.s.y,l1.e.y) &&
    sgn((l2.s-l1.e)^(l1.s-l1.e))*sgn((l2.e-l1.e)^(l1.s-l1.e)) <= 0 &&
    sgn((l1.s-l2.e)^(l2.s-l2.e))*sgn((l1.e-l2.e)^(l2.s-l2.e)) <= 0;
}

bool OnSeg(Point P,Line L)//判断点在线段上
{
    
    
    return
    sgn((L.s-P)^(L.e-P)) == 0 &&
    sgn((P.x - L.s.x) * (P.x - L.e.x)) <= 0 &&
    sgn((P.y - L.s.y) * (P.y - L.e.y)) <= 0;
}

int inConvexPoly(Point a,Point p[],int n)
{
    
    
    //判断点在凸多边形内
    //点形成一个凸包,而且按逆时针排序(如果是顺时针把里面的<0改为>0)
    //点的编号:0~n-1
    //返回值:
    //-1:点在凸多边形外
    //0:点在凸多边形边界上
    //1:点在凸多边形内
    for(int i = 0;i < n;i++)
    {
    
    
        if(sgn((p[i]-a)^(p[(i+1)%n]-a)) < 0)return -1;
        else if(OnSeg(a,Line(p[i],p[(i+1)%n])))return 0;
    }
    return 1;
}

int inPoly(Point p,Point poly[],int n)
{
    
    
    //判断点在任意多边形内
    //射线法,poly[]的顶点数要大于等于3,点的编号0~n-1
    //返回值
    //-1:点在凸多边形外
    //0:点在凸多边形边界上
    //1:点在凸多边形内
    int cnt;
    Line ray,side;
    cnt = 0;
    ray.s = p;
    ray.e.y = p.y;
    ray.e.x = -100000000000.0;//-INF,注意取值防止越界

    for(int i = 0;i < n;i++)
    {
    
    
        side.s = poly[i];
        side.e = poly[(i+1)%n];

        if(OnSeg(p,side))return 0;

        //如果平行轴则不考虑
        if(sgn(side.s.y - side.e.y) == 0)
            continue;

        if(OnSeg(side.s,ray))
        {
    
    
            if(sgn(side.s.y - side.e.y) > 0)cnt++;
        }
        else if(OnSeg(side.e,ray))
        {
    
    
            if(sgn(side.e.y - side.s.y) > 0)cnt++;
        }
        else if(inter(ray,side))
            cnt++;
    }
    if(cnt % 2 == 1)return 1;
    else return -1;
}

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Origin blog.csdn.net/qq_40534166/article/details/100051727