Have you learned two softwares that can make your annual salary of 300,000 yuan?

Hello, meet again, today! I will talk to you about the comparison between 3D Max and Maya in 3D modeling software. Come and have a look with the editor!

Max: Give you a world.
I believe that many people who play Maya now are transferred from Max, whether it is a master, a middle hand, a low hand, a trial or an intern.

Max has many advantages: easy to learn, there are many Chinese tutorials, and the effect is fast. It has many plug-ins support. Max is like a packaged package, integrating many functions, allowing you to use it directly, convenient and fast. In general, Max is more suitable for small and medium-sized studios and individual creations. According to the current domestic situation, Max’s applicable industries include all current CG-related industries, with broad prospects and great talent competitiveness. Insert picture description here
If you want to work in the following industries in the future, it is strongly recommended that you learn Max: architectural interior and outdoor design/games/special effects specialization.

It's not that Maya can't do the jobs mentioned above, but considering the current domestic environment, if you do the above, it is easier to find a job with Max. Because the domestic companies that use Maya for games are less than one-third of the number of game companies that use Max, not to mention the field of indoor and outdoor renderings, which is basically monopolized by Max. It is also because of the domestic environment that there are more people learning Max than Maya, and the demand is greater than Maya. And if you enter the industry for money, Max is of course the first choice. For example, it’s not surprising that the same good company, people with the same ability, a company that makes games can give you more than 10,000 a month, and the one that makes cartoons will give you 5-8K. The key is to look at your own mentality. .

Maya: Let you create the world
Compared with Max, Maya seems to have nothing: without Max as many plug-ins and renderers, you can only use the default and built-in MR. People who are new to learning have heard that Maya can do everything, but opening the software finds it troublesome to do everything.

The Maya particle system is very powerful. It is mainly used for animation. Many film and television special effects are made with it. Foreign CG blockbusters are made with Maya. Most European and American games use this software.
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But it is precisely this software with nothing that gives us great freedom. Its excellent nodal design concept can make the above seemingly nothing things change into various tricks, although it does not give us a complete world. But it leaves us with reliable and changeable tools, we can come wherever we love, and after hard work we can create our own world. I think this is why everyone likes Maya!

Generally speaking, Maya is more suitable for multi-person cooperation and team combat than Max. From the current industry analysis, Maya in China is mostly used for the two major pieces of column packaging and cartoons for TV stations. Of course, there are also games, but relatively few.

In my opinion, people who can persist in doing things with Maya are more self-satisfied. There are also people who have dreams and come for money, a little less than those who use Max. For myself, although there is not much money, I enjoy it mainly because of my interest. The advantage of learning Maya is that it allows you to walk further, know more, and feel more fulfilled. If you want to make a lot of money, it is better to engage in Max.

The key is to learn the method of problem-solving.
Whether we learn Max or Maya, the key is to learn the method of problem-solving, because software is interoperable, and changing software is only a matter of time for most people. However, methods and experience cannot be clarified in a short period of time. It takes time to accumulate. Here is a table I have compiled, you can refer to it.
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How to learn?
First of all, be patient

For Xiaobai, the learning process is relatively lonely, especially for self-study, it is really lonely as snow.

Imagine that when you stand in front of the computer, looking at 3D Max and ZBrush with a puzzled look, your roommate is fighting in the Summoner Canyon. If you suddenly come to a super god or pentakill! What do you think when your roommate can't help but flaunt his teeth and claws? Looking at the completely incomprehensible 3D Max, would you pick up the keyboard and shout angrily: Demacia? ! ! ! After waiting ten minutes, is 3D Max or LOL displayed on your computer screen?
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Recognize yourself and find a learning method that suits you

There are many ways to learn modeling software technology: such as buying related books, finding online videos for self-study, studying online and offline classes, and so on. For students with basic knowledge, video self-study is a very good method. For 3D modeling novices, self-study is not very suitable for you. Once you get stuck at a certain point, it can take as little as half an hour or as long as several days. It will not be solved. This will seriously delay the learning process of self-study. Therefore, it is recommended that a zero-based modeling novice can consider enrolling in class to learn, and only when someone gives pointers can they learn efficiently.

There is no shortage of people or people in this industry
, but there is no shortage of novices, but people with work experience.

What about the novice? Let the company know that you can be trained and become a talent. You can learn more about the processes mentioned above, and have your own main direction (such as model, lighting, animation, plug-in development, etc.). You must be precise , There must be works. You can follow us, we have professional teachers to guide you. Therefore, it is not a loss to invest in shares!

Is art foundation necessary?
Not necessary, unless you are doing the original design. But it is necessary to learn this knowledge. Why doesn't your model look like no matter how you build it, the lighting doesn't look good, and the animation looks weird? After you touch the software panel, if you still encounter the above problems, it means that you need to stop and look at the art knowledge of sketch, composition, color, character animation line, etc. You don’t need to draw it with a pen, but you To understand what it is all about.
This editor has helped you organize a set of 3D game modeling introductory learning materials, put it in the Penguin learning group: 638750782, [ pick me to enter immediately ], provide 3Dmax, Zbrush, Maya, Next -era game modeling software teaching, and strive to create The road of modeling from zero foundation to practical exploration

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