1. The principle of cache_t
- There is a method cache cache_t in Class, which uses a hash table to cache the called methods, which can improve the speed of accessing methods.
struct cache_t {
struct bucket_t *_buckets;// 数组
mask_t _mask;//
mask_t _occupied;
public:
struct bucket_t *buckets();
mask_t mask();
mask_t occupied();
void incrementOccupied();
void setBucketsAndMask(struct bucket_t *newBuckets, mask_t newMask);
void initializeToEmpty();
mask_t capacity();
bool isConstantEmptyCache();
bool canBeFreed();
static size_t bytesForCapacity(uint32_t cap);
static struct bucket_t * endMarker(struct bucket_t *b, uint32_t cap);
void expand();
void reallocate(mask_t oldCapacity, mask_t newCapacity);
struct bucket_t * find(cache_key_t key, id receiver);
static void bad_cache(id receiver, SEL sel, Class isa) __attribute__((noreturn));
};
- Cache_t is a structure, which is equivalent to a cache. The cache is a method, which determines the number of bytes it occupies according to the size of the space contained in its own structure. (Cache_t is a structure, not a pointer to a structure, Class is a pointer to a structure, and it occupies 8 bytes)
struct cache_t {
struct bucket_t *_buckets; // 8
mask_t _mask; // 4
mask_t _occupied; // 4
}
To be continued