ue4 atmospheric textures

UE4 texture atmosphere, in

class FAtmosphereTextures : public FRenderResource

{

};

Member variable relates to radiation, the projection, and scattering

Divided into three parts,

First, put a commandlist, then create separate RTT on the parameters, the parameters passed to the shader,

Such as radiosity algorithm that creates a three-dimensional texture, so here

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Origin blog.csdn.net/directx3d_beginner/article/details/105201357