Unity will be fully upgraded technology and real-time 3D scene editor future can be big!

Today, Unity was born 15 years. For future planning, Unity CEO John Riccitiello has been for the majority of Chinese developers put forward the concept of "China Unity", and plans from innovation, operational, liquidity three levels to help domestic developers. On FBEC 2019, president of Greater China, Zhang Junbo he has revealed Unity, Unity of the new structure will provide developers with high-quality, high-performance and both match the workflow. Unityj going to fully upgrade the technology and real-time 3D scene editor future can be big!

Unite Shanghai 2020 General Assembly in the upcoming 2020 June 4 - 6 at the Shanghai International Convention Center, Unity plan from the hot new technology, games, film and television animation, games and other dimensions of the cloud for developers to share new content.

Improve the picture quality, reduce energy consumption device

Unity believes that if an application screen quality, is an art rather than technical issues in nature, but the merits of the engine, will largely affect the image quality. To support the development of higher quality, Unity introduced the programmable rendering pipeline SRP, Unity gives developers the ability to customize the rendering pipeline.

At the same time, the 2019.3 version of the upcoming release of Unity, Unity intends to launch high-definition rendering pipeline HDRP (High Definition Render Pipeline) and General pipelines URP (Universal Render Pipeline). By HDRP, developers can use to develop Class 3A high-quality games and applications; by Unity applicable to all supported platforms URP, it can provide better quality and higher performance.

For developers, wants to build the next generation of game screen, it must first overcome graphics technology to support real-time ray tracing and dynamic weather effects, also need to have the next generation gameplay and audio standards. In short, the next-generation game's biggest feature is obtained in 3D technology greatly enhance, make the virtual world more realistic picture effect, also has perfect sound.

Unity HD rendering pipeline (HDRP) will address these issues. From a functional point of view characteristics, before HDRP to support deferred rendering and can also use physics-based lighting and material, easy creators to produce a Class 3A game running on / CPU compute shader compatible devices.

These features and advantages, has been in the previous Unite Shanghai 2019 has also been verified, Unity based on real-time 3D rendering technology to create high-definition 3A level with the screen "Call of Duty hand tour", 2D to 3D transition "shining warm" We use the technology.

In the Unite Shanghai 2020 Game Developers Session, there will be the same number of guests from different industry scale game company, to build from game design, architecture, rendering optimization, porting and other technical point of view, bringing to build the next-gen-based Unity screen sharing practice cases.

Support big scene editing, full hardware potential

Unity developers are familiar with, presumably for ECS (Entity Component System), C # Job System and Burst Compiler also not strange that three in combination, can write high-performance multi-threaded system, let the game take full advantage of multi-core processors powerful features.

Today, Unity as one of its three collections, and called Entities, to help users get great performance. According to official said, Entites 1.0 will be released in March and April next year, which means a stable API, developers can begin applying it since then into actual projects.

However, in the application process Entites, there is also a high-performance multi-line inseparable data-oriented programming techniques stack (of DOTS) technology called. Based DOTS, developers can take full advantage of today's multi-core processors, which allows speed of the game will become faster, and easier to read other projects and developers to reuse code written.

DOTS is based on the new workflow

In addition, to achieve high-quality workflow, Unity also provides developers match the workflow, such as greatly improve the performance of the editor itself; the development of Unity Live Link products to support real-time data iterations to improve the speed of iterative research and development projects; new design resource database Asset Pipeline 2.0, significantly reducing the time required to import resources and switching platforms and so on.

And based on the above, the developer how to skillfully use HDRP, URP, how should enter the high-performance world of DOTS? All in the Unite Shanghai 2020.

The game engine is a film and television animation brings change

In real-time movie, animation is sweeping the industry trend lower, Unity With highly programmable rendering pipeline, Shader Graph, Timeline, Cinemachine other functions, for the development of short and feature-length computer graphics (CG) of content creators brought creative freedom in real-time workflow, and can effectively help the developers to make time in half.

In this year's GDC 2019 conference, "The Heretic" release, which is a surface light source with built-Unity, high-quality features shadows, advanced materials, etc., to complete the full real-time rendering, and wherein the lighting effects and facial expressions have reached a very realistic proportions.

Based on this, the developers want in a short time, breaking the traditional visual effects to create real-time animation or film and television projects have become a reality in the invisible. In the Unite Shanghai 2020 Special Session, there will be people at home and abroad with our top creative participants discussed the possibilities of real-time HD video creation.

Real-time 3D technology affect more traditional industries

Not just in games, film and television animation industry, real-time 3D technology is changing many industries, including architecture, engineering, construction, automotive, transportation and manufacturing industries. In these industries, rendering replaced by virtual mock-ups and prototypes using Unity, developers can identify problems earlier, and no longer need to test multiple iterations costly. In addition, with real-time 3D technology, machine learning algorithm can be trained in the use of the car to cope with the reality of difficult to simulate with unforeseen situations.

At the same time, the application of VR / AR / XR technology will also help reduce the creators of product design costs, bring real-time 3D interactive experience high visual fidelity.

In the Unite Shanghai 2020 conference, there will come from the transportation, manufacturing and processing, construction and other industry leaders Urban Planning and Development, creators, share Unity powerful real-time 3D technology and professional industry solutions for different areas, to create immersive interactive and virtual experiences.

5G, cloud gaming, AI is more likely

Whether future games will run on the cloud? For the future of cloud gaming can be analyzed from three aspects to this point, in the 2019 Zhang Junbo Unite has said:

First, compared to the independent foreign game, most of the domestic mobile games to online games, so networking hardware needs;

Second, in order to prevent cheating, as well as to achieve better performance, the market is now more and more game developers would put the game logic server, and more clients are used for rendering. Therefore, only the game logic to the cloud, the relative likelihood of cheating will be reduced;

Third, lightweight games like Game H5, that is play games, small games, most of its data must be stored in the cloud, which also requires a full server support.

Overall, demand cloud of the game will be more and more, and as time goes on, when the 5G popularity, AI and other infrastructure more mature, cloud gaming will become a reality.

Unity hopes to help developers achieve success in the service side, so do not need as now integrate a server SDK to complex operation client, etc., but to complete all the work the client and server with C # code directly in Unity .

Under this trend, the Unite Shanghai 2020 Technical Session, there will be front-line technical experts and the industry's top developers from the official Unity, Unity based on in-depth analysis of the practice of cloud gaming technology, and we were on cloud game future.

Guess you like

Origin www.cnblogs.com/dyf214/p/12619281.html