JavaScript—飞机大战2版

前面的思路对了  BUG 出在了计时器和没有加判断页面是否存在元素

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>Title</title>
    <style>
        * {
            margin: 0;
            padding: 0;
        }

        #view {
            margin: 0 auto;
            width: 400px;
            height: 680px;
            background-color: #00b4ff;
            opacity: 0.9;
            position: relative;
        }

        /*自己飞机的样式*/
        #air {
            width: 34px;
            height: 26px;
            position: absolute;
            background-color: palegreen;
        }

        /*敌机的样式*/
        .hair {
            width: 34px;
            height: 26px;
            position: absolute;
            background-color: darkmagenta;
        }

        /*子弹的样式*/
        .bullet {
            width: 4px;
            height: 10px;
            position: absolute;
            background-color: red;
        }
        h1{
            position: absolute;
            top: 300px;
            left: 700px;
        }
    </style>

</head>
<body>
<div id="view">
</div>
<h1 id="h1">0</h1>
</body>
<script>
    //获取区域
    let view = document.getElementById('view');
    // 创建自己的飞机
    let air = document.createElement('div');
    let count=0
    let  h1=document.getElementById('h1')
    air.id = 'air'
    document.body.appendChild(air)
    document.onmousemove = function (e) {
        e = e || window.event
        // 边距
        let aX = view.offsetLeft < e.clientX - air.offsetWidth / 2 && e.clientX + air.offsetWidth / 2 < view.offsetLeft + view.offsetWidth
        let aY = view.offsetTop < e.clientY - air.offsetHeight / 2 && e.clientY + air.offsetHeight / 2 < view.offsetTop + view.offsetHeight
        if (aX && aY) {
            air.style.left = e.clientX - air.offsetWidth / 2 + 'px';
            air.style.top = e.clientY - air.offsetHeight / 2 + 'px'
            ObJ_billet.bif = true
        }
    }
    //监听飞机子弹
    let GAME_time = setInterval(function () {
    //搜索所有的子弹,相遇 就被击毙。相遇条件 飞机左<=left 子弹<=you     top 子弹<=飞机
    for (let i = 0; i < ObJ_billet.arr.length; i++) {
        let barr = ObJ_billet.arr[i].split('|')
        for (let j = 0; j < ObJ_Hair.arr.length; j++) {
            let harr = ObJ_Hair.arr[j].split('|')//id x y
            if (document.getElementById(barr[0]) && document.getElementById(harr[0])) {
                console.log(1)
                let yif = parseInt(barr[2])+3 <= parseInt(harr[2]) //Y相遇
                let xif = parseInt(barr[1]) >= parseInt(harr[1]) && parseInt(barr[1]) <= parseInt(harr[1]) + 25
                if (yif && xif) {
                    count++;
                    h1.innerText=count+''
                    //消失元素 关闭记时器
                    let billet_a = document.getElementById(barr[0])
                    let hair_a = document.getElementById(harr[0])//获取敌机

                    billet_a.parentNode.removeChild(billet_a)//删除子弹
                    hair_a.parentNode.removeChild(hair_a)//删除敌机
                    // clearInterval(runBl_time)
                    //clearInterval(runHair_time)
                }
            }
        }
    }
    },100)
    let caerBl_time = setInterval(
        function () {
            if (ObJ_billet.bif) {
                //在自己飞机的上方
                caeationBillet()
                caeationHair()

            }
        }, 1000)

    //用来保存子弹数据
    let ObJ_billet = {
        name: 'billet_',
        num: 0,
        bif: false,
        //是否在区域
        arr: []//保存id,xy坐标
    }
    let ObJ_Hair = {
        name: 'hair_',
        num: 0,
        arr: []//保存id,xy坐标
    }
    // let runBl_time = null;//子弹定时器
    // let runHair_time = null;//飞机定时器
    // // 子弹运动
    function run_Billet(element, i) {
       let runBl_time = setInterval(function () {
            element.style.top = element.offsetTop - 1 + 'px'
            ObJ_billet.arr[i] = element.id + '|' + element.offsetLeft + '|' + element.offsetTop
            // 超出边界消失
            if (element.offsetTop < 0) {
                element.parentNode.removeChild(element);
                 clearInterval(runBl_time)
            }
        }, 30)
    }

    // 敌机运动
    function run_Hair(element, i) {
      let runHair_time = setInterval(function () {
            element.style.top = element.offsetTop + 1 + 'px'

            ObJ_Hair.arr[i] = element.id + '|' + element.offsetLeft + '|' + element.offsetTop + '|' + ''
            // 超出边界消失
            if (element.offsetTop > view.offsetHeight - element.offsetHeight) {
                element.parentNode.removeChild(element);
                clearInterval(runHair_time)
            }
        }, 30)
    }

    //创建子弹
    function caeationBillet() {
        let billet = document.createElement('div')
        billet.className = 'bullet'
        billet.id = ObJ_billet.name + ObJ_billet.num;
        document.body.appendChild(billet)
        //子弹在飞机上方
        billet.style.left = air.offsetLeft + air.offsetWidth / 2 + 'px'
        billet.style.top = air.offsetTop - billet.offsetHeight - 1 + 'px'
        //保存数据
        ObJ_billet.arr[ObJ_billet.num] = billet.id + '|' + billet.offsetLeft + '|' + billet.offsetTop + '|' + '1'
        //子弹运动
        run_Billet(billet, ObJ_billet.num)
        // 自增1
        ObJ_billet.num += 1
        //挡子弹有最多50个
        if (ObJ_billet.num >= 50) {
            ObJ_billet.num = 0;
        }
    }

    // 创建敌机
    function caeationHair() {
        let hair = document.createElement('div')
        hair.className = 'hair'
        hair.id = ObJ_Hair.name + ObJ_Hair.num;
        document.body.appendChild(hair)
        //飞机由上往下 left随机大小0到view宽度
        let random_L = randomNum(view.offsetLeft, view.offsetLeft + view.offsetWidth - hair.offsetWidth)
        hair.style.left = random_L + 'px'
        hair.style.top = 0 + 'px'
        ObJ_Hair.arr[ObJ_Hair.num] = hair.id + '|' + hair.offsetLeft + '|' + hair.offsetTop

        run_Hair(hair, ObJ_Hair.num)
        // 自增1
        ObJ_Hair.num += 1
        //飞机有最多100个
        if (ObJ_Hair.num >= 50) {
            ObJ_Hair.num = 0;
        }
    }

    //生成从minNum到maxNum的随机数
    function randomNum(minNum, maxNum) {
        return parseInt(Math.random() * (maxNum - minNum + 1) + minNum)

    }

</script>
</html>

  总结:

      BUG还是有,就是让他最小化以后 过一会就乱了。。。。还有我用了很多计时器套循环,我担心效率 与内存空间的问题。

                      当然 还是满激动的。特别是第一次敌机和子弹相遇的时候。就好像电视剧《创业时代》郭鑫年说的 这就是我的孩子一样

      

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转载自www.cnblogs.com/ruogu/p/10819081.html