Transforming Normal Vectors

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Introduction to 3D Game Programming with DirectX 12
8.2.2 Transforming Normal Vectors

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static XMMATRIX InverseTranspose(CXMMATRIX M)
{
    XMMATRIX A = M;
    A.r[3] = XMVectorSet(0.0f, 0.0f, 0.0f, 1.0f);
    XMVECTOR det = XMMatrixDeterminant(A);
    return XMMatrixTranspose(XMMatrixInverse(&det, A));
}

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