TileMap代码控制相关

1、清空瓦片地图

map.ClearAllTiles();

2、获取指定坐标格子

        TileBase tmp = map.GetTile(Vector3Int.zero);
        print(tmp);

3、设置删除瓦片

        map.SetTile(new Vector3Int(0, 2, 0), tileBase);

        map.SetTile(new Vector3Int(1, 0, 0), null);

4、替换瓦片

map.SwapTile(tmp, tileBase);

5、世界坐标转格子坐标

摄像机位置 

屏幕坐标转世界坐标

Vector3 mousePos = Input.mousePosition;
Vector3 screenToWorld = Camera.main.ScreenToWorldPoint(new Vector3(mousePos.x, mousePos.y, 10));

这个Z轴的10跟摄像机的位置对应

世界坐标转格子坐标

    void Update()
    {
        //按下鼠标左键
        if (Input.GetMouseButtonDown(0))
        {
            //得到鼠标在屏幕的坐标
            Vector3 mousePos = Input.mousePosition;
            //屏幕坐标转世界坐标
            Vector3 screenToWorld = Camera.main.ScreenToWorldPoint(new Vector3(mousePos.x, mousePos.y, 10));
            Debug.Log(screenToWorld);
            //世界坐标转屏幕坐标
            Vector3Int gridPosition = grid.WorldToCell(screenToWorld);
            //将鼠标所指位置更换tile
            map.SetTile(gridPosition, tb);
        }
    }

效果

点击鼠标

 

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转载自blog.csdn.net/holens01/article/details/130913305