魔兽worldserver.conf 服务端配置文件说明

魔兽worldserver.conf 服务端配置文件说明

我是艾西,今天把很多小伙伴需要的魔兽worldserver.conf 服务端配置文件说明分享给大家,大家可以自己研究参考下

worldserver.conf 这个文件是服务端的配置文件,可以在这里做很多个性化修改

注意:修改这个必须重启服务端才能生效

首先这个文件要使用支持 utf-8 格式的文本编辑器,比如 VS code,sublime 等等,不要用记事本编辑

下面就来说说其中的部分设置

MaxOverspeedPings = 2,玩家超速检查,2 为正常检查,3+ 为加强检查(比 2 更难踢),0 为不检查超速

MaxPlayerLevel = 80,最高等级

StartPlayerLevel = 1,新人物等级

StartDeathKnightPlayerLevel = 55,死骑新人物等级

StartPlayerMoney = 0,新人物初始金钱(铜币)

AllFlightPaths = 0,1 为打开全部飞行路线(双方阵营),0 为关闭

InstantFlightPaths = 0,1 为飞行时瞬间到达目的地,0 为正常飞行

Instance.IgnoreLevel = 1,进副本不检查等级,设置为 0 为需要相应等级才能进入

Instance.IgnoreRaid = 1,进副本不需要团队,一个人就可以进入,设置为 0 则需要团队才能进入

Motd = "Welcome to a Trinity Core server.",进入服务器的欢迎语,使用 @ 符号换行,比如 “欢迎光临~@xspio 测试服务器”

DBC.EnforceItemAttributes = 1,1 为物品使用 DBC 文件中的属性,0 则物品使用数据库中的属性

Warden.Enabled = 0,为 1 时开启 Warden 反作弊系统

下面为各项人物属性倍率,1 为正常倍率,增大后增加各项属性值

Rate.Health            = 1,生命

Rate.Mana              = 1,魔法

Rate.Rage.Income       = 1,怒气加

Rate.Rage.Loss         = 1,怒气减

Rate.RunicPower.Income = 1,符能加

Rate.RunicPower.Loss   = 1,符能减

Rate.Focus             = 1,专注

Rate.Energy            = 1,能量

Rate.Loyalty           = 1,忠诚度

下面为掉率,1 为正常倍率,增大后会增加掉落几率

Rate.Drop.Item.Poor             = 1,低劣物品

Rate.Drop.Item.Normal           = 1,普通物品

Rate.Drop.Item.Uncommon         = 1,罕见物品

Rate.Drop.Item.Rare             = 1,稀有物品

Rate.Drop.Item.Epic             = 1,史诗物品

Rate.Drop.Item.Legendary        = 1,传奇物品

Rate.Drop.Item.Artifact         = 1,工艺品

Rate.Drop.Item.Referenced       = 1,参照物品

Rate.Drop.Money                 = 1,金钱

下面为经验倍率,1 为正常倍率,增大后会增加数额

Rate.XP.Kill    = 1,击杀经验

Rate.XP.Quest   = 1,任务经验

Rate.XP.Explore = 1,开图经验

其他倍率,1 为正常倍率

Rate.RepairCost = 1,修理费用

Rate.Honor = 1,荣誉

Rate.Talent = 1,天赋点

Rate.MoveSpeed = 1,移动速度

################################################

# Core World Server configuration file #

################################################

[worldserver]

###################################################################################################

# SECTION INDEX

#

#    EXAMPLE CONFIG

#    CONNECTIONS AND DIRECTORIES

#    PERFORMANCE SETTINGS

#    SERVER LOGGING

#    SERVER SETTINGS

#    UPDATE SETTINGS

#    HOTSWAP SETTINGS

#    WARDEN SETTINGS

#    PLAYER INTERACTION

#    CREATURE SETTINGS

#    SPAWN/RESPAWN SETTINGS

#    CHAT SETTINGS

#    GAME MASTER SETTINGS

#    VISIBILITY AND DISTANCES

#    SERVER RATES

#    STATS LIMITS

#    AUTO BROADCAST

#    BATTLEGROUND CONFIG

#    BATTLEFIELD CONFIG

#    ARENA CONFIG

#    NETWORK CONFIG

#    CONSOLE AND REMOTE ACCESS

#    CHARACTER DELETE OPTIONS

#    CUSTOM SERVER OPTIONS

#    AUCTION HOUSE BOT SETTINGS

#    AUCTION HOUSE BOT ITEM FINE TUNING

#    AUCTION HOUSE BOT BUYER CONFIG

#    LOGGING SYSTEM SETTINGS

#    PACKET SPOOF PROTECTION SETTINGS

#    METRIC SETTINGS

#

###################################################################################################

###################################################################################################

# EXAMPLE CONFIG

#

#    Variable

#        Description: Brief description what the variable is doing.

#        Important:   Annotation for important things about this variable.

#        Example:     "Example, i.e. if the value is a string"

#        Default:     10 - (Enabled|Comment|Variable name in case of grouped config options)

#                     0  - (Disabled|Comment|Variable name in case of grouped config options)

#

# Note to developers:

# - Copy this example to keep the formatting.

# - Line breaks should be at column 100.

###################################################################################################

###################################################################################################

# CONNECTIONS AND DIRECTORIES

#

#    RealmID 默认服务器ID,单设备多服务器配置

#        Description: ID of the Realm using this config.

#        Important:   RealmID must match the realmlist inside the auth database.

#        Default:     1

RealmID = 1

#

#    DataDir 数据目录

#        Description: Data directory setting.

#        Important:   DataDir needs to be quoted, as the string might contain space characters.

#        Example:     "@prefix@/share/xxxxCore"

#        Default:     "."

DataDir = "data"

#

#    LogsDir 日志目录

#        Description: Logs directory setting.

#        Important:   LogsDir needs to be quoted, as the string might contain space characters.

#                     Logs directory must exists, or log file creation will be disabled.

#        Default:     "" - (Log files will be stored in the current path)

LogsDir = "logs"

#

#    LoginDatabaseInfo 登陆数据库信息

#    WorldDatabaseInfo 游戏数据库信息

#    CharacterDatabaseInfo 角色数据库信息

#        Description: Database connection settings for the world server.

#        Example:     "hostname;port;username;password;database"

#                     ".;somenumber;username;password;database" - (Use named pipes on Windows

#                                                                 "enable-named-pipe" to [mysqld]

#                                                                 section my.ini)

#                     ".;/path/to/unix_socket;username;password;database" - (use Unix sockets on

#                                                                           Unix/Linux)

#        Default:     "xxx.xxx.xxx.xxx(你自己服务器IP地址);3306(默认游戏业务端口);trinity;trinity;auth"       - (LoginDatabaseInfo)

#                     "xxx.xxx.xxx.xxx(你自己服务器IP地址);3306(默认游戏业务端口);trinity;trinity;world"      - (WorldDatabaseInfo)

#                     "xxx.xxx.xxx.xxx(你自己服务器IP地址);3306(默认游戏业务端口);trinity;trinity;characters" - (CharacterDatabaseInfo)

#                       服务器IP;数据库端口;数据库名;数据库密码;数据库

#    Don't change hostname unless you are hosting mysql on a different machine, if you need help

#    with configuration allowing to connect from diferent machine than the one running server

#    search for TCE00016 on forum.

#    Don't open port on firewall to external connections (it belongs to mysql, not to wow server).

#    The username you choose must have permisions to create/alter/rename tables.

LoginDatabaseInfo     = "xxx.xxx.xxx.xxx(你自己服务器IP地址);3306(默认游戏业务端口);root;ascent;auth"

WorldDatabaseInfo     = "xxx.xxx.xxx.xxx(你自己服务器IP地址);3306(默认游戏业务端口);root;ascent;world"

CharacterDatabaseInfo = "xxx.xxx.xxx.xxx(你自己服务器IP地址);3306(默认游戏业务端口);root;ascent;characters"

#    多线程配置

#    LoginDatabase.WorkerThreads 登陆线程

#    WorldDatabase.WorkerThreads 服务器线程

#    CharacterDatabase.WorkerThreads 角色线程

#        Description: The amount of worker threads spawned to handle asynchronous (delayed) MySQL

#                     statements. Each worker thread is mirrored with its own connection to the

#                     MySQL server and their own thread on the MySQL server.

#        Default:     1 - (LoginDatabase.WorkerThreads)

#                     1 - (WorldDatabase.WorkerThreads)

#                     1 - (CharacterDatabase.WorkerThreads)

LoginDatabase.WorkerThreads     = 1

WorldDatabase.WorkerThreads     = 1

CharacterDatabase.WorkerThreads = 1

#    同步线程配置

#    LoginDatabase.SynchThreads

#    WorldDatabase.SynchThreads

#    CharacterDatabase.SynchThreads

#        Description: The amount of MySQL connections spawned to handle.

#        Default:     1 - (LoginDatabase.SynchThreads)

#                     1 - (WorldDatabase.SynchThreads)

#                     2 - (CharacterDatabase.SynchThreads)

LoginDatabase.SynchThreads     = 1

WorldDatabase.SynchThreads     = 1

CharacterDatabase.SynchThreads = 2

#    数据库保持时间

#    MaxPingTime

#        Description: Time (in minutes) between database pings.

#        Default:     30

MaxPingTime = 30

#    ================ 服务器端口,只要参数之一 =============

#    WorldServerPort

#        Description: TCP port to reach the world server.

#        Default:     8085

WorldServerPort = 8085

#    绑定IP

#    BindIP

#        Description: Bind world server to IP/hostname.

#        Default:     "0.0.0.0" - (Bind to all IPs on the system)

BindIP = "0.0.0.0"

#    线程池数量

#    ThreadPool

#        Description: Number of threads to be used for the global thread pool

#                     The thread pool is currently used for:

#                      - Signal handling

#                      - Remote access

#                      - Database keep-alive ping

#                      - Core freeze check

#                      - World socket networking

#        Default:     2

ThreadPool = 2

#    编译命令

#    CMakeCommand

#        Description: The path to your CMake binary.

#                     If the path is left empty, the built-in CMAKE_COMMAND is used.

#        Example:     "C:/Program Files (x86)/CMake/bin/cmake.exe"

#                     "/usr/bin/cmake"

#        Default:     ""

CMakeCommand  = ""

#    编译目录

#    BuildDirectory

#        Description: The path to your build directory.

#                     If the path is left empty, the built-in CMAKE_BINARY_DIR is used.

#        Example:     "../xxxxCore"

#        Default:     ""

BuildDirectory  = ""

#    源码目录

#    SourceDirectory

#        Description: The path to your xxxxCore source directory.

#                     If the path is left empty, the built-in CMAKE_SOURCE_DIR is used.

#        Example:     "../xxxxCore"

#        Default:     ""

SourceDirectory  = ""

#    数据库执行文件

#    MySQLExecutable

#        Description: The path to your mysql cli binary.

#                     If the path is left empty, built-in path from cmake is used.

#        Example:     "C:/Program Files/MySQL/MySQL Server 5.6/bin/mysql.exe"

#                     "mysql.exe"

#                     "/usr/bin/mysql"

#        Default:     ""

MySQLExecutable = ""

#

###################################################################################################

###################################################################################################

# PERFORMANCE SETTINGS   性能配置

#   用户CPU设置

#    UseProcessors

#        Description: Processors mask for Windows and Linux based multi-processor systems.

#        Example:     A computer with 2 CPUs:

#                     1  - 1st CPU only, 2 - 2nd CPU only, 3 - 1st and 2nd CPU, because 1 | 2 is 3

#        Default:     0  - (Selected by OS)

#                     1+ - (Bit mask value of selected processors)

UseProcessors = 0

#    进程优先级

#    ProcessPriority

#        Description: Process priority setting for Windows and Linux based systems.

#        Details:     On Linux, a nice value of -15 is used. (requires superuser).

#                     On Windows, process is set to HIGH class.

#        Default:     0 - (Normal)

#                     1 - (High)

ProcessPriority = 0

#    压缩:客户端更新压缩级别

#    Compression

#        Description: Compression level for client update packages.

#        Range:       1-9

#        Default:     1   - (Speed)

#                     9   - (Best compression)

Compression = 1

#    用户限制

#    PlayerLimit

#        Description: Maximum number of players in the world. Excluding Mods, GMs and Admins.

#          Important: If you want to block players and only allow Mods, GMs or Admins to join the

#                     server, use the DB field "auth.realmlist.allowedSecurityLevel".

#            Default: 0   - (Disabled, No limit)

#                     1+  - (Enabled)

PlayerLimit = 0

#

#    SaveRespawnTimeImmediately

#        Description: Save respawn time for creatures at death and gameobjects at use/open.

#        Default:     1 - (Enabled, Save respawn time immediately)

#                     0 - (Disabled, Save respawn time at grid unloading)

SaveRespawnTimeImmediately = 1

#

#    MaxOverspeedPings

#        Description: Maximum overspeed ping count before character is disconnected.

#        Default:     2  - (Enabled, Minimum value)

#                     3+ - (Enabled, More checks before kick)

#                     0  - (Disabled)

MaxOverspeedPings = 2

#

#    GridUnload

#        Description: Unload grids to save memory. Can be disabled if enough memory is available

#                     to speed up moving players to new grids.

#        Default:     1 - (enable, Unload grids)

#                     0 - (disable, Do not unload grids)

GridUnload = 1

#

#    BaseMapLoadAllGrids

#        Description: Load all grids for base maps upon load. Requires GridUnload to be 0.

#                     This will take around 5GB of ram upon server load, and will take some time

#                     to initially load the server.

#        Default:     0 - (Don't pre-load all base maps, dynamically load as used)

#                     1 - (Preload all grids in all base maps upon load)

BaseMapLoadAllGrids = 0

#

#    InstanceMapLoadAllGrids

#        Description: Load all grids for instance maps upon load. Requires GridUnload to be 0.

#                     Upon loading an instance map, all creatures/objects in the map will be pre-loaded

#        Default:     0 - (Don't pre-load all base maps, dynamically load as used)

#                     1 - (Preload all grids in the instance upon load)

InstanceMapLoadAllGrids = 0

#    连接超时时间

#    SocketTimeOutTime

#        Description: Time (in milliseconds) after which a connection being idle on the character

#                     selection screen is disconnected.

#        Default:     900000 - (15 minutes)

SocketTimeOutTime = 900000

#    离开时间

#    SocketTimeOutTimeActive

#        Description: Time (in milliseconds) after which an idle connection is dropped while

#                     logged into the world.

#                     The client sends keepalive packets every 30 seconds. Values <= 30s are not recommended.

#        Default:     60000 - (1 minute)

SocketTimeOutTimeActive = 60000

#    会话延迟

#    SessionAddDelay

#        Description: Time (in microseconds) that a network thread will sleep after authentication

#                     protocol handling before adding a connection to the world session map.

#        Default:     10000 - (10 milliseconds, 0.01 second)

SessionAddDelay = 10000

#

#    GridCleanUpDelay

#        Description: Time (in milliseconds) grid clean up delay.

#        Default:     300000 - (5 minutes)

GridCleanUpDelay = 300000

#    地图更新周期

#    MapUpdateInterval

#        Description: Time (milliseconds) for map update interval.

#        Default:     100 - (0.1 second)

MapUpdateInterval = 100

#    天气更换周期

#    ChangeWeatherInterval

#        Description: Time (in milliseconds) for weather update interval.

#        Default:     600000 - (10 min)

ChangeWeatherInterval = 600000

#    角色保存周期

#    PlayerSaveInterval

#        Description: Time (in milliseconds) for player save interval.

#        Default:     90000 - (90 seconds)

PlayerSaveInterval = 90000

#

#    PlayerSave.Stats.MinLevel

#        Description: Minimum level for saving character stats in the database for external usage.

#        Default:     0  - (Disabled, Do not save character stats)

#                     1+ - (Enabled, Level beyond which character stats are saved)

PlayerSave.Stats.MinLevel = 0

#

#    PlayerSave.Stats.SaveOnlyOnLogout

#        Description: Save player stats only on logout.

#        Default:     1 - (Enabled, Only save on logout)

#                     0 - (Disabled, Save on every player save)

PlayerSave.Stats.SaveOnlyOnLogout = 1

#

#    DisconnectToleranceInterval

#        Description: Tolerance (in seconds) for disconnected players before reentering the queue.

#        Default: 0 (disabled)

DisconnectToleranceInterval = 0

#

#    mmap.enablePathFinding

#        Description: Enable/Disable pathfinding using mmaps - recommended.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

mmap.enablePathFinding = 0

#

#    vmap.enableLOS

#    vmap.enableHeight

#        Description: VMmap support for line of sight and height calculation.

#        Default:     1 - (Enabled, vmap.enableLOS)

#                     1 - (Enabled, vmap.enableHeight)

#                     0 - (Disabled)

vmap.enableLOS    = 1

vmap.enableHeight = 1

#

#    vmap.enableIndoorCheck

#        Description: VMap based indoor check to remove outdoor-only auras (mounts etc.).

#        Default:     1 - (Enabled)

#                     0 - (Disabled, somewhat less CPU usage)

vmap.enableIndoorCheck = 1

#

#    DetectPosCollision

#        Description: Check final move position, summon position, etc for visible collision with

#                     other objects or walls (walls only if vmaps are enabled).

#        Default:     1 - (Enabled)

#                     0 - (Disabled, Less position precision but less CPU usage)

DetectPosCollision = 1

#

#    CheckGameObjectLoS

#        Description: Include dynamic game objects (doors, chests etc.) in line of sight checks.

#                     This increases CPU usage somewhat.

#        Default:     1 - (Enabled)

#                     0 - (Disabled, may break some boss encounters)

CheckGameObjectLoS = 1

#

#    TargetPosRecalculateRange

#        Description: Max distance from movement target point (+moving unit size) and targeted

#                     object (+size) after that new target movement point calculated.

#        Range:       0.5-5.0

#        Default:     1.5

#                     0.5 - (Minimum, Contact Range, More sensitive reaction to target movement)

#                     5.0 - (Maximum, Melee attack range, Less CPU usage)

TargetPosRecalculateRange = 1.5

#

#    UpdateUptimeInterval

#        Description: Update realm uptime period (in minutes).

#        Default:     10 - (10 minutes)

#                     1+

UpdateUptimeInterval = 10

#

#    LogDB.Opt.ClearInterval

#        Description: Time (in minutes) for the WUPDATE_CLEANDB timer that clears the `logs` table

#                     of old entries.

#        Default:     10 - (10 minutes)

#                     1+

LogDB.Opt.ClearInterval = 10

#

#    LogDB.Opt.ClearTime

#        Description: Time (in seconds) for keeping old `logs` table entries.

#        Default:     1209600 - (Enabled, 14 days)

#                     0       - (Disabled, Do not clear entries)

LogDB.Opt.ClearTime = 1209600

#

#    MaxCoreStuckTime

#        Description: Time (in seconds) before the server is forced to crash if it is frozen.

#        Default:     0   - (Disabled)

#                     10+ - (Enabled, Recommended 10+)

MaxCoreStuckTime = 0

#

#    AddonChannel

#        Description: Configure the use of the addon channel through the server (some client side

#                     addons will not work correctly with disabled addon channel)

#        Default:     1 - (Enabled)

#                     0 - (Disabled)

AddonChannel = 1

#

#    MapUpdate.Threads

#        Description: Number of threads to update maps.

#        Default:     1

MapUpdate.Threads = 1

#

#    CleanCharacterDB

#        Description: Clean out deprecated achievements, skills, spells and talents from the db.

#        Default:     0 - (Disabled)

#                     1 - (Enable)

CleanCharacterDB = 0

#

#    PersistentCharacterCleanFlags

#        Description: Determines the character clean flags that remain set after cleanups.

#                     This is a bitmask value, check /doc/CharacterDBCleanup.txt for more

#                     information.

#        Example:     14 - (Cleaning up skills, talents and spells will remain enabled after the

#                           next cleanup)

#        Default:     0  - (All cleanup methods will be disabled after the next cleanup)

PersistentCharacterCleanFlags = 0

#

#    Auction.GetAllScanDelay

#        Description: Sets the minimum time in seconds, a single player character can perform a getall scan.

#                     The value is only held in memory so a server restart will clear it.

#                     Setting this to zero, will disable GetAll functions completely.

#        Default:     900 - (GetAll scan limited to once every 15mins per player character)

Auction.GetAllScanDelay = 900

#

#    Auction.SearchDelay

#        Description: Sets the minimum time in milliseconds (seconds x 1000), that the client must wait between

#                     auction search operations. This can be increased if somehow Auction House activity is causing

#                     too much load.

#        Default:     300 - (Time delay between auction searches set to 0.3secs)

Auction.SearchDelay = 300

#

###################################################################################################

###################################################################################################

# SERVER LOGGING

#

#    PidFile

#        Description: World daemon PID file.

#        Example:     "./world.pid" - (Enabled)

#        Default:     ""            - (Disabled)

PidFile = ""

#

#    PacketLogFile

#        Description: Binary packet logging file for the world server.

#                     Filename extension must be .pkt to be parsable with WowPacketParser.

#        Example:     "World.pkt" - (Enabled)

#        Default:     ""          - (Disabled)

PacketLogFile = ""

# Extended Logging system configuration moved to end of file (on purpose)

#

###################################################################################################

###################################################################################################

# SERVER SETTINGS 服务器配置

#

#    GameType

#        Description: Server realm type.

#        Default:     0  - (NORMAL)

#                     1  - (PVP)

#                     4  - (NORMAL)

#                     6  - (RP)

#                     8  - (RPPVP)

#                     16 - (FFA_PVP, Free for all pvp mode like arena PvP in all zones except rest

#                          activated places and sanctuaries)

GameType = 0

#    大区

#    RealmZone

#        Description: Server realm zone. Set allowed alphabet in character, etc. names.

#        Default      1  - (Development   - any language)

#                     2  - (United States - extended-Latin)

#                     3  - (Oceanic       - extended-Latin)

#                     4  - (Latin America - extended-Latin)

#                     5  - (Tournament    - basic-Latin at create, any at login)

#                     6  - (Korea         - East-Asian)

#                     7  - (Tournament    - basic-Latin at create, any at login)

#                     8  - (English       - extended-Latin)

#                     9  - (German        - extended-Latin)

#                     10 - (French        - extended-Latin)

#                     11 - (Spanish       - extended-Latin)

#                     12 - (Russian       - Cyrillic)

#                     13 - (Tournament    - basic-Latin at create, any at login)

#                     14 - (Taiwan        - East-Asian)

#                     15 - (Tournament    - basic-Latin at create, any at login)

#                     16 - (China         - East-Asian)

#                     17 - (CN1           - basic-Latin at create, any at login)

#                     18 - (CN2           - basic-Latin at create, any at login)

#                     19 - (CN3           - basic-Latin at create, any at login)

#                     20 - (CN4           - basic-Latin at create, any at login)

#                     21 - (CN5           - basic-Latin at create, any at login)

#                     22 - (CN6           - basic-Latin at create, any at login)

#                     23 - (CN7           - basic-Latin at create, any at login)

#                     24 - (CN8           - basic-Latin at create, any at login)

#                     25 - (Tournament    - basic-Latin at create, any at login)

#                     26 - (Test Server   - any language)

#                     27 - (Tournament    - basic-Latin at create, any at login)

#                     28 - (QA Server     - any language)

#                     29 - (CN9           - basic-Latin at create, any at login)

RealmZone = 1

#    账号限制

#    StrictPlayerNames

#        Description: Limit player name to language specific symbol set. Prevents character

#                     creation and forces rename request if not allowed symbols are used

#        Default:     0 - (Disable, Limited server timezone dependent client check)

#                     1 - (Enabled, Strictly basic Latin characters)

#                     2 - (Enabled, Strictly realm zone specific, See RealmZone setting,

#                         Note: Client needs to have the appropriate fonts installed which support

#                         the charset. For non-official localization, custom fonts need to be

#                         placed in clientdir/Fonts.

#                     3 - (Enabled, Basic Latin characters + server timezone specific)

StrictPlayerNames = 0

#    角色名称限制

#    StrictCharterNames

#        Description: Limit guild/arena team charter names to language specific symbol set.

#                     Prevents charter creation if not allowed symbols are used.

#        Default:     0 - (Disable, Limited server timezone dependent client check)

#                     1 - (Enabled, Strictly basic Latin characters)

#                     2 - (Enabled, Strictly realm zone specific, See RealmZone setting,

#                         Note: Client needs to have the appropriate fonts installed which support

#                         the charset. For non-official localization, custom fonts need to be

#                         placed in clientdir/Fonts.

#                     3 - (Enabled, Basic Latin characters + server timezone specific)

StrictCharterNames = 0

#    宠物名称限制

#    StrictPetNames

#        Description: Limit pet names to language specific symbol set.

#                     Prevents pet naming if not allowed symbols are used.

#        Default:     0 - (Disable, Limited server timezone dependent client check)

#                     1 - (Enabled, Strictly basic Latin characters)

#                     2 - (Enabled, Strictly realm zone specific, See RealmZone setting,

#                         Note: Client needs to have the appropriate fonts installed which support

#                         the charset. For non-official localization, custom fonts need to be

#                         placed in clientdir/Fonts.

#                     3 - (Enabled, Basic Latin characters + server timezone specific)

StrictPetNames = 0

#    语言检测

#    DBC.Locale

#        Description: DBC language settings.

#        Default:     255 - (Auto Detect)

#                     0   - (English)

#                     1   - (Korean)

#                     2   - (French)

#                     3   - (German)

#                     4   - (Chinese)

#                     5   - (Taiwanese)

#                     6   - (Spanish)

#                     7   - (Spanish Mexico)

#                     8   - (Russian)

DBC.Locale = 255

#    DeclinedNames

#        Description: Allow Russian clients to set and use declined names.

#        Default:     0 - (Disabled, Except when the Russian RealmZone is set)

#                     1 - (Enabled)

DeclinedNames = 0

#

#    Expansion

#        Description: Allow server to use content from expansions. Checks for expansion-related

#                     map files, client compatibility and class/race character creation.

#        Default:     2 - (Expansion 2)

#                     1 - (Expansion 1)

#                     0 - (Disabled, Ignore and disable expansion content (maps, races, classes)

Expansion = 2

#    最小帐户名

#    MinPlayerName

#        Description: Minimal player name length.

#        Range:       1-12

#        Default:     2

MinPlayerName = 2

#    最小角色名

#    MinCharterName

#        Description: Minimal charter name length.

#        Range:       1-24

#        Default:     2

MinCharterName = 2

#    最小宠物名

#    MinPetName

#        Description: Minimal pet name length.

#        Range:       1-12

#        Default:     2

MinPetName = 2

#    工会注册花费

#    Guild.CharterCost

#    ArenaTeam.CharterCost.2v2

#    ArenaTeam.CharterCost.3v3

#    ArenaTeam.CharterCost.5v5

#        Description: Amount of money (in Copper) the petitions costs.

#        Default:     1000 - (10 Silver)

#                     800000 - (80 Gold)

#                     1200000 - (120 Gold)

#                     2000000 - (200 Gold)

Guild.CharterCost = 1000

ArenaTeam.CharterCost.2v2 = 800000

ArenaTeam.CharterCost.3v3 = 1200000

ArenaTeam.CharterCost.5v5 = 2000000

#    最大玩家列表数

#    MaxWhoListReturns

#        Description: Set the max number of players returned in the /who list and interface.

#        Default:     49 - (stable)

MaxWhoListReturns = 49

#    

#    CharacterCreating.Disabled

#        Description: Disable character creation for players based on faction.

#        Default:     0 - (Enabled, All factions are allowed)

#                     1 - (Disabled, Alliance)

#                     2 - (Disabled, Horde)

#                     3 - (Disabled, Both factions)

CharacterCreating.Disabled = 0

#

#    CharacterCreating.Disabled.RaceMask

#        Description: Mask of races which cannot be created by players.

#        Example:     1536 - (1024 + 512, Blood Elf and Draenei races are disabled)

#        Default:     0    - (Enabled, All races are allowed)

#                     1    - (Disabled, Human)

#                     2    - (Disabled, Orc)

#                     4    - (Disabled, Dwarf)

#                     8    - (Disabled, Night Elf)

#                     16   - (Disabled, Undead)

#                     32   - (Disabled, Tauren)

#                     64   - (Disabled, Gnome)

#                     128  - (Disabled, Troll)

#                     512  - (Disabled, Blood Elf)

#                     1024 - (Disabled, Draenei)

CharacterCreating.Disabled.RaceMask = 0

#

#    CharacterCreating.Disabled.ClassMask

#        Description: Mask of classes which cannot be created by players.

#        Example:     288 - (32 + 256, Death Knight and Warlock classes are disabled)

#        Default:     0    - (Enabled, All classes are allowed)

#                     1    - (Disabled, Warrior)

#                     2    - (Disabled, Paladin)

#                     4    - (Disabled, Hunter)

#                     8    - (Disabled, Rogue)

#                     16   - (Disabled, Priest)

#                     32   - (Disabled, Death Knight)

#                     64   - (Disabled, Shaman)

#                     128  - (Disabled, Mage)

#                     256  - (Disabled, Warlock)

#                     1024 - (Disabled, Druid)

CharacterCreating.Disabled.ClassMask = 0

#    限制一个账号角色数量

#    CharactersPerAccount

#        Description: Limit number of characters per account on all realms on this realmlist.

#        Important:   Number must be >= CharactersPerRealm

#        Default:     50

CharactersPerAccount = 50

#    限制一个服务器角色数量

#    CharactersPerRealm

#        Description: Limit number of characters per account on this realm.

#        Range:       1-10

#        Default:     10 - (Client limitation)

CharactersPerRealm = 10

#    限制一个服务器死亡骑士数量

#    DeathKnightsPerRealm

#        Description: Limit number of death knight characters per account on this realm.

#        Range:       1-10

#        Default:     1

DeathKnightsPerRealm = 1

#    死亡骑士最低等级

#    CharacterCreating.MinLevelForDeathKnight

#        Description: Limit creating death knights only for account with another

#                     character of specific level (ignored for GM accounts).

#        Default:     55 - (Enabled, Requires at least another level 55 character)

#                     0  - (Disabled)

#                     1  - (Enabled, Requires at least another level 1 character)

CharacterCreating.MinLevelForDeathKnight = 55

#    跳过动画

#    SkipCinematics

#        Description: Disable cinematic intro at first login after character creation.

#                     Prevents buggy intros in case of custom start location coordinates.

#        Default:     0 - (Show intro for each new character)

#                     1 - (Show intro only for first character of selected race)

#                     2 - (Disable intro for all classes)

SkipCinematics = 0

#    最高角色等级

#    MaxPlayerLevel

#        Description: Maximum level that can be reached by players.

#        Important:   Levels beyond 100 are not recommended at all.

#        Range:       1-255

#        Default:     80

MaxPlayerLevel = 80

#

#    MinDualSpecLevel

#        Description: Level requirement for Dual Talent Specialization.

#        Default:     40

MinDualSpecLevel = 40

#    初始等级

#    StartPlayerLevel

#        Description: Starting level for characters after creation.

#        Range:       1-MaxPlayerLevel

#        Default:     1

StartPlayerLevel = 1

#    死亡骑士初始等级

#    StartDeathKnightPlayerLevel

#        Description: Starting level for death knight characters after creation.

#        Range:       1-MaxPlayerLevel

#        Default:     55

StartDeathKnightPlayerLevel = 55

#    橘色初始钱数

#    StartPlayerMoney

#        Description: Amount of money (in Copper) that a character has after creation.

#        Default:     0

#                     100 - (1 Silver)

#                     10000 - (1 Gold)

StartPlayerMoney = 1000000

#    最高荣誉点数

#    MaxHonorPoints

#        Description: Maximum honor points a character can have.

#        Default:     75000

MaxHonorPoints = 75000

#    初始荣誉点数

#    StartHonorPoints

#        Description: Amount of honor points that characters have after creation.

#        Default:     0

StartHonorPoints = 0

#    最高竞技场点数

#    MaxArenaPoints

#        Description: Maximum arena points a character can have.

#        Default:     10000

MaxArenaPoints = 10000

#    初始竞技场点数

#    StartArenaPoints

#        Description: Amount of arena points that characters has after creation.

#        Default:     0

StartArenaPoints = 0

#    招募朋友最高等级

#    RecruitAFriend.MaxLevel

#        Description: Highest level up to which a character can benefit from the Recruit-A-Friend

#                     experience multiplier.

#        Default:     60

RecruitAFriend.MaxLevel = 60

#    招募等级最大差

#    RecruitAFriend.MaxDifference

#        Description: Highest level difference between linked Recruiter and Friend benefit from

#                     the Recruit-A-Friend experience multiplier.

#        Default:     4

RecruitAFriend.MaxDifference = 4

#    水下呼吸角色等级

#    DisableWaterBreath

#        Description: Required security level for water breathing.

#        Default:     4  - (Disabled)

#                     0  - (Enabled, Everyone)

#                     1  - (Enabled, Mods/GMs/Admins)

#                     2  - (Enabled, GMs/Admins)

#                     3  - (Enabled, Admins)

DisableWaterBreath = 4

#    角色创建后开启所有飞行点

#    AllFlightPaths

#        Description: Character knows all flight paths (of both factions) after creation.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

AllFlightPaths = 0

#    飞行时直接抵达目的地

#    InstantFlightPaths

#        Description: Flight paths will take players to their destination instantly instead

#                     of making them wait while flying.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

InstantFlightPaths = 0

#    技能等级跟着等级自动提升

#    AlwaysMaxSkillForLevel

#        Description: Players will automatically gain max skill level when logging in or leveling

#                     up.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

AlwaysMaxSkillForLevel = 0

#    激活天气系统

#    ActivateWeather

#        Description: Activate the weather system.

#        Default:     1 - (Enabled)

#                     0 - (Disabled)

ActivateWeather = 1

#

#    CastUnstuck

#        Description: Allow casting the Unstuck spell using .start or unstuck button in client

#                     help options.

#        Default:     1 - (Enabled)

#                     0 - (Disabled)

CastUnstuck = 1

#

#    Instance.IgnoreLevel

#        Description: Ignore level requirement when entering instances.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

Instance.IgnoreLevel = 1

#

#    Instance.IgnoreRaid

#        Description: Ignore raid group requirement when entering instances.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

Instance.IgnoreRaid = 1

#

#    Instance.ResetTimeHour

#        Description: Hour of the day when the global instance reset occurs.

#        Range:       0-23

#        Default:     4 - (04:00 AM)

Instance.ResetTimeHour = 4

#

#    Instance.UnloadDelay

#        Description: Time (in milliseconds) before instance maps are unloaded from memory if no

#                     characters are inside.

#        Default:     1800000 - (Enabled, 30 minutes)

#                     0       - (Disabled, Instance maps are kept in memory until the instance

#                               resets)

Instance.UnloadDelay = 1800000

#

#    InstancesResetAnnounce

#        Description: Announce the reset of one instance to whole party.

#        Default:     false - (Disabled, don't show, blizzlike)

#                     true  - (Enabled, show)

InstancesResetAnnounce = false

#

#    Quests.EnableQuestTracker

#        Description: Store datas in the database about quest completion and abandonment to help finding out bugged quests.

#        Default:     0  - (Disabled)

#                     1  - (Enabled)

Quests.EnableQuestTracker = 0

#

#    Quests.LowLevelHideDiff

#        Description: Level difference between player and quest level at which quests are

#                     considered low-level and are not shown via exclamation mark (!) at quest

#                     givers.

#        Default:     4  - (Enabled, Hide quests that have 4 levels less than the character)

#                     -1 - (Disabled, Show all available quest marks)

Quests.LowLevelHideDiff = 4

#

#    Quests.HighLevelHideDiff

#        Description: Level difference between player and quest level at which quests are

#                     considered high-level and are not shown via exclamation mark (!) at quest

#                     givers.

#        Default:     7  - (Enabled, Hide quests that have 7 levels more than the character)

#                     -1 - (Disabled, Show all available quest marks)

Quests.HighLevelHideDiff = 7

#

#    Quests.IgnoreRaid

#        Description: Allow non-raid quests to be completed while in a raid group.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

Quests.IgnoreRaid = 0

#

#    Quests.IgnoreAutoAccept

#        Description: Ignore auto accept flag. Clients will have to manually accept all quests.

#        Default:     0 - (Disabled, DB values determine if quest is marked auto accept or not.)

#                     1 - (Enabled, clients will not be told to automatically accept any quest.)

Quests.IgnoreAutoAccept = 0

#

#    Quests.IgnoreAutoComplete

#        Description: Ignore auto complete flag. Clients will have to manually complete all quests.

#        Default:     0 - (Disabled, DB values determine if quest is marked auto complete or not.)

#                     1 - (Enabled, clients will not be told to automatically complete any quest.)

Quests.IgnoreAutoComplete = 0

#

#    Quests.DailyResetTime

#        Description: Hour of the day when daily quest reset occurs.

#        Range:       0-23

#        Default:     3 - (3:00 AM, Blizzlike)

#

Quests.DailyResetTime = 3

#

#    Guild.EventLogRecordsCount

#        Description: Number of log entries for guild events that are stored per guild. Old entries

#                     will be overwritten if the number of log entries exceed the configured value.

#                     High numbers prevent this behavior but may have performance impacts.

#        Default:     100

Guild.EventLogRecordsCount = 100

#

#    Guild.ResetHour

#        Description: Hour of the day when the daily cap resets occur.

#        Range:       0-23

#        Default:     6 - (06:00 AM)

Guild.ResetHour = 6

#

#    Guild.BankEventLogRecordsCount

#        Description: Number of log entries for guild bank events that are stored per guild. Old

#                     entries will be overwritten if the number of log entries exceed the

#                     configured value. High numbers prevent this behavior but may have performance

#                     impacts.

#        Default:     25 - (Minimum)

Guild.BankEventLogRecordsCount = 25

#

#    MaxPrimaryTradeSkill

#        Description: Maximum number of primary professions a character can learn.

#        Range:       0-11

#        Default:     2

MaxPrimaryTradeSkill = 2

#

#    MinPetitionSigns

#        Description: Number of required signatures on charters to create a guild.

#        Range:       0-9

#        Default:     9

MinPetitionSigns = 9

#

#    MaxGroupXPDistance

#        Description: Max distance to creature for group member to get experience at creature

#                     death.

#        Default:     74

MaxGroupXPDistance = 74

#

#    MaxRecruitAFriendBonusDistance

#        Description: Max distance between character and and group to gain the Recruit-A-Friend

#                     XP multiplier.

#        Default:     100

MaxRecruitAFriendBonusDistance = 100

#

#    MinQuestScaledXPRatio

#        Description: Min ratio of experience that a quest can grant when player level scaling is factored.

#        Example:     50 (No less than 50% experience granted from a lower leveled quests completion)

#                     100 (Quests always grant full experience upon completion)

#        Default:     0 - (Quests too low may grant no experience)

MinQuestScaledXPRatio = 0

#

#    MinCreatureScaledXPRatio

#        Description: Min ratio of experience that a creature kill can grant when player level scaling is factored.  This

#                     will also allow spell procs to trigger, such as Drain Soul, if > 0 and exp is grantable.

#        Example:     50 (No less than 50% experience granted from a lower leveled creature kill)

#                     100 (Creature kills always grant full experience upon kill)

#        Default:     0 - (Creatures too low may grant no experience)

MinCreatureScaledXPRatio = 0

#

#    MinDiscoveredScaledXPRatio

#        Description: Min ratio of experience that an area discovery event will grant when player level scaling is factored.

#        Example:     50 (No less than 50% experience granted from discovering a new section of map)

#                     100 (Map exploration always grant full experience upon discovery)

#        Default:     0 - (No experience granted when discovered area is too low level)

MinDiscoveredScaledXPRatio = 0

#

#    MailDeliveryDelay

#        Description: Time (in seconds) mail delivery is delayed when sending items.

#        Default:     3600 - (1 hour)

MailDeliveryDelay = 3600

#

#    CleanOldMailTime

#        Description: The hour at which old mails will be returned or deleted by the server.

#                     This can be any integer number from 0 to 23. 20 will be 8pm server time.

#        Default:     4 - 4am

CleanOldMailTime = 4

#

#    SkillChance.Prospecting

#        Description: Allow skill increase from prospecting.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

SkillChance.Prospecting = 0

#

#    SkillChance.Milling

#        Description: Allow skill increase from milling.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

SkillChance.Milling = 0

#

#    OffhandCheckAtSpellUnlearn

#        Description: Unlearning certain spells can change offhand weapon restrictions

#                     for equip slots.

#        Default:     1 - (Recheck offhand slot weapon at unlearning a spell)

#                     0 - (Recheck offhand slot weapon only at zone update)

OffhandCheckAtSpellUnlearn = 1

#

#    ClientCacheVersion

#        Description: Client cache version for client cache data reset. Use any value different

#                     from DB and not recently been used to trigger client side cache reset.

#        Default:     0 - (Use DB value from world DB version.cache_id field)

ClientCacheVersion = 0

#

#    Event.Announce

#        Description: Announce events.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

Event.Announce = 0

#

#    BeepAtStart

#        Description: Beep when the world server finished starting.

#        Default:     1 - (Enabled)

#                     0 - (Disabled)

BeepAtStart = 1

#

#    Motd

#        Description: Message of the Day, displayed at login. Use '@' for a newline.

#        Example:     "Welcome to John's Server!@This server is proud to be powered by Trinity Core."

#        Default:     "Welcome to a Trinity Core server."

Motd = "欢迎进入 巫妖王之怒 有任何问题直接联系GM"

#

#    Server.LoginInfo

#        Description: Display core version (.server info) on login.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

Server.LoginInfo = 0

#

#    Command.LookupMaxResults

#        Description: Number of results being displayed using a .lookup command.

#        Default:     0 - (Unlimited)

Command.LookupMaxResults = 0

#

#    AllowTickets

#        Description: Allow/disallow sending new tickets.

#        Default:     1 - (Enabled)

#                     0 - (Disabled)

AllowTickets = 1

#

#    DeletedCharacterTicketTrace

#        Description: Keep trace of tickets opened by deleted characters

#                     gm_ticket.playerGuid will be 0, old GUID and character name

#                     will be included in gm_ticket.comment

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

DeletedCharacterTicketTrace = 0

#

#     DungeonFinder.OptionsMask

#        Description: Dungeon and raid finder system.

#        Value is a bitmask consisting of:

#           LFG_OPTION_ENABLE_DUNGEON_FINDER = 1,     Enable the dungeon finder browser

#           LFG_OPTION_ENABLE_RAID_BROWSER   = 2,     Enable the raid browser

#        Default:     1

DungeonFinder.OptionsMask = 1

#

#   DBC.EnforceItemAttributes

#        Description: Disallow overriding item attributes stored in DBC files with values from the

#                     database.

#        Default:     1 - (Enabled, Enforce DBC values)

#                     0 - (Disabled, Use database values)

DBC.EnforceItemAttributes = 1

#

#   AccountInstancesPerHour

#        Description: Controls the max amount of different instances player can enter within hour.

#        Default:     5

AccountInstancesPerHour = 5

#

#   Account.PasswordChangeSecurity

#        Description: Controls how secure the password changes are.

#        Default:     0 - None (Old and new password)

#                     1 - Email (Email confirmation necessary)

#                     2 - RBAC (RBAC enable or disables email confirmation per group)

Account.PasswordChangeSecurity = 0

#

#   BirthdayTime

#        Description: Set to date of project's birth in UNIX time. By default the date when

#                     xxxxCore was started (Thu Oct 2, 2008)

#        Default:     xxxxxxxxxx

#

#

BirthdayTime = xxxxxxxxxx

#

#   CacheDataQueries

#        Description: Server caches data queries at startup.

#                     Can be disabled if not enough memory is available.

#        Default:     1 - (Enabled)

#                     0 - (Disabled)

#

#

CacheDataQueries = 1

#

###################################################################################################

###################################################################################################

# UPDATE SETTINGS

#

#    Updates.EnableDatabases

#        Description: A mask that describes which databases shall be updated.

#

#        Following flags are available

#           DATABASE_LOGIN     = 1, // Auth database

#           DATABASE_CHARACTER = 2, // Character database

#           DATABASE_WORLD     = 4, // World database

#

#        Default:     7  - (All enabled)

#                     4  - (Enable world only)

#                     0  - (All disabled)

Updates.EnableDatabases = 0

#

#    Updates.AutoSetup

#        Description: Auto populate empty databases.

#        Default:     1 - (Enabled)

#                     0 - (Disabled)

Updates.AutoSetup   = 1

#

#    Updates.Redundancy

#        Description: Perform data redundancy checks through hashing

#                     to detect changes on sql updates and reapply it.

#        Default:     1 - (Enabled)

#                     0 - (Disabled)

Updates.Redundancy  = 1

#

#    Updates.ArchivedRedundancy

#        Description: Check hashes of archived updates (slows down startup).

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

Updates.ArchivedRedundancy = 0

#

#    Updates.AllowRehash

#        Description: Inserts the current file hash in the database if it is left empty.

#                     Useful if you want to mark a file as applied but you don't know its hash.

#        Default:     1 - (Enabled)

#                     0 - (Disabled)

Updates.AllowRehash = 1

#

#    Updates.CleanDeadRefMaxCount

#        Description: Cleans dead/ orphaned references that occur if an update was removed or renamed and edited in one step.

#                     It only starts the clean up if the count of the missing updates is below or equal the Updates.CleanDeadRefMaxCount value.

#                     This way prevents erasing of the update history due to wrong source directory state (maybe wrong branch or bad revision).

#                     Disable this if you want to know if the database is in a possible "dirty state".

#        Default:     3 - (Enabled)

#                     0 - (Disabled)

#                    -1 - (Enabled - unlimited)

Updates.CleanDeadRefMaxCount = 3

#

###################################################################################################

###################################################################################################

# HOTSWAP SETTINGS

#

#    HotSwap.Enabled (Requires compilation with DYNAMIC_LINKING=1)

#        Description: Enables dynamic script hotswapping.

#                     Reloads scripts on changes.

#        Default:     1 - (Enabled)

#                     0 - (Disabled)

HotSwap.Enabled = 1

#

#    HotSwap.ScriptDir

#        Description: Directory containing the script shared libraries (.dll/.so).

#        Example:     "/usr/local/scripts"

#        Default:     "scripts"

HotSwap.ScriptDir = "scripts"

#    HotSwap.EnableReCompiler

#        Description: Enables the dynamic script recompiler.

#                     Watches your script source directories and recompiles the

#                     script modules on changes.

#        Default:     1 - (Enabled)

#                     0 - (Disabled)

HotSwap.EnableReCompiler = 1

#    HotSwap.EnableEarlyTermination

#        Description: Terminate the build of a module when an associated

#                     source file was changed meanwhile.

#        Default:     1 - (Enabled)

#                     0 - (Disabled)

HotSwap.EnableEarlyTermination = 1

#    HotSwap.EnableBuildFileRecreation

#        Description: Recreate build files when sources to a module

#                     were added or removed.

#        Default:     1 - (Enabled)

#                     0 - (Disabled)

HotSwap.EnableBuildFileRecreation = 1

#

#    HotSwap.EnableInstall

#        Description: Enables cmake install after automatic builds have finished

#        Default:     1 - (Enabled)

#                     0 - (Disabled)

HotSwap.EnableInstall = 1

#

#    HotSwap.EnablePrefixCorrection

#        Description: Allows the core to automatic set the CMAKE_INSTALL_PREFIX

#                     to it's current location in the filesystem.

#        Default:     1 - (Enabled)

#                     0 - (Disabled)

HotSwap.EnablePrefixCorrection = 1

#    HotSwap.ReCompilerBuildType

#        Description: Defines the build type of the builds invoked by the recompiler.

#        Default:     "" - Built-in build type of the module is used.

#                     "Release" - Release builds only

#                     "Debug" - Debug builds only

HotSwap.ReCompilerBuildType = ""

#

###################################################################################################

###################################################################################################

# WARDEN SETTINGS

#

#    Warden.Enabled

#        Description: Enable Warden anticheat system.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

Warden.Enabled = 0

#

#    Warden.NumMemChecks

#        Description: Number of Warden memory checks that are sent to the client each cycle.

#        Default:     3 - (Enabled)

#                     0 - (Disabled)

Warden.NumMemChecks = 3

#

#    Warden.NumOtherChecks

#        Description: Number of Warden checks other than memory checks that are added to request

#                     each checking cycle.

#        Default:     7 - (Enabled)

#                     0 - (Disabled)

Warden.NumOtherChecks = 7

#

#    Warden.ClientResponseDelay

#        Description: Time (in seconds) before client is getting disconnecting for not responding.

#        Default:     600 - (10 Minutes)

#                     0 - (Disabled, client won't be kicked)

Warden.ClientResponseDelay = 600

#

#    Warden.ClientCheckHoldOff

#        Description: Time (in seconds) to wait before sending the next check request to the client.

#                     A low number increases traffic and load on client and server side.

#        Default:     30 - (30 Seconds)

#                     0  - (Send check as soon as possible)

Warden.ClientCheckHoldOff = 30

#

#    Warden.ClientCheckFailAction

#        Description: Default action being taken if a client check failed. Actions can be

#                     overwritten for each single check via warden_action table in characters

#                     database.

#        Default:     0 - (Disabled, Logging only)

#                     1 - (Kick)

#                     2 - (Ban)

Warden.ClientCheckFailAction = 0

#

#    Warden.BanDuration

#        Description: Time (in seconds) an account will be banned if ClientCheckFailAction is set

#                     to ban.

#        Default:     86400 - (24 hours)

#                     0     - (Permanent ban)

Warden.BanDuration = 86400

#

###################################################################################################

###################################################################################################

# PLAYER INTERACTION

#

#    AllowTwoSide.Interaction.Calendar

#        Description: Allow calendar invites between factions.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

AllowTwoSide.Interaction.Calendar = 0

#

#    AllowTwoSide.Interaction.Channel

#        Description: Allow channel chat between factions.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

AllowTwoSide.Interaction.Channel = 0

#

#    AllowTwoSide.Interaction.Group

#        Description: Allow group joining between factions.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

AllowTwoSide.Interaction.Group = 0

#

#    AllowTwoSide.Interaction.Guild

#        Description: Allow guild joining between factions.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

AllowTwoSide.Interaction.Guild = 0

#

#    AllowTwoSide.Interaction.Auction

#        Description: Allow auctions between factions.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

AllowTwoSide.Interaction.Auction = 0

#

#    AllowTwoSide.Trade

#        Description: Allow trading between factions.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

AllowTwoSide.Trade = 0

#

#    TalentsInspecting

#        Description: Allow/disallow inspecting other characters' talents.

#                     Doesn't affect game master accounts.

#                     2 - (Enabled for all characters)

#        Default:     1 - (Enabled for characters of the same faction)

#                     0 - (Talent inspecting is disabled)

TalentsInspecting = 1

#

###################################################################################################

###################################################################################################

# CREATURE SETTINGS

#

#    ThreatRadius

#        Description: Distance for creatures to evade after being pulled away from the combat

#                     starting point. If ThreatRadius is less than creature aggro radius then aggro

#                     radius will be used.

#        Default:     60

ThreatRadius = 60

#

#    Rate.Creature.Aggro

#        Description: Aggro radius percentage.

#        Default:     1   - (Enabled, 100%)

#                     1.5 - (Enabled, 150%)

#                     0   - (Disabled, 0%)

Rate.Creature.Aggro = 1

#

#    CreatureFamilyFleeAssistanceRadius

#        Description: Distance for fleeing creatures seeking assistance from other creatures.

#        Default:     30 - (Enabled)

#                     0  - (Disabled)

CreatureFamilyFleeAssistanceRadius = 30

#

#    CreatureFamilyAssistanceRadius

#        Description: Distance for creatures calling for assistance from other creatures without

#                     moving.

#        Default:     10 - (Enabled)

#                     0  - (Disabled)

CreatureFamilyAssistanceRadius = 10

#

#    CreatureFamilyAssistanceDelay

#        Description: Time (in milliseconds) before creature assistance call.

#        Default:     1500 - (1.5 Seconds)

CreatureFamilyAssistanceDelay = 1500

#

#    CreatureFamilyFleeDelay

#        Description: Time (in milliseconds) during which creature can flee if no assistance was

#                     found.

#        Default:     7000 (7 Seconds)

CreatureFamilyFleeDelay = 7000

#

#    WorldBossLevelDiff

#        Description: World boss level difference.

#        Default:     3

WorldBossLevelDiff = 3

#

#    Corpse.Decay.NORMAL

#    Corpse.Decay.RARE

#    Corpse.Decay.ELITE

#    Corpse.Decay.RAREELITE

#    Corpse.Decay.WORLDBOSS

#        Description: Time (in seconds) until creature corpse will decay if not looted or skinned.

#        Default:     60   - (1 Minute, Corpse.Decay.NORMAL)

#                     300  - (5 Minutes, Corpse.Decay.RARE)

#                     300  - (5 Minutes, Corpse.Decay.ELITE)

#                     300  - (5 Minutes, Corpse.Decay.RAREELITE)

#                     3600 - (1 Hour, Corpse.Decay.WORLDBOSS)

Corpse.Decay.NORMAL    = 60

Corpse.Decay.RARE      = 300

Corpse.Decay.ELITE     = 300

Corpse.Decay.RAREELITE = 300

Corpse.Decay.WORLDBOSS = 3600

#

#    Rate.Corpse.Decay.Looted

#        Description: Multiplier for Corpse.Decay.* to configure how long creature corpses stay

#                     after they have been looted.

#         Default:    0.5

Rate.Corpse.Decay.Looted = 0.5

#

#    Rate.Creature.Normal.Damage

#    Rate.Creature.Elite.Elite.Damage

#    Rate.Creature.Elite.RARE.Damage

#    Rate.Creature.Elite.RAREELITE.Damage

#    Rate.Creature.Elite.WORLDBOSS.Damage

#        Description: Mulitplier for creature melee damage.

#        Default:     1 - (Rate.Creature.Normal.Damage)

#                     1 - (Rate.Creature.Elite.Elite.Damage)

#                     1 - (Rate.Creature.Elite.RARE.Damage)

#                     1 - (Rate.Creature.Elite.RAREELITE.Damage)

#                     1 - (Rate.Creature.Elite.WORLDBOSS.Damage)

#

Rate.Creature.Normal.Damage          = 1

Rate.Creature.Elite.Elite.Damage     = 1

Rate.Creature.Elite.RARE.Damage      = 1

Rate.Creature.Elite.RAREELITE.Damage = 1

Rate.Creature.Elite.WORLDBOSS.Damage = 1

#

#    Rate.Creature.Normal.SpellDamage

#    Rate.Creature.Elite.Elite.SpellDamage

#    Rate.Creature.Elite.RARE.SpellDamage

#    Rate.Creature.Elite.RAREELITE.SpellDamage

#    Rate.Creature.Elite.WORLDBOSS.SpellDamage

#        Description: Mulitplier for creature spell damage.

#        Default:     1 - (Rate.Creature.Normal.SpellDamage)

#                     1 - (Rate.Creature.Elite.Elite.SpellDamage)

#                     1 - (Rate.Creature.Elite.RARE.SpellDamage)

#                     1 - (Rate.Creature.Elite.RAREELITE.SpellDamage)

#                     1 - (Rate.Creature.Elite.WORLDBOSS.SpellDamage)

Rate.Creature.Normal.SpellDamage          = 1

Rate.Creature.Elite.Elite.SpellDamage     = 1

Rate.Creature.Elite.RARE.SpellDamage      = 1

Rate.Creature.Elite.RAREELITE.SpellDamage = 1

Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1

#

#    Rate.Creature.Normal.HP

#    Rate.Creature.Elite.Elite.HP

#    Rate.Creature.Elite.RARE.HP

#    Rate.Creature.Elite.RAREELITE.HP

#    Rate.Creature.Elite.WORLDBOSS.HP

#        Description: Mulitplier for creature health.

#        Default:     1 - (Rate.Creature.Normal.HP)

#                     1 - (Rate.Creature.Elite.Elite.HP)

#                     1 - (Rate.Creature.Elite.RARE.HP)

#                     1 - (Rate.Creature.Elite.RAREELITE.HP)

#                     1 - (Rate.Creature.Elite.WORLDBOSS.HP)

Rate.Creature.Normal.HP          = 1

Rate.Creature.Elite.Elite.HP     = 1

Rate.Creature.Elite.RARE.HP      = 1

Rate.Creature.Elite.RAREELITE.HP = 1

Rate.Creature.Elite.WORLDBOSS.HP = 1

#

#    Creature.PickPocketRefillDelay

#        Description: Time in seconds that the server will wait before refilling the pickpocket loot

#                     for a creature

#        Default:     600

Creature.PickPocketRefillDelay = 600

#

#    ListenRange.Say

#        Description: Distance in which players can read say messages from creatures or

#                     gameobjects.

#        Default:     40

ListenRange.Say = 40

#

#    ListenRange.TextEmote

#        Description: Distance in which players can read emotes from creatures or gameobjects.

#        Default:     40

ListenRange.TextEmote = 40

#

#    ListenRange.Yell

#        Description: Distance in which players can read yell messages from creatures or

#                     gameobjects.

#        Default:     300

ListenRange.Yell = 300

#

#    Creature.MovingStopTimeForPlayer

#        Description: Time (in milliseconds) during which creature will not move after

#                     interaction with player.

#        Default: 180000

Creature.MovingStopTimeForPlayer = 180000

#    MonsterSight

#        Description: The maximum distance in yards that a "monster" creature can see

#                     regardless of level difference (through CreatureAI::IsVisible).

#                     Increases CONFIG_SIGHT_MONSTER to 50 yards. Used to be 20 yards.

#        Default:     50.000000

MonsterSight = 50.000000

#

###################################################################################################

###################################################################################################

# SPAWN/RESPAWN SETTINGS

#

#    Respawn.MinCheckIntervalMS

#        Description: Minimum time that needs to pass between respawn checks for any given map.

#        Default:     5000 - 5 seconds

Respawn.MinCheckIntervalMS = 5000

#

#    Respawn.GuidWarnLevel

#        Description: The point at which the highest guid for creatures or gameobjects in any map must reach

#                     before the warning logic is enabled. A restart will then be queued at the next quiet time

#                     The maximum guid per map is 16,777,216. So, it must be less than this value.

#        Default:     12000000 - 12 million

Respawn.GuidWarnLevel = 12000000

#

#    Respawn.WarningMessage

#        Description: This message will be periodically shown (Frequency specified by Respawn.WarningFrequency) to

#                     all users of the server, once the Respawn.GuidWarnLevel has been passed, and a restart scheduled.

#                     It's used to warn users that there will be an out of schedule server restart soon.

#        Default:     "There will be an unscheduled server restart at 03:00 server time. The server will be available again shortly after."

Respawn.WarningMessage = "There will be an unscheduled server restart at 03:00. The server will be available again shortly after."

#

#    Respawn.WarningFrequency

#        Description: The frequency (in seconds) that the warning message will be sent to users after a quiet time restart is triggered.

#                     The message will repeat each time this many seconds passed until the server is restarted.

#                     If set to 0, no warnings will be sent.

#        Default:     1800 - (30 minutes)

Respawn.WarningFrequency = 1800

#

#    Respawn.GuidAlertLevel

#        Description: The point at which the highest guid for creatures or gameobjects in any map must reach

#                     before the alert logic is enabled. A restart will then be triggered for 30 mins from that

#                     point. The maximum guid per map is 16,777,216. So, it must be less than this value.

#        Default:     16000000 - 16 million

Respawn.GuidAlertLevel = 16000000

#

#    Respawn.AlertRestartReason

#        Description: The shutdown reason given when the alert level is reached. The server will use a fixed time of

#                     5 minutes and the reason for shutdown will be this message

#        Default:     "Urgent Maintenance"

Respawn.AlertRestartReason = "Urgent Maintenance"

#

#    Respawn.RestartQuietTime

#        Description: The hour at which the server will be restarted after the Respawn.GuidWarnLevel

#                     threshold has been reached. This can be between 0 and 23. 20 will be 8pm server time

#        Default:     3 - 3am

Respawn.RestartQuietTime = 3

#

#    Respawn.DynamicMode

#        Description: Select which mode (if any) should be used to adjust respawn of creatures.

#                     This will only affect creatures that have dynamic spawn rate scaling enabled in

#                     the spawn group table (by default, gathering nodes and quest targets with respawn time <30min

#                     1 - Use number of players in zone

#        Default:     0 - No dynamic respawn function

Respawn.DynamicMode = 0

#

#    Respawn.DynamicEscortNPC

#        Description: This switch controls the dynamic respawn system for escort NPCs not in instancable maps (base maps only).

#                     This will cause the respawn timer to begin when an escort event begins, and potentially

#                     allow multiple instances of the NPC to be alive at the same time (when combined with Respawn.DynamicMode > 0)

#                     1 - Enabled

#        Default:     0 - Disabled

Respawn.DynamicEscortNPC = 0

#

#    Respawn.DynamicRateCreature

#        Description: The rate at which the respawn time is adjusted for high player counts in a zone (for creatures).

#                     Up to this number of players, the respawn rate is unchanged.

#                     At double this number in players, you get twice as many respawns, at three times this number, three times the respawns, and so forth.

#        Default:     10

Respawn.DynamicRateCreature = 10

#

#    Respawn.DynamicMinimumCreature

#        Description: The minimum respawn time for a creature under dynamic scaling.

#        Default:     10 - (10 seconds)

Respawn.DynamicMinimumCreature = 10

#

#    Respawn.DynamicRateGameObject

#        Description: The rate at which the respawn time is adjusted for high player counts in a zone (for gameobjects).

#                     Up to this number of players, the respawn rate is unchanged.

#                     At double this number in players, you get twice as many respawns, at three times this number, three times the respawns, and so forth.

#        Default:     10

Respawn.DynamicRateGameObject = 10

#

#    Respawn.DynamicMinimumGameObject

#        Description: The minimum respawn time for a gameobject under dynamic scaling.

#        Default:     10 - (10 seconds)

Respawn.DynamicMinimumGameObject = 10

#

###################################################################################################

###################################################################################################

# CHAT SETTINGS

#

#    ChatFakeMessagePreventing

#        Description: Chat protection from creating fake messages using a lot spaces or other

#                     invisible symbols. Not applied to the addon language, but may break old

#                     addons that use normal languages for sending data to other clients.

#        Default:     1 - (Enabled, Blizzlike)

#                     0 - (Disabled)

ChatFakeMessagePreventing = 1

#

#    ChatStrictLinkChecking.Severity

#        Description: Check chat messages for ingame links to spells, items, quests, etc.

#        Default:     0 - (Disabled)

#                     1 - (Enabled, Check if only valid pipe commands are used, Prevents posting

#                         pictures.)

#                     2 - (Enabled, Verify that pipe commands are used in a correct order)

#                     3 - (Check if color, entry and name don't contradict each other. For this to

#                         work correctly, please assure that you have extracted locale DBCs of

#                         every language specific client playing on this server)

ChatStrictLinkChecking.Severity = 0

#

#    ChatStrictLinkChecking.Kick

#        Description: Defines what should be done if a message is considered to contain invalid

#                     pipe commands.

#        Default:     0 - (Silently ignore message)

#                     1 - (Disconnect players who sent malformed messages)

ChatStrictLinkChecking.Kick = 0

#

#    ChatFlood.MessageCount

#        Description: Chat flood protection, number of messages before player gets muted.

#        Default:     10 - (Enabled)

#                     0  - (Disabled)

ChatFlood.MessageCount = 10

#

#    ChatFlood.MessageDelay

#        Description: Time (in seconds) between messages to be counted into ChatFlood.MessageCount.

#        Default:     1

ChatFlood.MessageDelay = 1

#

#    ChatFlood.MuteTime

#        Description: Time (in seconds) characters get muted for violating ChatFlood.MessageCount.

#        Default:     10

ChatFlood.MuteTime = 10

#

#    Channel.RestrictedLfg

#        Description: Restrict LookupForGroup channel to characters registered in the LFG tool.

#        Default:     1 - (Enabled, Allow join to channel only if registered in LFG)

#                     0 - (Disabled, Allow join to channel in any time)

Channel.RestrictedLfg = 1

#

#    ChatLevelReq.Channel

#    ChatLevelReq.Whisper

#    ChatLevelReq.Emote

#    ChatLevelReq.Say

#    ChatLevelReq.Yell

#        Description: Level requirement for characters to be able to use chats.

#        Default:     1

ChatLevelReq.Channel = 1

ChatLevelReq.Whisper = 1

ChatLevelReq.Emote = 1

ChatLevelReq.Say = 1

ChatLevelReq.Yell = 1

#

#    PartyLevelReq

#        Description: Minimum level at which players can invite to group, even if they aren't on

#                     the invitee friends list. (Players who are on that friend list can always

#                     invite despite having lower level)

#        Default:     1

PartyLevelReq = 1

#

#    PreserveCustomChannels

#        Description: Store custom chat channel settings like password, automatic ownership handout

#                     or ban list in the database. Needs to be enabled to save custom

#                     world/trade/etc. channels that have automatic ownership handout disabled.

#                     (.channel set ownership $channel off)

#        Default:     0 - (Disabled, Blizzlike, Channel settings are lost if last person left)

#                     1 - (Enabled)

PreserveCustomChannels = 1

#

#    PreserveCustomChannelDuration

#        Description: Time (in days) that needs to pass before the customs chat channels get

#                     cleaned up from the database. Only channels with ownership handout enabled

#                     (default behavior) will be cleaned.

#        Default:     14 - (Enabled, Clean channels that haven't been used for 14 days)

#                     0  - (Disabled, Infinite channel storage)

PreserveCustomChannelDuration = 14

#

#    PartyRaidWarnings

#        Description: Allow any user to use raid warnings when in a 5-man party.

#        Default:     0 - (Disabled, Blizzlike)

#                     1 - (Enabled)

PartyRaidWarnings = 0

#

###################################################################################################

###################################################################################################

# GAME MASTER SETTINGS

# GM设置

#    GM.LoginState GM登陆模式

#        Description: GM mode at login.

#        Default:     2 - (Last save state) 最后一次GM模式

#                     0 - (Disable)

#                     1 - (Enable)

GM.LoginState = 2

#

#    GM.Visible GM玩家可见性

#        Description: GM visibility at login.

#        Default:     2 - (Last save state)最后一次GM模式

#                     0 - (Invisible)

#                     1 - (Visible)

GM.Visible = 2

#

#    GM.Chat GM聊天设置

#        Description: GM chat mode at login.

#        Default:     2 - (Last save state)

#                     0 - (Disable)

#                     1 - (Enable)

GM.Chat = 2

#

#    GM.WhisperingTo GM密语

#        Description: Is GM accepting whispers from player by default or not.

#        Default:     2 - (Last save state)

#                     0 - (Disable)

#                     1 - (Enable)

GM.WhisperingTo = 2

#

# GM.FreezeAuraDuration

#       Description: Allows to set a default duration to the Freeze Aura

#                    applied on players when using the .freeze command

#       Default:     0 - (Original aura duration. Lasts until the .unfreeze command is used)

#                    N - (Aura duration if unspecified in .freeze command, in seconds)

GM.FreezeAuraDuration = 0

#

#    GM.InGMList.Level

#        Description: Maximum GM level shown in GM list (if enabled) in non-GM state (.gm off).

#        Default:     3 - (Anyone)

#                     0 - (Only players)

#                     1 - (Only moderators)

#                     2 - (Only gamemasters)

GM.InGMList.Level = 3

#

#    GM.InWhoList.Level

#        Description: Max GM level showed in who list (if visible).

#        Default:     3 - (Anyone)

#                     0 - (Only players)

#                     1 - (Only moderators)

#                     2 - (Only gamemasters)

GM.InWhoList.Level = 3

#

#    GM.StartLevel

#        Description: GM character starting level.

#        Default:     1

GM.StartLevel = 1

#

#    GM.AllowInvite

#        Description: Allow players to invite GM characters.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

GM.AllowInvite = 0

#

#    GM.LowerSecurity

#        Description: Allow lower security levels to use commands on higher security level

#                     characters.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

GM.LowerSecurity = 0

#

#    GM.TicketSystem.ChanceOfGMSurvey

#        Description: Chance of sending a GM survey after ticket completion.

#        Default:     50 - (Enabled)

#                     0  - (Disabled)

GM.TicketSystem.ChanceOfGMSurvey = 50

#

#    GM.ForceShutdownThreshold

#        Description: Minimum shutdown time in seconds before 'force' is required if other players are connected.

#        Default:     30

GM.ForceShutdownThreshold = 30

#

###################################################################################################

###################################################################################################

# VISIBILITY AND DISTANCES

# 可见性和距离

#    Visibility.GroupMode

#        Description: Group visibility modes. Defines which groups can aways detect invisible

#                     characters of the same raid, group or faction.

#        Default:     1 - (Raid)

#                     0 - (Party)

#                     2 - (Faction)

#                     3 - (None)

Visibility.GroupMode = 1

#

#    Visibility.Distance.Continents

#    Visibility.Distance.Instances

#    Visibility.Distance.BGArenas

#        Description: Visibility distance to see other players or gameobjects.

#                     Visibility on continents on retail ~90 yards. In BG/Arenas ~533.

#                     For instances default ~170.

#                     Max limited by grid size: 533.33333

#                     Min limit is max aggro radius (45) * Rate.Creature.Aggro

#        Default:     90  - (Visibility.Distance.Continents)

#                     170 - (Visibility.Distance.Instances)

#                     533 - (Visibility.Distance.BGArenas)

Visibility.Distance.Continents = 90

Visibility.Distance.Instances = 170

Visibility.Distance.BGArenas = 533

#

#    Visibility.Notify.Period.OnContinents

#    Visibility.Notify.Period.InInstances

#    Visibility.Notify.Period.InBGArenas

#        Description: Time (in milliseconds) for visibility update period. Lower values may have

#                     performance impact.

#        Default:     1000 - (Visibility.Notify.Period.OnContinents)

#                     1000 - (Visibility.Notify.Period.InInstances)

#                     1000 - (Visibility.Notify.Period.InBGArenas)

Visibility.Notify.Period.OnContinents = 1000

Visibility.Notify.Period.InInstances  = 1000

Visibility.Notify.Period.InBGArenas   = 1000

#

###################################################################################################

###################################################################################################

# SERVER RATES

# 服务器设置

#    Rate.Health

#    Rate.Mana

#    Rate.Rage.Income

#    Rate.Rage.Loss

#    Rate.RunicPower.Income

#    Rate.RunicPower.Loss

#    Rate.Focus

#    Rate.Energy

#    Rate.Loyalty

#        Description: Multiplier to configure health, mana, incoming rage, loss of rage, focus

#                     energy and loyalty increase or decrease.

#        Default:     1 - (Rate.Health)

#                     1 - (Rate.Mana)

#                     1 - (Rate.Rage.Income)

#                     1 - (Rate.Rage.Loss)

#                     1 - (Rate.RunicPower.Income)

#                     1 - (Rate.RunicPower.Loss)

#                     1 - (Rate.Focus)

#                     1 - (Rate.Energy)

#                     1 - (Rate.Loyalty)

Rate.Health            = 1

Rate.Mana              = 1

Rate.Rage.Income       = 1

Rate.Rage.Loss         = 1

Rate.RunicPower.Income = 1

Rate.RunicPower.Loss   = 1

Rate.Focus             = 1

Rate.Energy            = 1

Rate.Loyalty           = 1

#

#    Rate.Skill.Discovery

#        Description: Multiplier for skill discovery.

#        Default:     1

Rate.Skill.Discovery = 1

#

#    Rate.Drop.Item.Poor

#    Rate.Drop.Item.Normal

#    Rate.Drop.Item.Uncommon

#    Rate.Drop.Item.Rare

#    Rate.Drop.Item.Epic

#    Rate.Drop.Item.Legendary

#    Rate.Drop.Item.Artifact

#    Rate.Drop.Item.Referenced

#    Rate.Drop.Money

#        Description: Drop rates for money and items based on quality.

#        Default:     1 - (Rate.Drop.Item.Poor)

#                     1 - (Rate.Drop.Item.Normal)

#                     1 - (Rate.Drop.Item.Uncommon)

#                     1 - (Rate.Drop.Item.Rare)

#                     1 - (Rate.Drop.Item.Epic)

#                     1 - (Rate.Drop.Item.Legendary)

#                     1 - (Rate.Drop.Item.Artifact)

#                     1 - (Rate.Drop.Item.Referenced)

#                     1 - (Rate.Drop.Money)

Rate.Drop.Item.Poor             = 1

Rate.Drop.Item.Normal           = 1

Rate.Drop.Item.Uncommon         = 1

Rate.Drop.Item.Rare             = 1

Rate.Drop.Item.Epic             = 1

Rate.Drop.Item.Legendary        = 1

Rate.Drop.Item.Artifact         = 1

Rate.Drop.Item.Referenced       = 1

Rate.Drop.Money                 = 1

#

#    Rate.Drop.Item.ReferencedAmount

#        Description: Multiplier for referenced loot amount.

#        Default:     1

Rate.Drop.Item.ReferencedAmount = 1

#

#    Rate.XP.Kill 杀怪经验值

#    Rate.XP.Quest 任务经验值

#    Rate.XP.Explore 探索经验值

#        Description: Experience rates.

#        Default:     1 - (Rate.XP.Kill, affects only kills outside of Battlegrounds)

#                     1 - (Rate.XP.Quest)

#                     1 - (Rate.XP.Explore)

Rate.XP.Kill    = 2

Rate.XP.Quest   = 2

Rate.XP.Explore = 2

#

#    Rate.XP.BattlegroundKill

#        Description: Experience rate for honorable kills in battlegrounds,

#                     it works when Battleground.GiveXPForKills = 1

#        Default:     1

Rate.XP.BattlegroundKill = 1

#

#    Rate.Quest.Money.Reward

#    Rate.Quest.Money.Max.Level.Reward

#        Description: Multiplier for money quest rewards. Can not be below 0.

#        Default:     1

Rate.Quest.Money.Reward = 1

Rate.Quest.Money.Max.Level.Reward = 1

#

#    Rate.RepairCost

#        Description: Repair cost rate.

#        Default:     1

Rate.RepairCost = 1

#

#    Rate.Rest.InGame

#    Rate.Rest.Offline.InTavernOrCity

#    Rate.Rest.Offline.InWilderness

#        Description: Resting points grow rates.

#        Default:     1 - (Rate.Rest.InGame)

#                     1 - (Rate.Rest.Offline.InTavernOrCity)

#                     1 - (Rate.Rest.Offline.InWilderness)

Rate.Rest.InGame                 = 1

Rate.Rest.Offline.InTavernOrCity = 1

Rate.Rest.Offline.InWilderness   = 1

#

#    Rate.Damage.Fall

#        Description: Damage after fall rate.

#        Default:     1

Rate.Damage.Fall = 1

#

#    Rate.Auction.Time

#    Rate.Auction.Deposit

#    Rate.Auction.Cut

#        Description: Auction rates (auction time, deposit get at auction start,

#                     auction cut from price at auction end).

#        Default:     1 - (Rate.Auction.Time)

#                     1 - (Rate.Auction.Deposit)

#                     1 - (Rate.Auction.Cut)

Rate.Auction.Time    = 1

Rate.Auction.Deposit = 1

Rate.Auction.Cut     = 1

#

#    Rate.Honor 荣誉

#        Description: Honor gain rate.

#        Default:     1

Rate.Honor = 1

#

#    Rate.ArenaPoints 竞技场点数

#        Description: Arena points gain rate.

#        Default:     1

Rate.ArenaPoints = 1

#

#    Rate.Talent 天赋点

#        Description: Talent point rate.

#        Default:     1

Rate.Talent = 1

#

#    Rate.Reputation.Gain 声望增加

#        Description: Reputation gain rate.

#        Default:     1

Rate.Reputation.Gain = 1

#

#    Rate.Reputation.LowLevel.Kill

#        Description: Reputation gain from killing low level (grey) creatures.

#        Default:     1

Rate.Reputation.LowLevel.Kill = 1

#

#    Rate.Reputation.LowLevel.Quest

#        Description: Reputation gain rate.

#        Default:     1

Rate.Reputation.LowLevel.Quest = 1

#

#    Rate.Reputation.RecruitAFriendBonus

#        Description: Reputation bonus rate for recruit-a-friend.

#        Default:     0.1

Rate.Reputation.RecruitAFriendBonus = 0.1

#

#    Rate.MoveSpeed

#        Description: Movement speed rate.

#        Default:     1

Rate.MoveSpeed = 1

#

#    Rate.InstanceResetTime

#        Description: Multiplier for the rate between global raid/heroic instance resets

#                     (dbc value). Higher value increases the time between resets,

#                     lower value lowers the time, you need clean instance_reset in

#                     characters db in order to let new values work.

#        Default:     1

Rate.InstanceResetTime = 1

#

#    SkillGain.Crafting

#    SkillGain.Defense

#    SkillGain.Gathering

#    SkillGain.Weapon

#        Description: Crafting/defense/gathering/weapon skills gain rate.

#        Default:     1 - (SkillGain.Crafting)

#                     1 - (SkillGain.Defense)

#                     1 - (SkillGain.Gathering)

#                     1 - (SkillGain.Weapon)

SkillGain.Crafting  = 1

SkillGain.Defense   = 1

SkillGain.Gathering = 1

SkillGain.Weapon    = 1

#

#    SkillChance.Orange

#    SkillChance.Yellow

#    SkillChance.Green

#    SkillChance.Grey

#        Description: Chance to increase skill based on recipe color.

#        Default:     100 - (SkillChance.Orange)

#                     75  - (SkillChance.Yellow)

#                     25  - (SkillChance.Green)

#                     0   - (SkillChance.Grey)

SkillChance.Orange = 100

SkillChance.Yellow = 75

SkillChance.Green  = 25

SkillChance.Grey   = 0

#

#    SkillChance.MiningSteps

#    SkillChance.SkinningSteps

#        Description: Skinning and Mining chance decreases with skill level.

#        Default:     0  - (Disabled)

#                     75 - (In 2 times each 75 skill points)

SkillChance.MiningSteps   = 0

SkillChance.SkinningSteps = 0

#

#    DurabilityLoss.InPvP

#        Description: Durability loss on death during PvP.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

DurabilityLoss.InPvP = 0

#

#    DurabilityLoss.OnDeath

#        Description: Durability loss percentage on death.

#        Default:     10

DurabilityLoss.OnDeath = 10

#

#    DurabilityLossChance.Damage

#        Description: Chance to lose durability on one equipped item from damage.

#        Default:     0.5 - (100/0.5 = 200, Each 200 damage one equipped item will use durability)

DurabilityLossChance.Damage = 0.5

#

#    DurabilityLossChance.Absorb

#        Description: Chance to lose durability on one equipped armor item when absorbing damage.

#        Default:     0.5 - (100/0.5 = 200, Each 200 absorbed damage one equipped item will lose

#                           durability)

DurabilityLossChance.Absorb = 0.5

#

#    DurabilityLossChance.Parry

#        Description: Chance to lose durability on main weapon when parrying attacks.

#        Default:     0.05 - (100/0.05 = 2000, Each 2000 parried damage the main weapon will lose

#                            durability)

DurabilityLossChance.Parry = 0.05

#

#    DurabilityLossChance.Block

#        Description: Chance to lose durability on shield when blocking attacks.

#        Default:     0.05 - (100/0.05 = 2000, Each 2000 blocked damage the shield will lose

#                            durability)

DurabilityLossChance.Block = 0.05

#

#    Death.SicknessLevel

#        Description: Starting level for resurrection sickness.

#        Example:     11 - (Level 1-10 characters will not be affected,

#                           Level 11-19 characters will be affected for 1 minute,

#                           Level 20-MaxPlayerLevel characters will be affected for 10 minutes)

#         Default:    11               - (Enabled, See Example)

#                     MaxPlayerLevel+1 - (Disabled)

#                     -10              - (Enabled, Level 1+ characters have 10 minute duration)

Death.SicknessLevel = 11

#

#    Death.CorpseReclaimDelay.PvP

#    Death.CorpseReclaimDelay.PvE

#        Description: Increase corpse reclaim delay at PvP/PvE deaths.

#        Default:     1 - (Enabled)

#                     0 - (Disabled)

Death.CorpseReclaimDelay.PvP = 1

Death.CorpseReclaimDelay.PvE = 0

#

#    Death.Bones.World

#    Death.Bones.BattlegroundOrArena

#        Description: Create bones instead of corpses at resurrection in normal zones, instances,

#                     battleground or arenas.

#        Default:     1 - (Enabled, Death.Bones.World)

#                     1 - (Enabled, Death.Bones.BattlegroundOrArena)

#                     0 - (Disabled)

Death.Bones.World               = 1

Death.Bones.BattlegroundOrArena = 1

#

#    Die.Command.Mode

#        Description: Do not trigger things like loot from .die command.

#        Default:     1 - (Enabled)

#                     0 - (Disabled)

Die.Command.Mode = 1

#

###################################################################################################

###################################################################################################

# STATS LIMITS

# 统计系统设置

#    Stats.Limits.Enable

#        Description: Enable or disable stats system.

#        Default:     0 - Disabled

Stats.Limits.Enable = 0

#

#    Stats.Limit.[STAT]

#        Description: Set percentage limit for dodge, parry, block and crit rating.

#        Default:     95.0 (95%)

Stats.Limits.Dodge = 95.0

Stats.Limits.Parry = 95.0

Stats.Limits.Block = 95.0

Stats.Limits.Crit  = 95.0

#

###################################################################################################

###################################################################################################

# AUTO BROADCAST

# 自动广播

#    AutoBroadcast.On

#        Description: Enable auto broadcast.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

AutoBroadcast.On = 0

#

#    AutoBroadcast.Center

#        Description: Auto broadcasting display method.

#        Default:     0 - (Announce)

#                     1 - (Notify)

#                     2 - (Both)

AutoBroadcast.Center = 0

#

#    AutoBroadcast.Timer

#        Description: Timer (in milliseconds) for auto broadcasts.

#        Default:     600000 - (10 minutes)

AutoBroadcast.Timer = 600000

#

###################################################################################################

###################################################################################################

# BATTLEGROUND CONFIG

# 战场配置

#    Battleground.CastDeserter

#        Description: Cast Deserter spell at players who leave battlegrounds in progress.

#        Default:     1 - (Enabled)

#                     0 - (Disabled)

Battleground.CastDeserter = 1

#

#    Battleground.QueueAnnouncer.Enable

#        Description: Announce battleground queue status to chat.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

Battleground.QueueAnnouncer.Enable = 0

#

#    Battleground.QueueAnnouncer.PlayerOnly

#        Description: Battleground queue announcement type.

#        Default:     0 - (System message, Anyone can see it)

#                     1 - (Private, Only queued players can see it)

Battleground.QueueAnnouncer.PlayerOnly = 0

#

#    Battleground.StoreStatistics.Enable

#        Description: Store Battleground scores in the database.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

Battleground.StoreStatistics.Enable = 0

#

#    Battleground.TrackDeserters.Enable

#        Description: Track deserters of Battlegrounds.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

Battleground.TrackDeserters.Enable = 0

#

#    Battleground.InvitationType

#        Description: Set Battleground invitation type.

#        Default:     0 - (Normal, Invite as much players to battlegrounds as queued,

#                          Don't bother with balance)

#                     1 - (Experimental, Don't allow to invite much more players

#                          of one faction)

#                     2 - (Experimental, Try to have even teams)

Battleground.InvitationType = 0

#

#    Battleground.PrematureFinishTimer

#        Description: Time (in milliseconds) before battleground will end prematurely if there are

#                     not enough players on one team. (Values defined in battleground template)

#        Default:     300000 - (Enabled, 5 minutes)

#                     0      - (Disabled, Not recommended)

Battleground.PrematureFinishTimer = 300000

#

#    Battleground.PremadeGroupWaitForMatch

#        Description: Time (in milliseconds) a pre-made group has to wait for matching group of the

#                     other faction.

#        Default:     1800000 - (Enabled, 30 minutes)

#                     0       - (Disabled, Not recommended)

Battleground.PremadeGroupWaitForMatch = 1800000

#

#    Battleground.GiveXPForKills

#        Description: Give experience for honorable kills in battlegrounds,

#                     the rate can be changed in the Rate.XP.BattlegroundKill setting.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

Battleground.GiveXPForKills = 0

#

#    Battleground.Random.ResetHour

#        Description: Hour of the day when the global instance resets occur.

#        Range:       0-23

#        Default:     6 - (06:00 AM)

Battleground.Random.ResetHour = 6

#

#     Battleground.RewardWinnerHonorFirst

#     Battleground.RewardWinnerArenaFirst

#     Battleground.RewardWinnerHonorLast

#     Battleground.RewardWinnerArenaLast

#     Battleground.RewardLoserHonorFirst

#     Battleground.RewardLoserHonorLast

#        Description: Random Battlegrounds / call to the arms rewards.

#        Default:     30 - Battleground.RewardWinnerHonorFirst

#                     25 - Battleground.RewardWinnerArenaFirst

#                     15 - Battleground.RewardWinnerHonorLast

#                     0  - Battleground.RewardWinnerArenaLast

#                     5  - Battleground.RewardLoserHonorFirst

#                     5  - Battleground.RewardLoserHonorLast

#

Battleground.RewardWinnerHonorFirst = 30

Battleground.RewardWinnerArenaFirst = 25

Battleground.RewardWinnerHonorLast  = 15

Battleground.RewardWinnerArenaLast  = 0

Battleground.RewardLoserHonorFirst  = 5

Battleground.RewardLoserHonorLast   = 5

#

#    Battleground.ReportAFK

#        Description: Number of reports needed to kick someone AFK from Battleground.

#        Range:       1-9

#        Default:     3

Battleground.ReportAFK = 3

#

###################################################################################################

###################################################################################################

# BATTLEFIELD CONFIG

# 战场设置?

#     Wintergrasp.Enable

#         Description: Enable the Wintergrasp battlefield.

#         Default:     0 - (Disabled)

#                      1 - (Enabled, Experimental as in incomplete, bugged and with crashes)

Wintergrasp.Enable = 0

#

#     Wintergrasp.PlayerMax

#         Description: Maximum number of players allowed in Wintergrasp.

#         Default:     100

Wintergrasp.PlayerMax = 100

#

#     Wintergrasp.PlayerMin

#         Description: Minimum number of players required for Wintergrasp.

#         Default:     0

Wintergrasp.PlayerMin = 0

#

#     Wintergrasp.PlayerMinLvl

#         Description: Required character level for the Wintergrasp battle.

#         Default:     77

Wintergrasp.PlayerMinLvl = 77

#

#     Wintergrasp.BattleTimer

#         Description: Time (in minutes) for the Wintergrasp battle to last.

#         Default:     30

Wintergrasp.BattleTimer = 30

#

#     Wintergrasp.NoBattleTimer

#         Description: Time (in minutes) between Wintergrasp battles.

#         Default:     150

Wintergrasp.NoBattleTimer = 150

#

#     Wintergrasp.CrashRestartTimer

#         Description: Time (in minutes) to delay the restart of Wintergrasp if the world server

#                      crashed during a running battle.

#         Default:     10

Wintergrasp.CrashRestartTimer = 10

#

###################################################################################################

###################################################################################################

# ARENA CONFIG

# 竞技场设置

#    Arena.MaxRatingDifference

#        Description: Maximum rating difference between two teams in rated matches.

#        Default:     150 - (Enabled)

#                     0   - (Disabled)

Arena.MaxRatingDifference = 150

#

#    Arena.RatingDiscardTimer

#        Description: Time (in milliseconds) after which rating differences are ignored when

#                     setting up matches.

#        Default:     600000 - (Enabled, 10 minutes)

#                     0      - (Disabled)

Arena.RatingDiscardTimer = 600000

#

#    Arena.RatedUpdateTimer

#        Description: Time (in milliseconds) between checks for matchups in rated arena.

#        Default:     5000 - (5 seconds)

Arena.RatedUpdateTimer = 5000

#

#    Arena.AutoDistributePoints

#        Description: Automatically distribute arena points.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

Arena.AutoDistributePoints = 0

#

#    Arena.AutoDistributeInterval

#        Description: Time (in days) how often arena points should be distributed if automatic

#                     distribution is enabled.

#        Default:     7 - (Weekly)

Arena.AutoDistributeInterval = 7

#

#    Arena.QueueAnnouncer.Enable

#        Description: Announce arena queue status to chat.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

Arena.QueueAnnouncer.Enable = 0

#

#    Arena.ArenaSeason.ID

#        Description: Current arena season id shown in clients.

#        Default:     8

Arena.ArenaSeason.ID = 8

#

#    Arena.ArenaSeason.InProgress

#        Description: State of current arena season.

#        Default:     1 - (Active)

#                     0 - (Finished)

Arena.ArenaSeason.InProgress = 1

#

#    Arena.ArenaStartRating

#        Description: Start rating for new arena teams.

#        Default:     0

Arena.ArenaStartRating = 0

#

#    Arena.ArenaStartPersonalRating

#        Description: Start personal rating when joining a team.

#        Default:     0

Arena.ArenaStartPersonalRating = 0

#

#    Arena.ArenaStartMatchmakerRating

#        Description: Start matchmaker rating for players.

#        Default:     1500

Arena.ArenaStartMatchmakerRating = 1500

#

#    Arena.ArenaWinRatingModifier1

#        Description: Modifier of rating addition when winner team rating is less than 1300

#                     be aware that from 1000 to 1300 it gradually decreases automatically down to the half of it

#                     (increasing this value will give more rating)

#        Default:     48

Arena.ArenaWinRatingModifier1 = 48

#

#    Arena.ArenaWinRatingModifier2

#        Description: Modifier of rating addition when winner team rating is equal or more than 1300

#                     (increasing this value will give more rating)

#        Default:     24

Arena.ArenaWinRatingModifier2 = 24

#

#    Arena.ArenaLoseRatingModifier

#        Description: Modifier of rating subtraction for loser team

#                     (increasing this value will subtract more rating)

#        Default:     24

Arena.ArenaLoseRatingModifier = 24

#

#    Arena.ArenaMatchmakerRatingModifier

#        Description: Modifier of matchmaker rating

#        Default:     24

Arena.ArenaMatchmakerRatingModifier = 24

#

#    ArenaLog.ExtendedInfo

#        Description: Include extended info to ArenaLogFile for each player after rated arena

#                     matches (guid, name, team, IP, healing/damage done, killing blows).

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

ArenaLog.ExtendedInfo = 0

#

###################################################################################################

###################################################################################################

# NETWORK CONFIG

# 网络设置

#    Network.Threads

#        Description: Number of threads for network.

#         Default:    1 - (Recommended 1 thread per 1000 connections)

Network.Threads = 1

#

#    Network.OutKBuff

#        Description: Amount of memory (in bytes) used for the output kernel buffer (see SO_SNDBUF

#                     socket option, TCP manual).

#        Default:     -1 - (Use system default setting)

Network.OutKBuff = -1

#

#    Network.OutUBuff

#        Description: Amount of memory (in bytes) reserved in the user space per connection for

#                     output buffering.

#         Default:    65536

Network.OutUBuff = 65536

#

#    Network.TcpNoDelay:

#        Description: TCP Nagle algorithm setting.

#         Default:    0 - (Enabled, Less traffic, More latency)

#                     1 - (Disabled, More traffic, Less latency, TCP_NO_DELAY)

Network.TcpNodelay = 1

#

###################################################################################################

###################################################################################################

# CONSOLE AND REMOTE ACCESS

# 控制台和远程访问

#    Console.Enable 控制台开关

#        Description: Enable console.

#        Default:     1 - (Enabled)

#                     0 - (Disabled)

Console.Enable = 1

#

#    Ra.Enable 远程访问开关

#        Description: Enable remote console (telnet).

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

Ra.Enable = 0

#

#    Ra.IP 远程访问IP

#        Description: Bind remote access to IP/hostname.

#        Default:     "0.0.0.0" - (Bind to all IPs on the system)

Ra.IP = "0.0.0.0"

#

#    Ra.Port 远程访问端口

#        Description: TCP port to reach the remote console.

#        Default:     3443

Ra.Port = 3443

#

#    Ra.MinLevel 远程访问最低安全等级

#        Description: Required security level to use the remote console.

#        Default:     3

Ra.MinLevel = 3

#

#    SOAP.Enable

#        Description: Enable soap service.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

SOAP.Enabled = 0

#

#    SOAP.IP

#        Description: Bind SOAP service to IP/hostname.

#        Default:     "xxx.xxx.xxx.xxx(你自己服务器IP地址)" - (Bind to localhost)

SOAP.IP = "xxx.xxx.xxx.xxx(你自己服务器IP地址)"

#

#    SOAP.Port

#        Description: TCP port to reach the SOAP service.

#        Default:     7878

SOAP.Port = 7878

#

###################################################################################################

###################################################################################################

# CHARACTER DELETE OPTIONS

# 角色命名删除选项

#    CharDelete.Method

#        Description: Character deletion behavior.

#        Default:     0 - (Completely remove character from the database)

#                     1 - (Unlink the character from account and free up the name, Appears as

#                         deleted ingame)

CharDelete.Method = 0

#

#    CharDelete.MinLevel

#        Description: Required level to use the unlinking method if enabled for non-heroic classes.

#        Default:     0  - (Same method for every level)

#                     1+ - (Only characters with the specified level will use the unlinking method)

CharDelete.MinLevel = 0

#

#    CharDelete.DeathKnight.MinLevel

#        Description: Required level to use the unlinking method if enabled for death knights.

#        Default:     0  - (Same method for every level)

#                     1+ - (Only characters with the specified level will use the unlinking method)

CharDelete.DeathKnight.MinLevel = 0

#

#    CharDelete.KeepDays

#        Description: Time (in days) before unlinked characters will be removed from the database.

#        Default:     30 - (Enabled)

#                     0  - (Disabled, Don't delete any characters)

CharDelete.KeepDays = 30

#

###################################################################################################

###################################################################################################

# CUSTOM SERVER OPTIONS

# 自定义服务器选项

#     AllowTrackBothResources

#        Description: Allows players to track herbs and minerals at the same time (if they have the skills)

#        Default:     0 - (Do not allow)

#                     1 - (Allow)

#

#        Note:        The following are client limitations and cannot be coded for:

#                     * The minimap tracking icon will display whichever skill is activated second.

#                     * The minimap tracking list will only show a check mark next to the last skill activated (sometimes this

#                       bugs out and doesn't switch the check mark. It has no effect on the actual tracking though).

#                     * The minimap dots are yellow for both resources.

AllowTrackBothResources = 0

#

#    PlayerStart.AllReputation

#        Description: Players will start with most of the high level reputations that are needed

#                     for items, mounts etc.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

PlayerStart.AllReputation = 0

#

#    PlayerStart.AllSpells

#        Description: If enabled, players will start with all their class spells (not talents).

#                     You must populate playercreateinfo_spell_custom table with the spells you

#                     want, or this will not work! The table has data for all classes / races up

#                     to WoTLK expansion.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

PlayerStart.AllSpells = 0

#

#    PlayerStart.MapsExplored

#        Description: Characters start with all maps explored.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

PlayerStart.MapsExplored = 0

#

#    HonorPointsAfterDuel

#        Description: Amount of honor points the duel winner will get after a duel.

#        Default:     0  - (Disabled)

#                     1+ - (Enabled)

HonorPointsAfterDuel = 0

#

#    ResetDuelCooldowns

#        Description: Reset all cooldowns before duel starts and restore them when duel ends.

#        Default:     0  - (Disabled)

#                     1  - (Enabled)

ResetDuelCooldowns = 0

#    ResetDuelHealthMana

#        Description: Reset health and mana before duel starts and restore them when duel ends.

#        Default:     0  - (Disabled)

#                     1  - (Enabled)

ResetDuelHealthMana = 0

#

#    AlwaysMaxWeaponSkill

#        Description: Players will automatically gain max weapon/defense skill when logging in,

#                     or leveling.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

AlwaysMaxWeaponSkill = 0

#

#    PvPToken.Enable

#        Description: Character will receive a token after defeating another character that yields

#                     honor.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

PvPToken.Enable = 0

#

#    PvPToken.MapAllowType

#        Description: Define where characters can receive tokens.

#        Default:     4 - (All maps)

#                     3 - (Battlegrounds)

#                     2 - (FFA areas only like Gurubashi arena)

#                     1 - (Battlegrounds and FFA areas)

PvPToken.MapAllowType = 4

#

#    PvPToken.ItemID

#        Description: Item characters will receive after defeating another character if PvP Token

#                     system is enabled.

#        Default:     29434 - (Badge of justice)

PvPToken.ItemID = 29434

#

#    PvPToken.ItemCount

#        Description: Number of tokens a character will receive.

#        Default:     1

PvPToken.ItemCount = 1

#

#    NoResetTalentsCost

#        Description: Resetting talents doesn't cost anything.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

NoResetTalentsCost = 0

#

#     Guild.AllowMultipleGuildMaster

#        Description: Allow more than one guild master. Additional Guild Masters must be set using

#                     the ".guild rank" command.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

Guild.AllowMultipleGuildMaster = 0

#

#     ShowKickInWorld

#        Description: Determines whether a message is broadcasted to the entire server when a

#                     player gets kicked.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

ShowKickInWorld = 0

#     ShowMuteInWorld

#        Description: Determines whether a message is broadcasted to the entire server when a

#                     player gets muted.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

ShowMuteInWorld = 0

#

#     ShowBanInWorld

#        Description: Determines whether a message is broadcasted to the entire server when a

#                     player gets banned.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

ShowBanInWorld = 0

#

#     RecordUpdateTimeDiffInterval

#        Description: Time (in milliseconds) update time diff is written to the log file.

#                     Update diff can be used as a performance indicator. Diff < 300: good

#                     performance. Diff > 600 bad performance, may be caused by high CPU usage.

#        Default:     60000 - (Enabled, 1 minute)

#                     0     - (Disabled)

RecordUpdateTimeDiffInterval = 60000

#

#     MinRecordUpdateTimeDiff

#        Description: Only record update time diff which is greater than this value.

#        Default:     100

MinRecordUpdateTimeDiff = 100

#

#     PlayerStart.String

#        Description: String to be displayed at first login of newly created characters.

#         Default:    "" - (Disabled)

PlayerStart.String = ""

#

#     LevelReq.Trade

#        Description: Level requirement for characters to be able to trade.

#        Default:     1

LevelReq.Trade = 1

#

#     LevelReq.Ticket

#        Description: Level requirement for characters to be able to write tickets.

#        Default:     1

LevelReq.Ticket = 1

#

#     LevelReq.Auction

#        Description: Level requirement for characters to be able to use the auction house.

#        Default:     1

LevelReq.Auction = 1

#

#     LevelReq.Mail

#        Description: Level requirement for characters to be able to send and receive mails.

#        Default:     1

LevelReq.Mail = 1

#

#     PlayerDump.DisallowPaths

#        Description: Disallow using paths in PlayerDump output files

#        Default:     1

PlayerDump.DisallowPaths = 1

#

#     PlayerDump.DisallowOverwrite

#        Description: Disallow overwriting existing files with PlayerDump

#        Default:     1

PlayerDump.DisallowOverwrite = 1

#

#     UI.ShowQuestLevelsInDialogs

#        Description: Show quest levels next to quest titles in UI dialogs

#        Example:     [13] Westfall Stew

#        Default:     0  - (Do not show)

UI.ShowQuestLevelsInDialogs = 0

#

#     Calculate.Creature.Zone.Area.Data

#        Description: Calculate at loading creature zoneId / areaId and save in creature table (WARNING: SLOW WORLD SERVER STARTUP)

#        Default:     0  - (Do not show)

Calculate.Creature.Zone.Area.Data = 0

#

#     Calculate.Gameoject.Zone.Area.Data

#        Description: Calculate at loading gameobject zoneId / areaId and save in gameobject table (WARNING: SLOW WORLD SERVER STARTUP)

#        Default:     0  - (Do not show)

Calculate.Gameoject.Zone.Area.Data = 0

#

#     NoGrayAggro

#        Description: Gray mobs will not aggro players above/below some levels

#                     NoGrayAggro.Above: If player is at this level or above, gray mobs will not attack

#                     NoGrayAggro.Below: If player is at this level or below, gray mobs will not attack

#        Example:     You can for example make players free from gray until they reach level 30.

#                     Then gray will start to attack them, until they reach max level (80 for example):

#                     NoGrayAggro.Above = 80

#                     NoGrayAggro.Below = 29

#        Default: 0 - (Blizzlike)

#

NoGrayAggro.Above = 0

NoGrayAggro.Below = 0

#

#    PreventRenameCharacterOnCustomization

#        Description: If option is set to 1, player can not rename the character in character customization.

#                     Applies to all character customization commands.

#        Default:     0 - (Disabled, character can be renamed in Character Customization)

#                     1 - (Enabled, character can not be renamed in Character Customization)

#

PreventRenameCharacterOnCustomization = 0

#

###################################################################################################

###################################################################################################

# AUCTION HOUSE BOT SETTINGS

# 拍卖行设置

#    AuctionHouseBot.Account

#       Description: Account ID for AHBot characters. If non-zero, all auctions and bids associated

#                    with the AHBot will randomly be assigned one of this account's characters.

#       Default:     0

#

AuctionHouseBot.Account = 0

#

#    AuctionHouseBot.Update.Interval

#       Description: Interval in seconds for AHBot to get updated

#       Default:     20

#

AuctionHouseBot.Update.Interval = 20

#

#    AuctionHouseBot.Seller.Enabled

#       Description: General enable or disable AuctionHouseBot Seller functionality

#       Default:     0 - (Disabled)

#                    1 - (Enabled)

AuctionHouseBot.Seller.Enabled = 0

#

#    AuctionHouseBot.Alliance.Items.Amount.Ratio

#       Description: Enable/Disable (disabled if 0) the part of AHBot that puts items up for auction on Alliance AH

#       Default:     100 - (Enabled with 100% of items specified in AuctionHouse.Items.Amount.color section)

AuctionHouseBot.Alliance.Items.Amount.Ratio = 100

#

#    AuctionHouseBot.Horde.Items.Amount.Ratio

#        Enable/Disable (disabled if 0) the part of AHBot that puts items up for auction on Horde AH

#       Default: 100 (Enabled with 100% of items specified in AuctionHouse.Items.Amount.color section)

AuctionHouseBot.Horde.Items.Amount.Ratio = 100

#

#    AuctionHouseBot.Neutral.Items.Amount.Ratio

#       Description: Enable/Disable (disabled if 0) the part of AHBot that puts items up for auction on Neutral AH

#       Default:     100 - (Enabled with 100% of items specified in AuctionHouse.Items.Amount.color section)

AuctionHouseBot.Neutral.Items.Amount.Ratio = 100

#

#    AuctionHouseBot.MinTime

#       Description: Minimum time for the new auction in hours

#       Default: 1 - (Hour)

AuctionHouseBot.MinTime = 1

#

#    AuctionHouseBot.MaxTime

#       Description: Maximum time for the new auction in hours

#       Default:     72 - (Hours)

AuctionHouseBot.MaxTime = 72

#

#    AuctionHouseBot.Class.CLASS.Allow.Zero = 0

#       Description: Include items without a sell or buy price.

#       Default:     0 - (Disabled)

#                    1 - (Enabled)

AuctionHouseBot.Class.Consumable.Allow.Zero = 0

AuctionHouseBot.Class.Container.Allow.Zero = 0

AuctionHouseBot.Class.Weapon.Allow.Zero = 0

AuctionHouseBot.Class.Gem.Allow.Zero = 0

AuctionHouseBot.Class.Armor.Allow.Zero = 0

AuctionHouseBot.Class.Reagent.Allow.Zero = 0

AuctionHouseBot.Class.Projectile.Allow.Zero = 0

AuctionHouseBot.Class.TradeGood.Allow.Zero = 0

AuctionHouseBot.Class.Recipe.Allow.Zero = 0

AuctionHouseBot.Class.Quiver.Allow.Zero = 0

AuctionHouseBot.Class.Quest.Allow.Zero = 0

AuctionHouseBot.Class.Key.Allow.Zero = 0

AuctionHouseBot.Class.Misc.Allow.Zero = 0

AuctionHouseBot.Class.Glyph.Allow.Zero = 0

#

#    AuctionHouseBot.Items.Vendor

#       Description: Include items that can be bought from vendors.

#       Default:     0 - (Disabled)

#                    1 - (Enabled)

AuctionHouseBot.Items.Vendor = 0

#

#    AuctionHouseBot.Items.Loot

#       Description: Include items that can be looted or fished for.

#       Default:     1 - (Enabled)

#                    0 - (Disabled)

AuctionHouseBot.Items.Loot = 1

#

#    AuctionHouseBot.Items.Misc

#       Description: Include misc. items.

#       Default:     0 - (Disabled)

#                    1 - (Enabled)

AuctionHouseBot.Items.Misc = 0

#

#    AuctionHouseBot.Bind.*

#       Description: Indicates which bonding types to allow the bot to put up for auction

#                       No     - Items that don't bind            Default 1 (Allowed)

#                       Pickup - Items that bind on pickup        Default 0 (Not Allowed)

#                       Equip  - Items that bind on equip         Default 1 (Allowed)

#                       Use    - Items that bind on use           Default 1 (Allowed)

#                       Quest  - Quest Items                      Default 0 (Not Allowed)

#       Values:      0 - (Disabled)

#                    1 - (Enabled)

AuctionHouseBot.Bind.No = 1

AuctionHouseBot.Bind.Pickup = 0

AuctionHouseBot.Bind.Equip = 1

AuctionHouseBot.Bind.Use = 1

AuctionHouseBot.Bind.Quest = 0

#

#    AuctionHouseBot.LockBox.Enabled

#       Description: Enable or not lockbox in auctionhouse

#       Default      0 - (Disabled)

#                    1 - (Enabled)

AuctionHouseBot.LockBox.Enabled = 0

#

#    AuctionHouseBot.ItemsPerCycle.Boost

#       Description: This value is used to fill AH faster than normal when there is more than this value on missed items (not auctioned items).

#                    Usually this value is only used once on server start with empty auction table.

#       Default:     1000

AuctionHouseBot.ItemsPerCycle.Boost = 1000

#

#    AuctionHouseBot.ItemsPerCycle.Normal

#       Description: This value is used to fill AH for sold and expired items. A high value will be more resource intensive

#                    Usually this value is used always when auction table is already initialised.

#       Default:     20

AuctionHouseBot.ItemsPerCycle.Normal = 20

#

#    AuctionHouseBot.BuyPrice.Seller

#       Description: Should the Seller use BuyPrice or SellPrice to determine Bid Prices

#       Default:     1 - (use SellPrice)

#                    0 - (use BuyPrice)

AuctionHouseBot.BuyPrice.Seller = 1

#

#    AuctionHouseBot.BidPrice.*

#       Description: These values determine the range that the Bid Price will fall into, as a percentage of the Buy Price

#       Default:     0.6 - (Min)

#                    0.9 - (Max)

AuctionHouseBot.BidPrice.Min = 0.6

AuctionHouseBot.BidPrice.Max = 0.9

#

#    AuctionHouseBot.Alliance.Price.Ratio

#       Description: Percentage by which the price of items selled on Alliance Auction House is incremented / decreased

#       Default:     100 - (Not modify)

AuctionHouseBot.Alliance.Price.Ratio = 100

#

#    AuctionHouseBot.Horde.Price.Ratio

#       Description: Percentage by which the price of items selled on Horde Auction House is incremented / decreased

#       Default:     100 - (Not modify)

AuctionHouseBot.Horde.Price.Ratio = 100

#

#    AuctionHouseBot.Neutral.Price.Ratio

#       Description: Percentage by which the price of items selled on Neutral Auction House is incremented / decreased

#       Default:     100 - (Not modify)

AuctionHouseBot.Neutral.Price.Ratio = 100

#

#    AuctionHouseBot.Items.QUALITY.Price.Ratio

#       Description: Percentage by which the price of items sold of each quality is incremented / decreased (for all houses)

#       Default:     100 - (No change)

AuctionHouseBot.Items.Gray.Price.Ratio = 100

AuctionHouseBot.Items.White.Price.Ratio = 100

AuctionHouseBot.Items.Green.Price.Ratio = 100

AuctionHouseBot.Items.Blue.Price.Ratio = 100

AuctionHouseBot.Items.Purple.Price.Ratio = 100

AuctionHouseBot.Items.Orange.Price.Ratio = 100

AuctionHouseBot.Items.Yellow.Price.Ratio = 100

#

#    AuctionHouseBot.Class.CLASS.Price.Ratio

#       Description: Percentage by which the price of items sold of each class is incremented / decreased (for all houses)

#       Default:   100 - (No change)

AuctionHouseBot.Class.Consumable.Price.Ratio = 100

AuctionHouseBot.Class.Container.Price.Ratio = 100

AuctionHouseBot.Class.Weapon.Price.Ratio = 100

AuctionHouseBot.Class.Gem.Price.Ratio = 100

AuctionHouseBot.Class.Armor.Price.Ratio = 100

AuctionHouseBot.Class.Reagent.Price.Ratio = 100

AuctionHouseBot.Class.Projectile.Price.Ratio = 100

AuctionHouseBot.Class.TradeGood.Price.Ratio = 100

AuctionHouseBot.Class.Generic.Price.Ratio = 100

AuctionHouseBot.Class.Recipe.Price.Ratio = 100

AuctionHouseBot.Class.Quiver.Price.Ratio = 100

AuctionHouseBot.Class.Quest.Price.Ratio = 100

AuctionHouseBot.Class.Key.Price.Ratio = 100

AuctionHouseBot.Class.Misc.Price.Ratio = 100

AuctionHouseBot.Class.Glyph.Price.Ratio = 100

#

#    AuctionHouseBot.Items.ItemLevel.*

#       Description: Prevent seller from listing items below/above this item level

#       Default:     0 - (Disabled)

AuctionHouseBot.Items.ItemLevel.Min = 0

AuctionHouseBot.Items.ItemLevel.Max = 0

#

#    AuctionHouseBot.Items.ReqLevel.*

#       Description: Prevent seller from listing items below/above this required level

#       Default:     0 - (Disabled)

AuctionHouseBot.Items.ReqLevel.Min = 0

AuctionHouseBot.Items.ReqLevel.Max = 0

#

#    AuctionHouseBot.Items.ReqSkill.*

#       Description: Prevent seller from listing items below/above this skill level

#       Default:     0 - (Disabled)

#                    1 - (Enabled)

AuctionHouseBot.Items.ReqSkill.Min = 0

AuctionHouseBot.Items.ReqSkill.Max = 0

#

#    AuctionHouseBot.Items.Amount.*

#       Description: Define here for every item qualities how many items you want to be shown in Auction House

#                    This value will be adjusted by AuctionHouseBot.FACTION.Items.Amount.Ratio to define the exact amount of

#                    items that will finally be shown on Auction House

#       Default:     0, 2000, 2500, 1500, 1000, 0, 0 (Gray, white, green, blue, purple, orange, yellow)

AuctionHouseBot.Items.Amount.Gray = 0

AuctionHouseBot.Items.Amount.White = 2000

AuctionHouseBot.Items.Amount.Green = 2500

AuctionHouseBot.Items.Amount.Blue = 1500

AuctionHouseBot.Items.Amount.Purple = 1000

AuctionHouseBot.Items.Amount.Orange = 0

AuctionHouseBot.Items.Amount.Yellow = 0

#

#    AuctionHouseBot.Class.*

#       Description: Here you can set the class of items you prefer to be show on AH

#                    These value are sorted by preference, from 0 (disabled) to 10 (max. preference)

#       Default:     Consumable: 6

#                    Container: 4

#                    Weapon: 8

#                    Gem: 3

#                    Armor: 8

#                    Reagent: 1

#                    Projectile: 2

#                    TradeGood: 10

#                    Generic: 1

#                    Recipe: 6

#                    Quiver: 1

#                    Quest: 1

#                    Key: 1

#                    Misc: 5

#                    Glyph: 3

AuctionHouseBot.Class.Consumable = 6

AuctionHouseBot.Class.Container = 4

AuctionHouseBot.Class.Weapon = 8

AuctionHouseBot.Class.Gem = 3

AuctionHouseBot.Class.Armor = 8

AuctionHouseBot.Class.Reagent = 1

AuctionHouseBot.Class.Projectile = 2

AuctionHouseBot.Class.TradeGood = 10

AuctionHouseBot.Class.Generic = 1

AuctionHouseBot.Class.Recipe = 6

AuctionHouseBot.Class.Quiver = 1

AuctionHouseBot.Class.Quest = 1

AuctionHouseBot.Class.Key = 1

AuctionHouseBot.Class.Misc = 5

AuctionHouseBot.Class.Glyph = 3

#

###################################################################################################

###################################################################################################

# AUCTION HOUSE BOT ITEM FINE TUNING

#

#    The following are usefull for limiting what character levels can

#    benefit from the auction house

#

#    AuctionHouseBot.Class.Misc.Mount.ReqLevel.*

#       Description: Prevent seller from listing mounts below/above this required level

#       Default:     0

AuctionHouseBot.Class.Misc.Mount.ReqLevel.Min = 0

AuctionHouseBot.Class.Misc.Mount.ReqLevel.Max = 0

#

#    AuctionHouseBot.Class.Misc.Mount.ReqSkill.*

#       Description: Prevent seller from listing mounts below/above this skill level

#       Default:     0

AuctionHouseBot.Class.Misc.Mount.ReqSkill.Min = 0

AuctionHouseBot.Class.Misc.Mount.ReqSkill.Max = 0

#

#    AuctionHouseBot.Class.Glyph.ReqLevel.*

#       Description: Prevent seller from listing glyphs below/above this required level

#       Default:     0

AuctionHouseBot.Class.Glyph.ReqLevel.Min = 0

AuctionHouseBot.Class.Glyph.ReqLevel.Max = 0

#

#    AuctionHouseBot.Class.Glyph.ItemLevel.*

#       Description: Prevent seller from listing glyphs below/above this item level

#       Default:     0

AuctionHouseBot.Class.Glyph.ItemLevel.Min = 0

AuctionHouseBot.Class.Glyph.ItemLevel.Max = 0

#

#    AuctionHouseBot.Class.TradeGood.ItemLevel.*

#       Description: Prevent seller from listing trade good items below/above this item level

#       Default:     0

AuctionHouseBot.Class.TradeGood.ItemLevel.Min = 0

AuctionHouseBot.Class.TradeGood.ItemLevel.Max = 0

#

#    AuctionHouseBot.Class.Container.ItemLevel.*

#       Description: Prevent seller from listing contianers below/above this item level

#       Default:     0

AuctionHouseBot.Class.Container.ItemLevel.Min = 0

AuctionHouseBot.Class.Container.ItemLevel.Max = 0

#

#    AuctionHouseBot.forceIncludeItems

#       Description: Include these items and ignore ALL filters

#                    List of ids with delimiter ','

#       Default:     ""

AuctionHouseBot.forceIncludeItems = ""

#

#    AuctionHouseBot.forceExcludeItems

#       Description: Exclude these items even if they would pass the filters

#                    List of ids with delimiter ','

#       Example:     "21878,27774,27811,28117,28122,43949" (this removes old items)

#       Default:     ""

#

AuctionHouseBot.forceExcludeItems = "6343,6345,6376"

#

#    AuctionHouseBot.Class.RandomStackRatio.*

#       Description: Used to determine how often a stack of the class will be single or randomly-size stacked when posted

#                    Value needs to be between 0 and 100, no decimal.  Anything higher than 100 will be treated as 100

#       Examples:    100 = stacks will always be random in size

#                    50 = half the time the stacks are random, the other half being single stack

#                    0 = stacks will always single size

#       Default:     Consumable: 20 (20% random stack size, 80% single stack size)

#                    Container: 0 (100% single stack size)

#                    Weapon: 0 (100% single stack size)

#                    Gem: 20 (20% random stack size, 80% single stack size)

#                    Armor: 0 (100% single stack size)

#                    Reagent: 100 (100% random stack size)

#                    Projectile: 100 (100% random stack size)

#                    TradeGood: 50 (50% random stack size, 50% single stack size)

#                    Generic: 100 (100% random stack size)

#                    Recipe: 0 (100% single stack size)

#                    Quiver: 0 (100% single stack size)

#                    Quest: 100 (100% random stack size)

#                    Key: 100 (100% random stack size)

#                    Misc: 100 (100% random stack size)

#                    Glyph: 0 (100% single stack size)

#

AuctionHouseBot.Class.RandomStackRatio.Consumable = 20

AuctionHouseBot.Class.RandomStackRatio.Container = 0

AuctionHouseBot.Class.RandomStackRatio.Weapon = 0

AuctionHouseBot.Class.RandomStackRatio.Gem = 20

AuctionHouseBot.Class.RandomStackRatio.Armor = 0

AuctionHouseBot.Class.RandomStackRatio.Reagent = 100

AuctionHouseBot.Class.RandomStackRatio.Projectile = 100

AuctionHouseBot.Class.RandomStackRatio.TradeGood = 50

AuctionHouseBot.Class.RandomStackRatio.Generic = 100

AuctionHouseBot.Class.RandomStackRatio.Recipe = 0

AuctionHouseBot.Class.RandomStackRatio.Quiver = 0

AuctionHouseBot.Class.RandomStackRatio.Quest = 100

AuctionHouseBot.Class.RandomStackRatio.Key = 100

AuctionHouseBot.Class.RandomStackRatio.Misc = 100

AuctionHouseBot.Class.RandomStackRatio.Glyph = 0

#

###################################################################################################

###################################################################################################

# AUCTION HOUSE BOT BUYER CONFIG

#

#    AuctionHouseBot.Buyer.Enabled

#       Description: General enable or disable AuctionHouseBot Buyer functionality

#       Default:     0 - (Disabled)

#                    1 - (Enabled)

AuctionHouseBot.Buyer.Enabled = 0

#

#    AuctionHouseBot.Buyer.FACTION.Enabled

#       Description: Enable or disable buyer independently by faction

#       Default:     0 - (Disabled)

#                    1 - (Enabled)

AuctionHouseBot.Buyer.Alliance.Enabled = 0

AuctionHouseBot.Buyer.Horde.Enabled = 0

AuctionHouseBot.Buyer.Neutral.Enabled = 0

#    AuctionHouseBot.Buyer.ChanceFactor

#       Description: k value in the formula used for the chance to buy an item "100^(1 + (1 - (AuctionBid / ItemPrice)) / k)"

#                    It must be a decimal number in the range of (0, +infinity). The higher the number the higher chance to buy overpriced auctions

#       Default:     2

AuctionHouseBot.Buyer.ChanceFactor = 2

#

#    AuctionHouseBot.Buyer.Baseprice.QUALITY

#       Description: Base sellprices in copper for non priced items for each quality.

#                    The default values are based on average item prices of each quality.

#       Defaults:    Gray   3504

#                    White  5429

#                    Green  21752

#                    Blue   36463

#                    Purple 87124

#                    Orange 214347

#                    Yellow 407406

AuctionHouseBot.Buyer.Baseprice.Gray = 3504

AuctionHouseBot.Buyer.Baseprice.White = 5429

AuctionHouseBot.Buyer.Baseprice.Green = 21752

AuctionHouseBot.Buyer.Baseprice.Blue = 36463

AuctionHouseBot.Buyer.Baseprice.Purple = 87124

AuctionHouseBot.Buyer.Baseprice.Orange = 214347

AuctionHouseBot.Buyer.Baseprice.Yellow = 407406

#

#    AuctionHouseBot.Buyer.ChanceMultiplier.QUALITY

#       Description: Multipliers for the buy/bid chances for each quality. 100 means the chance is 100% of the original,

#                    1 would mean 1 % of the original and 200 would mean 200% of the original chance.

#       Defaults:    Gray   100

#                    White  100

#                    Green  100

#                    Blue   100

#                    Purple 100

#                    Orange 100

#                    Yellow 100

AuctionHouseBot.Buyer.ChanceMultiplier.Gray = 100

AuctionHouseBot.Buyer.ChanceMultiplier.White = 100

AuctionHouseBot.Buyer.ChanceMultiplier.Green = 100

AuctionHouseBot.Buyer.ChanceMultiplier.Blue = 100

AuctionHouseBot.Buyer.ChanceMultiplier.Purple = 100

AuctionHouseBot.Buyer.ChanceMultiplier.Orange = 100

AuctionHouseBot.Buyer.ChanceMultiplier.Yellow = 100

#

#    AuctionHouseBot.Buyer.Recheck.Interval

#       Description: This specifies the time interval (in minutes) between two evaluations of the same sold item.

#                    The smaller this value is, the more chances you give for an item to be bought by ahbot.

#       Default:     20 (20min.)

AuctionHouseBot.Buyer.Recheck.Interval = 20

#

###################################################################################################

###################################################################################################

#  ELUNA SETTINGS

#  lua引擎设置,lua支持

#   Eluna.Enabled

#       Description: Enable or disable Eluna LuaEngine

#       Default:    true  - (enabled)

#                   false - (disabled)

#

#   Eluna.TraceBack

#       Description: Sets whether to use debug.traceback function on a lua error or not.

#                    Notice that you can redefine the function.

#       Default:    false - (use default error output)

#                   true  - (use debug.traceback function)

#

#   Eluna.ScriptPath

#       Description: Sets the location of the script folder to load scripts from

#                    The path can be relative or absolute.

#       Default:    "lua_scripts"

#

Eluna.Enabled = true

Eluna.TraceBack = false

Eluna.ScriptPath = "lua_scripts"

#

###################################################################################################

###################################################################################################

# LOGGING SYSTEM SETTINGS

# 日志信息系统设置

#  Appender config values: Given a appender "name"

#    Appender.name

#        Description: Defines 'where to log'.

#        Format:      Type,LogLevel,Flags,optional1,optional2,optional3

#

#                     Type

#                         0 - (None)

#                         1 - (Console)

#                         2 - (File)

#                         3 - (DB)

#

#                     LogLevel

#                         0 - (Disabled)

#                         1 - (Trace)

#                         2 - (Debug)

#                         3 - (Info)

#                         4 - (Warn)

#                         5 - (Error)

#                         6 - (Fatal)

#

#                     Flags:

#                         0 - None

#                         1 - Prefix Timestamp to the text

#                         2 - Prefix Log Level to the text

#                         4 - Prefix Log Filter type to the text

#                         8 - Append timestamp to the log file name. Format: YYYY-MM-DD_HH-MM-SS

#                             (Only used with Type = 2)

#                        16 - Make a backup of existing file before overwrite

#                             (Only used with Mode = w)

#

#                     Colors (read as optional1 if Type = Console)

#                         Format: "fatal error warn info debug trace"

#                         0 - BLACK

#                         1 - RED

#                         2 - GREEN

#                         3 - BROWN

#                         4 - BLUE

#                         5 - MAGENTA

#                         6 - CYAN

#                         7 - GREY

#                         8 - YELLOW

#                         9 - LRED

#                        10 - LGREEN

#                        11 - LBLUE

#                        12 - LMAGENTA

#                        13 - LCYAN

#                        14 - WHITE

#                         Example: "13 11 9 5 3 1"

#

#                     File: Name of the file (read as optional1 if Type = File)

#                         Allows to use one "%s" to create dynamic files

#

#                     Mode: Mode to open the file (read as optional2 if Type = File)

#                          a - (Append)

#                          w - (Overwrite)

#

#                     MaxFileSize: Maximum file size of the log file before creating a new log file

#                     (read as optional3 if Type = File)

#                         Size is measured in bytes expressed in a 64-bit unsigned integer.

#                         Maximum value is 4294967295 (4 gb). Leave blank for no limit.

#                         NOTE: Does not work with dynamic filenames.

#                         Example:  536870912 (512 mb)

#

Appender.Console=1,3,0

Appender.Server=2,2,0,Server.log,w

Appender.GM=2,2,15,gm/gm_%s.log

Appender.DBErrors=2,2,0,DBErrors.log

Appender.Eluna=2,5,3,Eluna.log,a

#  Logger config values: Given a logger "name"

#    Logger.name

#        Description: Defines 'What to log'

#        Format:      LogLevel,AppenderList

#

#                     LogLevel

#                         0 - (Disabled)

#                         1 - (Trace)

#                         2 - (Debug)

#                         3 - (Info)

#                         4 - (Warn)

#                         5 - (Error)

#                         6 - (Fatal)

#

#                     AppenderList: List of appenders linked to logger

#                     (Using spaces as separator).

#

Logger.root=5,Console Server

Logger.server=3,Console Server

Logger.commands.gm=3,Console GM

Logger.scripts.hotswap=3,Console Server

Logger.sql.sql=5,Console DBErrors

Logger.sql.updates=3,Console Server

Logger.mmaps=3,Server

Logger.eluna=1,Console Eluna

#Logger.achievement=3,Console Server

#Logger.addon=3,Console Server

#Logger.ahbot=3,Console Server

#Logger.auctionHouse=3,Console Server

#Logger.bg.arena=3,Console Server

#Logger.bg.battlefield=3,Console Server

#Logger.bg.battleground=3,Console Server

#Logger.bg.reportpvpafk=3,Console Server

#Logger.chat.log=3,Console Server

#Logger.calendar=3,Console Server

#Logger.chat.system=3,Console Server

#Logger.cheat=3,Console Server

#Logger.commands.ra=3,Console Server

#Logger.condition=3,Console Server

#Logger.entities.pet=3,Console Server

#Logger.entities.player.character=3,Console Server

#Logger.entities.player.dump=3,Console Server

#Logger.entities.player=3,Console Server

#Logger.entities.player.items=3,Console Server

#Logger.entities.player.loading=3,Console Server

#Logger.entities.player.skills=3,Console Server

#Logger.entities.transport=3,Console Server

#Logger.entities.unit=3,Console Server

#Logger.entities.vehicle=3,Console Server

#Logger.gameevent=3,Console Server

#Logger.guild=3,Console Server

#Logger.lfg=3,Console Server

#Logger.loot=3,Console Server

#Logger.maps.script=3,Console Server

#Logger.maps=3,Console Server

#Logger.misc=3,Console Server

#Logger.network=3,Console Server

#Logger.network.opcode=3,Console Server

#Logger.network.soap=3,Console Server

#Logger.outdoorpvp=3,Console Server

#Logger.pool=3,Console Server

#Logger.rbac=3,Console Server

#Logger.scripts=3,Console Server

#Logger.scripts.ai=3,Console Server

#Logger.server.authserver=3,Console Server

#Logger.spells=3,Console Server

#Logger.spells.periodic=3,Console Server

#Logger.sql.dev=3,Console Server

#Logger.sql.driver=3,Console Server

#Logger.warden=3,Console Server

#

#    Log.Async.Enable

#        Description: Enables asyncronous message logging.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

Log.Async.Enable = 0

#

#    Allow.IP.Based.Action.Logging

#        Description: Logs actions, e.g. account login and logout to name a few, based on IP of

#                     current session.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

Allow.IP.Based.Action.Logging = 0

#

###################################################################################################

###################################################################################################

# PACKET SPOOF PROTECTION SETTINGS

# 数据包欺骗保护设置

# These settings determine which action to take when harmful packet spoofing is detected.

#

#    PacketSpoof.Policy

#        Description: Determines the course of action when packet spoofing is detected.

#        Default:     1 - (Log + kick)

#                     0 - (Log only 'network')

#                     2 - (Log + kick + ban)

PacketSpoof.Policy = 1

#

#    PacketSpoof.BanMode

#        Description: If PacketSpoof.Policy equals 2, this will determine the ban mode.

#        Note:        Banning by character not supported for logical reasons.

#        Default:     0 - Ban Account

#                     2 - Ban IP

#

PacketSpoof.BanMode = 0

#

#    PacketSpoof.BanDuration

#        Description: Duration of the ban in seconds. Only valid if PacketSpoof.Policy is set to 2.

#                     Set to 0 for permanent ban.

#        Default:     86400 seconds (1 day)

#

PacketSpoof.BanDuration = 86400

#

###################################################################################################

###################################################################################################

# METRIC SETTINGS

#

# These settings control the statistics sent to the metric database (currently InfluxDB)

#

#    Metric.Enable

#        Description: Enables statistics sent to the metric database.

#        Default:     0 - (Disabled)

#                     1 - (Enabled)

Metric.Enable = 0

#    数据间隔周期

#    Metric.Interval

#        Description: Interval between every batch of data sent in seconds

#        Default:     10 seconds

#

Metric.Interval = 10

#    服务器连接信息

#    Metric.ConnectionInfo

#        Description: Connection settings for metric database (currently InfluxDB).

#        Example:     "hostname;port;database"

#        Default:     "xxx.xxx.xxx.xxx(你自己服务器IP地址);8086;worldserver"

Metric.ConnectionInfo = "xxx.xxx.xxx.xxx(你自己服务器IP地址);8086;worldserver"

#     服务器信息获取周期

#    Metric.OverallStatusInterval

#        Description: Interval between every gathering of overall worldserver status data in seconds

#        Default:     1 second

#

Metric.OverallStatusInterval = 1

#

###################################################################################################

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