设计模式—面向对象设计原则

一. 开闭原则

  • 概念
    对扩展开放,对修改关闭,增加功能是通过增加代码来实现,而不是去修改源代码
  • 例子
    设计一个计算器类
class Caculator{
    
    
public:
    Caculator(int a, int b, string operator){
    
    
        this->m_a = a;
        this->m_b = b;
        this->m_operator = operator;
    }

    int GetResult(){
    
    
        if(m_operator.compare("+") == 0){
    
    
            return m_a + m_b;
        }
        else if(m_operator.compare("-") == 0){
    
    
            return m_a - m_b;
        }
        else if(m_operator.compare("*") == 0){
    
    
            return m_a * m_b;
        }
    }
private:
    int m_a;
    int m_b;
    string m_operator;
    int m_res;
}
  • 问题
    如果增加取模的运算需要修改 getResult 成员方法,如果增加新功能的情况下要修改源代码,那么就会有修改出错的可能性。我们应该在增加新的功能时候,不能影响其他已经完成的功能。这就是对修改关闭,对扩展开放,叫做幵闭原则
//写一个抽象类
class AbstractCaculator {
    
    
public:
	virtual int getResult() = 0;
	virtual void setOperatorNumber(int a, int b) = 0;
};

//加法计算器
class PlusCalcultor :public AbstractCaculator {
    
    
public:
	virtual void setOperatorNumber(int a,int b) {
    
    
		this->mA = a;
		this->mB = b;
	}
	virtual int getResult() {
    
    
		return mA + mB;
	}
public:
	int mA;
	int mB;
};

//减法计算器类
class MinuteCalcultor :public AbstractCaculator {
    
    
public:
	virtual void setOperatorNumber(int a, int b) {
    
    
		this->mA = a;
		this->mB = b;
	}
	virtual int getResult() {
    
    
		return mA - mB;
	}
public:
	int mA;
	int mB;
};

//乘法计算器类
class MultiplyCalcultor :public AbstractCaculator {
    
    
public:
	virtual void setOperatorNumber(int a, int b) {
    
    
		this->mA = a;
		this->mB = b;
	}
	virtual int getResult() {
    
    
		return mA * mB;
	}
public:
	int mA;
	int mB;
};

void test01() {
    
    
	AbstractCaculator* calcultor = new PlusCalcultor;
	calcultor->setOperatorNumber(10,20);
	cout<<calcultor->getResult()<<endl;

	delete calcultor; 

	calcultor = new MinuteCalcultor;
	calcultor->setOperatorNumber(10, 20);
	cout << calcultor->getResult() << endl;

	delete calcultor;
	calcultor = NULL;   
}

int main() {
    
    
	test01();
	return 0;
}

二. 迪米特法则

一个对象应当对其他对象尽可能少的了解,从而降低各个对象之间的耦合,提高系统的可维护性。

例如在一个程序中,各个模块之间相互调用时,通常会提供一个统一的接口来实现。这样其他模块不需要了解另外一个模块的内部实现细节,这样当一个模块内部的实现发生改变时,不会影响其他模块的使用。

#include <iostream>
#include <string>
#include <vector>
using namespace std;

//迪米特原则,又叫最少知道原则
class AbstractBuilding {
    
    
public:
	virtual void sale() = 0;
	virtual string getQuality() = 0;
};

//楼盘A
class BuildingA :public AbstractBuilding {
    
    
public:
	BuildingA() {
    
     mQuilty = "高品质"; };
	virtual void sale() {
    
    
		cout << "楼盘A" << mQuilty<<"被售卖!"<<endl;
	}
	virtual string getQuality() {
    
    
		return mQuilty;
	}
public:
	string mQuilty;
};

//楼盘B
class BuildingB :public AbstractBuilding {
    
    
public:
	BuildingB() {
    
     mQuilty = "低品质"; };
	virtual void sale() {
    
    
		cout << "楼盘B" << mQuilty << "被售卖!" << endl;
	}
	virtual string getQuality() {
    
    
		return mQuilty;
	}
public:
	string mQuilty;
};

//客户端
void test01() {
    
    
	BuildingA* ba = new BuildingA;
	if (ba->mQuilty == "低品质") {
    
    
		ba->sale();
	}

	BuildingB* bb = new BuildingB;
	if (bb->mQuilty == "低品质") {
    
    
		bb->sale();
	}
}

//中介类
class Mediator {
    
    
public:
	Mediator() {
    
    
		AbstractBuilding* building = new BuildingA;
		vBuilding.push_back(building);
		building = new BuildingB;
		vBuilding.push_back(building);
	};

	//对外提供接口
	AbstractBuilding* findMyBuilding(string quality) {
    
    
		//for (vector<AbstractBuilding*>::iterator it = vBuilding.begin(); it != vBuilding.end(); it++) {
    
    
		//	if ((*it)->getQuality() == quality){
    
    
		//		return *it;
		//	}
		//}
		for (auto it : vBuilding) {
    
    
			if ((it)->getQuality() == quality) {
    
    
				return it;
			}
		}
		return NULL;
	}

	~Mediator() {
    
    
		for (vector<AbstractBuilding*>::iterator it = vBuilding.begin(); it != vBuilding.end(); it++) {
    
    
			if (*it != NULL) {
    
    
				delete *it;
			}
		}
	}
public:
	vector<AbstractBuilding*> vBuilding;
};

void test02() {
    
    
	Mediator* mediator = new Mediator;

	AbstractBuilding* building = mediator->findMyBuilding("高品质");

	if (building != NULL) {
    
    
		building->sale();
	}
	else {
    
    
		cout << "没有符合您条件的楼盘!" << endl;
	}
}

int main() {
    
    
	test02();
	return 0;
}

三. 合成复用原则

如果使用继承,会导致父类的任何变换都可能影响到子类的行为。
如果使用对象组合,就降低了这种依赖关系。对于继承和组合,优先使用组合。

#include <bits/stdc++.h>
using namespace std;

//抽象车
class AbstractCar {
    
    
public:
	virtual void run() = 0;

};

//大众车
class Dazhong :public AbstractCar {
    
    
public:
	virtual void run() {
    
    
		cout << "大众车启动" << endl;
	}
};

//拖拉机
class Tuolaji :public AbstractCar {
    
    
public:
	virtual void run() {
    
    
		cout << "拖拉机启动" << endl;
	}
};

//笨方法,针对具体类 不适用继承
#if 0
class Person :public Tuolaji {
    
    
public:
	void Dongfeng() {
    
    
		run();
	}
};
class Person2 :public Dazhong {
    
    
public:
	void Dazhong() {
    
    
		run();
	}
};
#endif

//可以使用合成复用原则
class Person {
    
    
public:
	void setCar(AbstractCar* car) {
    
    
		this->car = car;
	}
	void Dongfeng() {
    
    
		this->car->run();
		if (this->car != NULL) {
    
    
			delete this->car;
			this->car = NULL;
		}
	}

public:
	AbstractCar* car;
};

void test02() {
    
    
	Person* p = new Person;
	p->setCar(new Dazhong);
	p->Dongfeng();

	p->setCar(new Tuolaji);
	p->Dongfeng();

	delete p;
}


//继承和组合优先使用组合
int main() {
    
    
	test02();
	return 0;
}

四. 依赖倒转原则

依赖于抽象(接口),不要依赖具体的实现(类),也就是针对接口编程。
在这里插入图片描述

#include <bits/stdc++.h>
using namespace std;;


//银行工作人员
class BankWorker {
    
    
public:
	void saveService() {
    
    
		cout << "办理存款业务..." << endl;
	}
	void payService() {
    
    
		cout << "办理支付业务..." << endl;
	}
	void tranferService() {
    
    
		cout << "办理转账业务..." << endl;
	}

};

//中层模块
void doSaveBussiness(BankWorker* worker) {
    
    
	worker->saveService();
}

void doPayBussiness(BankWorker* worker) {
    
    
	worker->payService();
}

void doTranferBussiness(BankWorker* worker) {
    
    
	worker->tranferService();
}

void test01() {
    
    
	BankWorker* worker = new BankWorker;
	doSaveBussiness(worker);  //办理存款业务
	doPayBussiness(worker); //办理支付业务
	doTranferBussiness(worker); //办理转账业务
}

int main()
{
    
    
    test01();
	return 0;
}
#include <bits/stdc++.h>
using namespace std;;

//依赖倒转原则
//抽象层
class AbstractWorkerBank {
    
    
public:
	virtual void doBussiness() = 0;
};

//只办理存款业务
class SaveBankWorker : public  AbstractWorkerBank {
    
    
public:
	virtual void doBussiness() {
    
    
		cout << "办理存款业务" << endl;
	}
};

//只办理转账业务
class TransferBankWorker : public  AbstractWorkerBank {
    
    
public:
	virtual void doBussiness() {
    
    
		cout << "办理存款业务" << endl;
	}
};

//只办理付款业务
class PayBankWorker : public  AbstractWorkerBank {
    
    
public:
	virtual void doBussiness() {
    
    
		cout << "办理存款业务" << endl;
	}
};

//高层模块
void DoBankBussiness(AbstractWorkerBank* worker) {
    
    
	worker->doBussiness();
	delete worker;
}

void test02() {
    
    

	DoBankBussiness(new SaveBankWorker); //办理存款业务
	DoBankBussiness(new TransferBankWorker); //办理转账业务
	DoBankBussiness(new PayBankWorker); //办理付款业务

}


int main()
{
    
    
    test02();
	return 0;
}

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转载自blog.csdn.net/qq_35632833/article/details/120078168