C#即时通讯(局域网QQ)
一:服务器端:
private void Form1_Load(object sender, EventArgs e)
{
Control.CheckForIllegalCrossThreadCalls = false;
}
private void button1_Click(object sender, EventArgs e)
{
//ip地址
IPAddress ip = IPAddress.Parse(textBox1.Text);
// IPAddress ip = IPAddress.Any;
//端口号
IPEndPoint point = new IPEndPoint(ip, int.Parse(textBox2.Text));
//创建监听用的Socket
//使用IPv4地址,流式socket方式,tcp协议传递数据
Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
//创建好socket后,必须告诉socket绑定的IP地址和端口号。
//让socket监听point
try
{
//socket监听哪个端口
socket.Bind(point);
//同一个时间点过来10个客户端,排队
socket.Listen(10);
ShowMsg("服务器开始监听");
Thread thread = new Thread(AcceptInfo);
thread.IsBackground = true;
thread.Start(socket);
}
catch (Exception ex)
{
ShowMsg(ex.Message);
}
}
//记录通信用的Socket
Dictionary<string, Socket> dic = new Dictionary<string, Socket>();
// private Socket client;
void AcceptInfo(object o)
{
Socket socket = o as Socket;
while (true)
{
//通信用socket
try
{
//创建通信用的Socket
Socket tSocket = socket.Accept();
string point = tSocket.RemoteEndPoint.ToString();
ShowMsg(point + "连接成功!");
comboBox1.Items.Add(point);
dic.Add(point, tSocket);
//接收消息
Thread th = new Thread(ReceiveMsg);
th.IsBackground = true;
th.Start(tSocket);
}
catch (Exception ex)
{
ShowMsg(ex.Message);
break;
}
}
}
void ShowMsg(string msg)
{
textBox3.AppendText(msg + "\r\n");
}
//接收消息
void ReceiveMsg(object o)
{
Socket client = o as Socket;
while (true)
{
//接收客户端发送过来的数据
try
{
//定义byte数组存放从客户端接收过来的数据
byte[] buffer = new byte[1024 * 1024];
//将接收过来的数据放到buffer中,并返回实际接受数据的长度
int n = client.Receive(buffer);
//将字节转换成字符串
string words = Encoding.UTF8.GetString(buffer, 0, n);
ShowMsg(client.RemoteEndPoint.ToString() + ":" + words);
}
catch (Exception ex)
{
ShowMsg(ex.Message);
break;
}
}
}
private void button2_Click(object sender, EventArgs e)
{
try
{
ShowMsg(textBox4.Text);
string ip = comboBox1.Text;
byte[] buffer = Encoding.UTF8.GetBytes(textBox4.Text);
dic[ip].Send(buffer);
// client.Send(buffer);
}
catch (Exception ex)
{
ShowMsg(ex.Message);
}
}
二:客户端
Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
private void button2_Click(object sender, EventArgs e)
{
//客户端给服务器发消息
if (client != null)
{
try
{
ShowMsg(textBox4.Text);
byte[] buffer = Encoding.UTF8.GetBytes(textBox4.Text);
client.Send(buffer);
}
catch (Exception ex)
{
ShowMsg(ex.Message);
}
}
}
private void button1_Click(object sender, EventArgs e)
{
//连接到的目标IP
IPAddress ip = IPAddress.Parse(textBox1.Text);
//IPAddress ip = IPAddress.Any;
//连接到目标IP的哪个应用(端口号!)
IPEndPoint point = new IPEndPoint(ip, int.Parse(textBox2.Text));
try
{
//连接到服务器
client.Connect(point);
ShowMsg("连接成功");
ShowMsg("服务器" + client.RemoteEndPoint.ToString());
ShowMsg("客户端:" + client.LocalEndPoint.ToString());
//连接成功后,就可以接收服务器发送的信息了
Thread th = new Thread(ReceiveMsg);
th.IsBackground = true;
th.Start();
}
catch (Exception ex)
{
ShowMsg(ex.Message);
}
}
void ShowMsg(string msg)
{
textBox3.AppendText(msg + "\r\n");
}
//接收服务器的消息
void ReceiveMsg()
{
while (true)
{
try
{
byte[] buffer = new byte[1024 * 1024];
int n = client.Receive(buffer);
string s = Encoding.UTF8.GetString(buffer, 0, n);
ShowMsg(client.RemoteEndPoint.ToString() + ":" + s);
}
catch (Exception ex)
{
ShowMsg(ex.Message);
break;
}
}
}
private void Form1_Load(object sender, EventArgs e)
{
Control.CheckForIllegalCrossThreadCalls = false;
}
参考自:https://www.cnblogs.com/asdyzh/p/9839775.html