iOS:封装Framework(二)

1、创建工程
Cocoa Touch Framework.png

2、添加一个target
Add Target.png

在Cross-platform中选择Aggregate
Aggregate.png

3、嵌入脚本。选中刚刚创建的Aggregate,然后选中右侧的Build Phases,点击左下方加号,选择New Run Script Phase
添加脚本.png

4、将下面代码粘贴进去

# Sets the target folders and the final framework product.
# 如果工程名称和Framework的Target名称不一样的话,要自定义FMKNAME
# 例如: FMK_NAME = "MyFramework"
FMK_NAME=${PROJECT_NAME}
# Install dir will be the final output to the framework.
# The following line create it in the root folder of the current project.
INSTALL_DIR=${SRCROOT}/Products/${FMK_NAME}.framework
# Working dir will be deleted after the framework creation.
WRK_DIR=build
DEVICE_DIR=${WRK_DIR}/Release-iphoneos/${FMK_NAME}.framework
SIMULATOR_DIR=${WRK_DIR}/Release-iphonesimulator/${FMK_NAME}.framework
# -configuration ${CONFIGURATION}
# Clean and Building both architectures.
xcodebuild -configuration "Release" -target "${FMK_NAME}" -sdk iphoneos clean build
xcodebuild -configuration "Release" -target "${FMK_NAME}" -sdk iphonesimulator clean build
# Cleaning the oldest.
if [ -d "${INSTALL_DIR}" ]
then
rm -rf "${INSTALL_DIR}"
fi
mkdir -p "${INSTALL_DIR}"
cp -R "${DEVICE_DIR}/" "${INSTALL_DIR}/"
# Uses the Lipo Tool to merge both binary files (i386 + armv6/armv7) into one Universal final product.
lipo -create "${DEVICE_DIR}/${FMK_NAME}" "${SIMULATOR_DIR}/${FMK_NAME}" -output "${INSTALL_DIR}/${FMK_NAME}"
rm -r "${WRK_DIR}"
open "${INSTALL_DIR}"

粘贴代码后与下方截图样式保持一致,如果格式错误会报错的
脚本演示.png

如果xcode是10以上的版本那么就用新的脚本

#!/bin/sh
#要build的target名(若一个工程有多个target,最好手动指定需要打包的目标,如TARGET_NAME="framework名")
TARGET_NAME=${PROJECT_NAME}
if [[ $1 ]]
then
TARGET_NAME=$1

fi
UNIVERSAL_OUTPUT_FOLDER="${SRCROOT}/Products/"

#创建输出目录,并删除之前的framework文件
mkdir -p "${UNIVERSAL_OUTPUT_FOLDER}"
rm -rf "${UNIVERSAL_OUTPUT_FOLDER}/${TARGET_NAME}.framework"

#分别编译模拟器和真机的Framework
xcodebuild -target "${TARGET_NAME}" ONLY_ACTIVE_ARCH=NO -configuration ${CONFIGURATION} -sdk iphoneos BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build
xcodebuild -target "${TARGET_NAME}" ONLY_ACTIVE_ARCH=NO -configuration ${CONFIGURATION} -sdk iphonesimulator BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build

#拷贝framework到univer目录
cp -R "${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${TARGET_NAME}.framework" "${UNIVERSAL_OUTPUT_FOLDER}"

#合并framework,输出最终的framework到build目录
lipo -create -output "${UNIVERSAL_OUTPUT_FOLDER}/${TARGET_NAME}.framework/${TARGET_NAME}" "${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${TARGET_NAME}.framework/${TARGET_NAME}" "${BUILD_DIR}/${CONFIGURATION}-iphoneos/${TARGET_NAME}.framework/${TARGET_NAME}"

#删除编译之后生成的无关的配置文件
dir_path="${UNIVERSAL_OUTPUT_FOLDER}/${TARGET_NAME}.framework/"
for file in ls $dir_path
do
if [[ ${file} =~ ".xcconfig" ]]
then
rm -f "${dir_path}/${file}"
fi
done

#判断build文件夹是否存在,存在则删除
if [ -d "${SRCROOT}/build" ]
then
rm -rf "${SRCROOT}/build"
fi

rm -rf "${BUILD_DIR}/${CONFIGURATION}-iphonesimulator" "${BUILD_DIR}/${CONFIGURATION}-iphoneos"

#打开合并后的文件夹
open "${UNIVERSAL_OUTPUT_FOLDER}"

5、将Mach-O Type 配置成 Static Library
Static Library.png

6、添加功能代码、设置开放的头文件
添加代码.png

导入开放的头文件
引用开发的头文件.png

7、编译 - 通过archive打包生成framework文件
Archive.png

生成framework文件成功后会弹出文件
成功生成framework文件.png

framework文件路径
framework文件路径.png

将framework文件拖入目标项目中就可以使用了!

iOS封装Framework方法1
https://www.jianshu.com/p/f6147542a78e

demo: https://github.com/ITHanYong/Framework.git

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转载自blog.csdn.net/qq_15289761/article/details/106829240