贝塞尔曲线

贝塞尔曲线

贝塞尔曲线得名于法国工程师贝塞尔(Pierre Bézier)1962年开始的大力推广,最初主要应用于汽车造型设计中车身曲线拟合。

一阶贝塞尔曲线

一阶贝塞尔曲线需要两个控制点 P 0 , P 1 , 它的参数方程如下所示:

B ( t ) = P 0 + t ( P 1 P 0 ) = ( 1 t ) P 0 + t P 1 ,     t [ 0 , 1 ]

其中 t 为参数。一阶贝塞尔曲线上各点是两个控制点 P 0 P 1 之间的线性插值计算得出, 实际上就是连接两控制点的直线段。

二阶贝塞尔曲线

二阶贝塞尔曲线需要三个控制点 P 0 , P 1 , P 2 . 二阶贝塞尔曲线的解析表达式如下:

B ( t ) = ( 1 t ) 2 P 0 + 2 t ( 1 t ) P 1 + t 2 P 2     t [ 0 , 1 ]

= ( 1 t ) 2 P 0 + t ( 1 t ) P 1 + t ( 1 t ) P 1 + t 2 P 2

= ( 1 t ) [ ( 1 t ) P 0 + t P 1 ] + t [ ( 1 t ) P 1 + t P 2 ]

= [ ( 1 t ) 2 2 ( 1 t ) t t 2 ] [ P 0 P 1 P 2 ]

= [ 1 t t 2 ] [ 1 0 0 2 2 0 1 2 1 ] [ P 0 P 1 P 2 ]

二阶贝塞尔曲线绘制过程如图所示[1]
2nd-order-Bezier

由二阶贝塞尔曲线参数方程

B ( t ) = ( 1 t ) [ ( 1 t ) P 0 + t P 1 ] + t [ ( 1 t ) P 1 + t P 2 ]

可以看出,二阶贝塞尔曲线是两个一阶贝塞尔曲线的线性插值:

  • 首先计算出 P 0 P 1 两个控制点之间的插值点 P 01 = ( 1 t ) P 0 + t P 1 ,
  • 然后计算出 P 1 P 2 两个控制点之间的插值点 P 12 = ( 1 t ) P 1 + t P 2 ,
  • 最后再取 P 01 P 02 两点之间的插值点 P = ( 1 t ) P 01 + t P 12 , 点 P 即二阶贝塞尔曲线上的点。

t = 0.5 时, 计算过程如下图所示:
2nd-order-Bezier-t-0.5

将二阶贝塞尔曲线公式对参数 t 求导,

B ( t ) = 2 ( 1 t ) ( P 1 P 0 ) + 2 t ( P 2 P 1 )

由上式和二阶贝塞尔曲线图可看出, 贝塞尔曲线在端点 P 0 处切线为 P 0 P 1 , 在端点 P 2 处切线为 P 1 P 2 , 贝塞尔曲线在两端点 P 0 , P 2 处切线相交于 P 1 . 二阶贝塞尔曲线上每一点的导数是两个端点处 曲线导数的线性插值。

二阶贝塞尔曲线公式对参数 t 的二阶导数为,

B ( t ) = 2 ( P 2 2 P 1 + P 0 )

由上式可知,贝塞尔曲线从端点 P 0 处开始脱离 P 0 P 1 , 并逐渐在端点 P 2 处逼近 P 1 P 2 .

三阶贝塞尔曲线

需要四个控制点 P 0 , P 1 , P 2 , P 3

B ( t ) = ( 1 t ) 3 P 0 + 3 t ( 1 t ) 2 P 1 + 3 t 2 ( 1 t ) P 2 + t 3 P 3 ,     t [ 0 , 1 ]

n阶贝塞尔曲线

需要(n+1)个控制点 P 0 , P 1 , P 2 , , P n

B ( t ) = i = 0 n C i n P i t i ( 1 t ) n i ,     t [ 0 , 1 ]

其中 C i n = n ! i ! ( n i ) ! .

B P 0 , , P n ( t ) = ( 1 t ) B P 0 , , P n 1 ( t ) + t B P 1 , , P n ( t ) ,     t [ 0 , 1 ]

如上式所示, n 阶贝塞尔曲线是两个 ( n 1 ) 阶贝塞尔曲线的线性插值.

Code

//
//   Author: Chunfeng Yang
//   Version: 0.2.0
//
// Parameters: 
//    controlPoints  -- control points array of the Bezier curve
//             It contains the coordinates of control points
//             data type: Array
//
//    t     -- parameter t of the Biezier curve
//             data type: float
//
//    start -- the index of start control point in the strP array 
//             data type: int
//
//    end   -- the index of end point in the strP array  
//             data type: int
//
function BezierCurve( controlPoints, t, start, end )
{

  if( undefined === controlPoints )
  {
    console.error('ERROR: undefined point array ');
    return;
  }

  if( Object.prototype.toString.call( controlPoints ) !== '[object Array]' ) 
  {
    console.error('ERROR: invalided point array ');
    return;
  }

  if( undefined === t )
  { 
    console.log('Warning: t is undefined, using default value: t = 0.0 ');
    t = 0.0;
  } 
  if( undefined === start )
  {
    console.log('Warning: start is undefined, using default value: start = 0');
    start = 0;
  }
  if( undefined === end )
  {
    console.log('Warning: end is undefined, using default value: end = controlPoints.length - 1');
    end = controlPoints.length - 1;
  }

  if( parseInt(start) > parseInt(end) - 1 )
  {
    console.error('ERROR: start > end - 1 ');
    return;
  }

  var len = controlPoints.length;
  if( 0 === parseInt(len) )
  {
    console.error('ERROR: point array length is ZERO');
    return;
  }

  if( parseInt(start) < 0 )
  {
    console.log('Warning: start is invalided, using default value: start = 0');
    start = 0;
  }
  if( parseInt(end) < 1 )
  {
    console.log('Warning: end is invalided, using default value: end = controlPoints.length - 1');
    end = controlPoints.length - 1;
  }
  if( parseInt(start) > parseInt(len) - 1 )
  {
    console.log('Warning: start is invalided, using default value: start = 0');
    start = 0;
  }
  if( parseInt(end) > parseInt(len) - 1 )
  {
    console.log('Warning: end is invalided, using default value: end = controlPoints.length - 1');
    end = controlPoints.length - 1;
  }

     if( 1 == ( parseInt(end) - parseInt(start) ) )
     {
       var p1 = controlPoints[start];  
       var p2 = controlPoints[end];  

       var result = [];
       for( var item in p1 )  
       {
            var delta =  parseFloat( p2[item] ) -  parseFloat( p1[item] )
            result.push( parseFloat( p1[item] ) + t * parseFloat( delta ) );
        }
        return result;

      }else {
       var p1 = BezierCurve( controlPoints, t, start, parseInt(end) -1 ) ; 
       var p2 = BezierCurve( controlPoints, t, parseInt(start) + 1, end  ); 
       var result = [];
       for( var item in p1 )  
       {
            result.push(( 1-parseFloat(t)) * parseFloat( p1[item] ) + t * parseFloat(p2[item]));
        }
        return result;
     }

  return;
}

Testing Scenario
取一平面二阶Bezier曲线,其控制点有三个,分别为[10, 40 ], [20, 30 ]和 [30, 40]。当参数t=0.5时,曲线中点坐标应为[20,35].

var f;
var result = 0;

//
// Test 1 
//
var a = "Hello world"
result = BezierCurve( a, 0.5, 0, 2 )
if( undefined == result )
{
  console.log( "Test 1: controlPoints type is String test -- OK" );
}


//
// Test 2 
//
var a = 3.2 
result = BezierCurve( a, 0.5, 0, 2 )
if( undefined == result )
{
  console.log( "Test 2: controlPoints type is Number test -- OK" );
}


//
// Test 3 
//
var a = {"Helloworld":3}
result = BezierCurve( a, 0.5, 0, 2 )
if( undefined == result )
{
  console.log( "Test 3: controlPoints type is JSON test -- OK" );
}


//
// Test 4 
//
var a = {"Helloworld":3}
result = BezierCurve( f, 0.5, 0, 2 )
if( undefined == result )
{
  console.log( "Test 4: undefined controlPoints test -- OK" );
}

//
// Test 5 
//
var a = [[10, 40 ], [20, 30 ], [30, 40], [40, 30]];
result = BezierCurve( a, f, 0, 2 )
if( undefined !== result )
{
  if( ( 10 == parseInt(result[0]) ) & ( 40 == parseInt(result[1]) ) )
  {
    console.log( "Test 5: undefined t test -- OK" );
  }
}


//
// Test 6 
//
var a = [[10, 40 ], [20, 30 ], [30, 40], [40, 30]];
result = BezierCurve( a, 0, f, 2 )
if( undefined !== result )
{
  if( ( 10 == parseInt(result[0]) ) & ( 40 == parseInt(result[1]) ) )
  {
    console.log( "Test 6: undefined start test -- OK" );
  }
}


//
// Test 7 
//
var a = [[10, 40 ], [20, 30 ], [30, 40], [40, 30]];
result = BezierCurve( a, 0, 0, f )
if( undefined !== result )
{
  if( ( 10 == parseInt(result[0]) ) & ( 40 == parseInt(result[1]) ) )
  {
    console.log( "Test 7: undefined end test -- OK" );
  }
}


//
// Test 8 
//
var a = [ ];
result = BezierCurve( a, 0, 0, 2 )
if( undefined == result )
{
  console.log( "Test 8: point array length is ZERO test -- OK" );
}


//
// Test 9 
//
var a = [[10, 40 ], [20, 30 ], [30, 40], [40, 30]];
result = BezierCurve( a, 0, 2, 2 )
if( undefined == result )
{
  console.log( "Test 9: start > end - 1 test -- OK" );
}


//
// Test 10 
//
var a = [[10, 40 ], [20, 30 ], [30, 40], [40, 30]];
result = BezierCurve( a, 0, 9, 10 )
if( undefined !== result )
{
  if( ( 10 == parseInt(result[0]) ) & ( 40 == parseInt(result[1]) ) )
  {
    console.log( "Test 10: invalided end test -- OK" );
  }
}


//
// Test 11 
//
var a = [[10, 40 ], [20, 30 ], [30, 40], [40, 30]];
result = BezierCurve( a, 0.5, 0, 2 )
if( undefined !== result )
{
  if( ( 20 == parseInt(result[0]) ) & ( 35 == parseInt(result[1]) ) )
  {
    console.log( "Test 11:  calculation test -- OK" );
  }
}
console.log(result);

Results:

ERROR: invalided point array
Test 1: controlPoints type is String test -- OK
ERROR: invalided point array
Test 2: controlPoints type is Number test -- OK
ERROR: invalided point array
Test 3: controlPoints type is JSON test -- OK
ERROR: undefined point array
Test 4: undefined controlPoints test -- OK
Warning: t is undefined, using default value: t = 0.0
Test 5: undefined t test -- OK
Warning: start is undefined, using default value: start = 0
Test 6: undefined start test -- OK
Warning: end is undefined, using default value: end = controlPoints.length - 1
Test 7: undefined end test -- OK
ERROR: point array length is ZERO
Test 8: point array length is ZERO test -- OK
ERROR: start > end - 1
Test 9: start > end - 1 test -- OK
Warning: start is invalided, using default value: start = 0
Warning: end is invalided, using default value: end = controlPoints.length - 1
Test 10: invalided end test -- OK
Test 11:  calculation test -- OK
[ 20, 35 ]

[1] https://en.wikipedia.org/wiki/B%C3%A9zier_curve
[2] http://pages.mtu.edu/~shene/COURSES/cs3621/NOTES/
[3] https://www.zhihu.com/question/29565629
[4] https://www.scratchapixel.com/lessons/advanced-rendering/bezier-curve-rendering-utah-teapot/bezier-curve
[5] Bezier.js https://github.com/Pomax/bezierjs
[6] http://web.cs.wpi.edu/~matt/courses/cs563/talks/surface/bez_surf.html
[7] https://www.scratchapixel.com/lessons/advanced-rendering/bezier-curve-rendering-utah-teapot
[8] http://paulbourke.net/geometry/bezier/
[9] https://pomax.github.io/bezierinfo/
[10] https://www.particleincell.com/2012/bezier-splines/
[11] https://www.particleincell.com/2013/cubic-line-intersection/

猜你喜欢

转载自blog.csdn.net/cocoonyang/article/details/79278734