头像使用了为材质动态加载贴图。为了实现灰色效果,网上找了段着色器。
Shader "GrayscaleLol" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {} } SubShader { Tags { "RenderType"="Opaque" } LOD 200 CGPROGRAM #pragma surface surf Lambert sampler2D _MainTex; struct Input { float2 uv_MainTex; }; void surf (Input IN, inout SurfaceOutput o) { half4 c = tex2D (_MainTex, IN.uv_MainTex); o.Albedo = (c.r + c.g + c.b)/3; o.Alpha = c.a; } ENDCG } FallBack "Diffuse" }