着色器实现未上线图像灰色效果

头像使用了为材质动态加载贴图。为了实现灰色效果,网上找了段着色器。

Shader "GrayscaleLol" {
    Properties {
        _MainTex ("Base (RGB)", 2D) = "white" {}
    }
    SubShader {
        Tags { "RenderType"="Opaque" }
        LOD 200
 
        CGPROGRAM
        #pragma surface surf Lambert
 
        sampler2D _MainTex;
 
        struct Input {
            float2 uv_MainTex;
        };
 
        void surf (Input IN, inout SurfaceOutput o) {
            half4 c = tex2D (_MainTex, IN.uv_MainTex);
            o.Albedo = (c.r + c.g + c.b)/3;
            o.Alpha = c.a;
        }
        ENDCG
    } 
    FallBack "Diffuse"
}


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转载自blog.csdn.net/leohijack/article/details/8663718