Smart home (3)---socket network control thread encapsulation

Encapsulate the socket network thread to control various lights in smart homes
main.Pro (main function)

#include <stdio.h>
#include "controlDevice.h"
#include "inputCommand.h"
#include <pthread.h>


struct Devices        *pdeviceHead  = NULL;         //设备工厂链表头
struct InputCommander *pcommandHead = NULL;         //指令工厂链表头
struct InputCommander *socketHander = NULL;

struct Devices* findDeviceByName(struct Devices *phead,char *name)          //在设备链表中查找设备
{
    
    
    struct Devices *tmp = phead;
    if(tmp == NULL){
    
    
        printf("The devicesLink is NULL");
        return NULL;
    
    }else{
    
    
        while(tmp != NULL){
    
    
            if(strcmp(tmp->deviceName,name) == 0){
    
    
                return tmp;
            }
            tmp = tmp->next;
        }
   
     return NULL;   

    }

}

struct InputCommander* findCommanderByName(struct InputCommander *phead,char *name)     //控制链表查找相关控制
{
    
    
    struct InputCommander *tmp = phead;
    if(tmp == NULL){
    
    
        printf("The commanderLink is NULL");
        return NULL;
    
    }else{
    
    
        while(tmp != NULL){
    
    
            if(strcmp(tmp->commandName,name) == 0){
    
    
                return tmp;
            }
            tmp = tmp->next;
        }
   
     return NULL;   

    }

}

void doCommand(struct InputCommander *cmd)                              //根据传入的命令控制相关设备
{
    
    
    struct Devices *tmp = NULL;

    if(strstr(cmd->command,"START")){
    
                                       //初始化所有设备
        tmp = findDeviceByName(pdeviceHead,"bathroomLight");
        if(tmp != NULL) tmp->deviceInit(tmp->pinNum);
        tmp = findDeviceByName(pdeviceHead,"bedroomLight");
        if(tmp != NULL) tmp->deviceInit(tmp->pinNum);
        tmp = findDeviceByName(pdeviceHead,"livingroomLight");
        if(tmp != NULL) tmp->deviceInit(tmp->pinNum);
        tmp = findDeviceByName(pdeviceHead,"restaurantLight");
        if(tmp != NULL) tmp->deviceInit(tmp->pinNum);
        printf("The devices all init success\n");
        
    }else if(strstr(cmd->command,"OL1")){
    
                                   //打开卫生间灯
        tmp = findDeviceByName(pdeviceHead,"bathroomLight");
        if(tmp != NULL) tmp->open(tmp->pinNum);
        printf("The bathroomLight already open\n");

    }else if(strstr(cmd->command,"CL1")){
    
                                   //关闭卫生间灯
        tmp = findDeviceByName(pdeviceHead,"bathroomLight");
        if(tmp != NULL) tmp->close(tmp->pinNum);
        printf("The bathroomLight already close\n");
    
    }else if(strstr(cmd->command,"OL2")){
    
                                   //打开卧室灯
        tmp = findDeviceByName(pdeviceHead,"bedroomLight");
        if(tmp != NULL) tmp->open(tmp->pinNum);
        printf("The bedroomLight already open\n");
    
    }else if(strstr(cmd->command,"CL2")){
    
                                   //关闭卧室灯
        tmp = findDeviceByName(pdeviceHead,"bedroomLight");
        if(tmp != NULL) tmp->close(tmp->pinNum);
        printf("The bedroomLight already close\n");
    
    }else if(strstr(cmd->command,"OL3")){
    
                                   //打开客厅灯
        tmp = findDeviceByName(pdeviceHead,"livingroomLight");
        if(tmp != NULL) tmp->open(tmp->pinNum);
        printf("The livingroomLight already open\n");
    
    }else if(strstr(cmd->command,"CL3")){
    
                                   //关闭客厅灯
        tmp = findDeviceByName(pdeviceHead,"livingroomLight");
        if(tmp != NULL) tmp->close(tmp->pinNum);
        printf("The livingroomLight already close\n");
    
    }else if(strstr(cmd->command,"OL4")){
    
                                   //打开餐厅灯
        tmp = findDeviceByName(pdeviceHead,"restaurantLight");
        if(tmp != NULL) tmp->open(tmp->pinNum);
        printf("The restaurantLight already open\n");
    
    }else if(strstr(cmd->command,"CL4")){
    
                                   //关闭餐厅灯
        tmp = findDeviceByName(pdeviceHead,"restaurantLight");
        if(tmp != NULL) tmp->close(tmp->pinNum);
        printf("The restaurantLight already close\n");
    
    }else if(strstr(cmd->command,"ALL1")){
    
                                  //打开所有的灯
        tmp = findDeviceByName(pdeviceHead,"bathroomLight");
        if(tmp != NULL) tmp->open(tmp->pinNum);
        tmp = findDeviceByName(pdeviceHead,"bedroomLight");
        if(tmp != NULL) tmp->open(tmp->pinNum);
        tmp = findDeviceByName(pdeviceHead,"livingroomLight");
        if(tmp != NULL) tmp->open(tmp->pinNum);
        tmp = findDeviceByName(pdeviceHead,"restaurantLight");
        if(tmp != NULL) tmp->open(tmp->pinNum);
        printf("The Light all open success\n");
    
    }else if(strstr(cmd->command,"ALL0")){
    
                                  //关闭所有的灯
        tmp = findDeviceByName(pdeviceHead,"bathroomLight");
        if(tmp != NULL) tmp->close(tmp->pinNum);
        tmp = findDeviceByName(pdeviceHead,"bedroomLight");
        if(tmp != NULL) tmp->close(tmp->pinNum);
        tmp = findDeviceByName(pdeviceHead,"livingroomLight");
        if(tmp != NULL) tmp->close(tmp->pinNum);
        tmp = findDeviceByName(pdeviceHead,"restaurantLight");
        if(tmp != NULL) tmp->close(tmp->pinNum);
        printf("The Light all close success\n");

    }

}

void* read_pthread(void *data)                              //socket获取命令线程处理函数
{
    
    
    int n_read;
    while(1){
    
    
        memset(socketHander->command,0,sizeof(socketHander->command));
        n_read = read(socketHander->c_fd,socketHander->command,sizeof(socketHander->command));
        if(n_read < 0){
    
    
            perror("read");
        }else if(n_read > 0){
    
    
            printf("get %d message-->: %s",n_read,socketHander->command);
            doCommand(socketHander);                          //执行命令
        }else{
    
    
            printf("client quit\n");
            close(socketHander->c_fd);
            pthread_exit(NULL);
        }

    }
}


void* socket_pthread(void *data)                        //socket控制线程处理函数
{
    
    
    int c_fd;
    pthread_t read_pth;
    
    struct sockaddr_in c_addr;
    memset(&c_addr,0,sizeof(struct sockaddr_in));
    socklen_t c_len = sizeof(c_addr);
    
    socketHander = findCommanderByName(pcommandHead,"socketServer");
    if(socketHander == NULL){
    
    
        printf("find socketServer error\n");
        pthread_exit(NULL);
    }

    if(socketHander->Init(socketHander) < 0){
    
    
        printf("socket init error\n");
        pthread_exit(NULL);
    }else
        printf("%s init success\n",socketHander->commandName);

    while(1){
    
    
        c_fd = accept(socketHander->s_fd,(struct sockaddr *)&c_addr,&c_len);
         if(c_fd == -1){
    
    
		    perror("accept");
	    }else
            printf("get connect: %s\n",inet_ntoa(c_addr.sin_addr));
        
        socketHander->c_fd = c_fd;
        pthread_create(&read_pth,NULL,read_pthread,NULL);

    }



}


int main()
{
    
    
    pthread_t socket_pth;
    
    if(wiringPiSetup()<0){
    
    //初始化wiringPi外设库

            printf("wiringPi Init failed\n");
            return -1;
        }


    //1.指令工厂初始化
	pcommandHead = addSocketToCommandLink(pcommandHead);            //将socket控制加入命令控制链表
   

    //2.设备控制工厂初始化
    pdeviceHead = addBathroomLightToDeviceLink(pdeviceHead);        //将卫生灯加入设备链表
    pdeviceHead = addbedroomLightToDeviceLink(pdeviceHead);         //将卧室灯加入设备链表
    pdeviceHead = addRestaurantLightToDeviceLink(pdeviceHead);      //将餐厅灯加入设备链表
    pdeviceHead = addLivingroomLightToDeviceLink(pdeviceHead);      //将客厅灯加入设备链表
    pdeviceHead = addFireToDeviceLink(pdeviceHead);                 //将火灾检测加入设备链表
    pdeviceHead = addBeepToDeviceLink(pdeviceHead);                 //将蜂鸣器加入设备链表

   
    //3.线程池建立
	//3.2socket线程
    ret = pthread_create(&socket_pth,NULL,socket_pthread,NULL);
    if (ret != 0) {
    
    
        printf("Failed to create socketthread.\n");
        return -1;
    }

	//等待线程退出
    pthread_join(socket_pth,NULL);

    

	return 0;
}

inputCommand.h (control class)

#include <wiringPi.h>
#include <stddef.h>
#include <wiringSerial.h>
#include <stdio.h>
#include <unistd.h>
#include <sys/types.h>          
#include <sys/socket.h>
#include <stdlib.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#include <string.h>


struct InputCommander
{
    
    
    char commandName[128];      //命令名字
    char command[32];           //具体命令
    char deviceName[128];       //打开的设备名,比如串口
    char port[12];              //端口号
    char ipAddress[32];         //ip地址

    int (*Init)(struct InputCommander *commder);
    int (*getCommand)(struct InputCommander *commder);
    int fd;     //文件描述符
    int baud;   //波特率
    int s_fd;   //socket服务端文件描述符
    int c_fd;   //客户端文件描述符
    
    char log[1024]; //日志
    struct InputCommander *next;
};


struct InputCommander *addSocketToCommandLink(struct InputCommander *phead);        //socket控制加入命令控制链表

socketControl.c(socket)

#include "inputCommand.h"

int socketInit(struct InputCommander *socketMes)
{
    
    
    int s_fd;//服务端

    struct sockaddr_in s_addr;
    memset(&s_addr,0,sizeof(struct sockaddr_in));

    //1.socket
    s_fd = socket(AF_INET,SOCK_STREAM,0);                                   //创建套接字
	if(s_fd == -1){
    
    
		perror("socket");
		exit(-1);
	}

    //2.bind
    s_addr.sin_family = AF_INET;
    s_addr.sin_port = htons(atoi(socketMes->port));                         //将主机字节序的端口号转换为网络字节序
    inet_aton(socketMes->ipAddress,&(s_addr.sin_addr));                     //转换ip地址为网络字节序
    bind(s_fd,(struct sockaddr *)&s_addr,sizeof(struct sockaddr_in));       //绑定相关的网络信息,如ip地址和端口号

    //3.listen
	listen(s_fd,10);//监听,可连接10个客户端 
    printf("socket Server listen success......\n");
    socketMes->s_fd = s_fd;
    
    return s_fd;


}


struct InputCommander socketControl = {
    
    
    .commandName = "socketServer",
    .command = {
    
    0},
    .port = "8090",
    .ipAddress = "192.168.31.227",
    .Init = socketInit,
    .getCommand = socketGetCommand,
    .log = {
    
    0},
    .next = NULL,

};

struct InputCommander *addSocketToCommandLink(struct InputCommander *phead)
{
    
    
    if(phead == NULL){
    
    
        return &socketControl;
    
    }else{
    
    
        socketControl.next=phead;
        phead = &socketControl;
        return phead;
    }
}

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