3D digital twin project development sharing

1.Digital mining

Data acquisition is data collection. Data acquisition in a three-dimensional digital twin system is usually divided into two parts:

One soft acquisition means software system interface docking

The second hard mining is on-site hardware data collection, which usually collects PLC data.

2. Modeling

Three-dimensional projects are different from simple large-screen display of digital billboards. Three-dimensional projects involve virtual scenes to restore real environmental objects (especially equipment that requires supervision). Therefore, during scene restoration, there are usually on-site image collections, equipment or environmental process flow CAD layout drawings, focusing on Appearance pictures and drawings of height equipment or related objects; after the collection of relevant materials is completed, modelers will model the real environment objects to build virtual scenes.

3.UI design

I usually divide UI design into three-dimensional UI design and flat UI design; three-dimensional UI is generally closely related to specified virtual objects. This type of data needs to be related to the location and perspective of the object, such as the operating status data or asset data of the device. This Class data is related to objects in the scene. The user usually interacts with virtual objects or the data is related to the perspective of objects in the scene with three-dimensional attributes. Flat UI is a traditional visual display of data, such as data lists, dashboards, or related statistical charts and flat data.

4.Program development

I am generally used to dividing the development stage into two parts: data docking and three-dimensional object interaction; data docking is divided into two parts: flat data analysis and display and three-dimensional UI dynamic (usually with equipment failure) data interaction. Three-dimensional object interaction is usually designed to take into account the camera perspective in the scene. control as well as general interaction and display of the equipment in the scene.

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