using System.Collections;using System.Collections.Generic;using UnityEngine;publicclassCamerafollow:MonoBehaviour{
publicfloat moveSpeed;// Start is called before the first frame updatevoidStart(){
moveSpeed =60f;//移动速度}// Update is called once per framevoidUpdate(){
Vector3 angle = Vector3.zero;
angle.x = transform.localEulerAngles.x - Input.GetAxis("Mouse Y")* moveSpeed * Time.deltaTime;
angle.y = transform.localEulerAngles.y + Input.GetAxis("Mouse X")* moveSpeed * Time.deltaTime;
transform.localEulerAngles = angle;}}