Two configuration methods of UnityVR -----run VR device on PC/cross-platform package VR application to Oculus or Pico

1. Cross-platform packaging to VR glasses (Oculus, Pico, vive, etc.): set ordinary 3D scenes to VR scenes through OpenXR and XRTK

①Source Files:

ProjectSetting → XR Plugin Management → OpenXR → Interaction Profiles

→ Choice Divices And Profile

②Interaction toolkit:

PackageManager → OpenXR Plugin  +  XR Plugin Management

 + XR Interaction Toolkit(导入Samples)

③Samples Folder (configuration file): Add to the preset Preset

Defult Continuous Move/turn

Defult Left/right controller

Defult Snap turn

Defult Input Action

Settings can be viewed in Preset Manager

④In the Hierarchy panel

Right-click XR basic components:

XR Origin (Action-based) (Compared with Orgin, there are more handles, etc.) → Generate XR Interaction Manager

→ Mount the Input Action Manager script under the XR Interaction Manager, and drag the XRI Default Input Action to the script Element

XR Origin contents

Offset → Main Camera + LeftHand Controller + RightHand Controller → You can see all scripts mounted under this controller and all its References

Move method:

LocalMotion System

Teleportation: Contains LocalMotion System, Teleportatation Provider, Snap Turn Provider scripts

Continuous movement: including LocalMotion System, Continuous Move Provider, Continuous Turn Provider

Need to pay attention to modifying Left/Right Hand Move Action in Continuous Move/Snap Provider

Mobile area:

Teleportation Area component/Ground mount Teleportation Area script

⑤Interaction

Add Grab Interactable script, automatically add rigid body collider, modify Righdbody to Continuous Dynamic

Check the Smooth Rotation and Smooth Position in the Grab Interactable script

2. Debug and package VR and SteamVR 2.X on PC

OpenVR is a set of Sdk and Api developed by Valve, which is a set of VR/AR open standards

SteamVR is a virtual reality experience solution based on Open Vr, connected in series with OpenVR underlying drivers

Receive user input, hand it over to OpenVR for processing, and perform basic VR environment settings (hardware devices, controller pairing, etc.)

SteamVR Unity Plugin is a development tool based on SteamVR

①Unity obtains SteamVR Plugin import

In the #SteamVR_UnitySettingsWindow script, the Show method (119) of SplashScreen can be changed to false

②The core of Input System is Action, and the core of SteamVR Plugin is Input System

  SteamVR action type: Boolean, Single (similar to Float), Vector2, Vector3, Pose (position, rotation), Skeleton

  Window → SteamVR input

③Use of Hand and Player in Interaction System

Drag the Player in the prefab directly into the panel

④The difference between Camera Rig and Player

Camera Rig only contains the camera, left and right hand controllers

Player包含SteamVRObject、FollowHead、InputModule、DebugUI、Snapturn

The SteamVRObject contains colliders, left and right hands and cameras

       FollowHead is head bump and sound input

       InputModuel is an event system, interactive

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