Ue マルチスレッド化 + メインスレッドの更新

Async(EAsyncExecution::ThreadPool, [=]
	{
    
    
		log();
		Async(EAsyncExecution::TaskGraphMainThread, [=]
		{
    
    
			StaticMeshComponent->SetWorldRotation(FRotator(n=n+10, 10, 10));
		});
	});

おすすめ

転載: blog.csdn.net/u014492512/article/details/130430802