- Resuelva en una matriz bidimensional de obstáculos dados (sin crear una nueva matriz bidimensional, leetcode: supera al 100% de los usuarios en el tiempo, supera al 95,57% de los usuarios en la memoria)
Versión anotada del código:
class Solution {
public:
int uniquePathsWithObstacles(vector<vector<int>>& obstacleGrid) {
int m = obstacleGrid.size(), n = obstacleGrid[0].size();
// 对首列初始化:无障碍物:初始化为-1,最后返回结果取反即可。有障碍物:数值不变,但其后若有方格,全部初始化为0
for (int i = 0; i < m; ++i) {
if (obstacleGrid[i][0] == 1) {
i++;
while (i < m) obstacleGrid[i++][0] = 0;
break;
}
obstacleGrid[i][0] = -1;
}
for (int i = 0; i < n; ++i) { // 同理,对首行初始化
if (obstacleGrid[0][i] == 1) {
i++;
while (i < n) obstacleGrid[0][i++] = 0;
break;
}
obstacleGrid[0][i] = -1;
}
for (int i = 1; i < m; ++i) { // 遍历二维网格
for (int j = 1; j < n; ++j) {
if (obstacleGrid[i][j] == 1) continue; // 若方格是障碍物(即为1),则跳过
if (obstacleGrid[i-1][j] == 1) // 若上方方格为障碍物,则到当前方格的路径数 = 左方方格路径数
obstacleGrid[i][j] = obstacleGrid[i][j-1];
else if (obstacleGrid[i][j-1] == 1) // 同理,左方障碍物,当前 = 上方路径数
obstacleGrid[i][j] = obstacleGrid[i-1][j];
else // 左方,上方均无障碍物,则相加
obstacleGrid[i][j] = obstacleGrid[i-1][j] + obstacleGrid[i][j-1];
}
}
if (obstacleGrid[m-1][n-1] == 1) return 0; // 若终点为障碍物,则返回0
return -obstacleGrid[m-1][n-1]; // 取反即是答案
}
};