Enjoy your farm life

Thoughts on playing Farm for your Life

"Your Farm Life" is an old stand-alone game from 2013. The developer and publisher are Bigfish. I remember this was a game I liked to play when I was a child, but I can't remember the name. I accidentally played it at home recently. I saw the name of this game in Kuaiwan on my old computer. I recognized it at a glance as the game I remembered. I was pleasantly surprised, so I immediately started playing it.

This is a 3D low-polygon style stand-alone game that simulates management, leisure, farming, a little bit of survival, cultivation, slight sandbox, dress-up, agility (cutting fruits and vegetables), slight decryption, and even tower defense elements. The plot of the game is roughly that a storm turns people into zombies. The protagonist and the old scientist and other NPCs help each other and successfully develop a medicine to turn zombies back into humans, and finally save the scientist's daughter (it seems, it was a little bit worse in the end) Didn’t watch the plot).

In the game starting interface, there is a little man holding four different vegetables in boxes. There are beets and radishes planted in the field. There are cows next to the fence, and there are houses and trees behind it. It can be said that it is very rich. This style of picture is in It should have been appealing then, and it appeals to me now.

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After starting a new game, you can choose whether to watch the tutorial and enter the dress-up interface. Players can roughly change their clothes, which provides a certain degree of freedom. However, there are actually very few clothes that can be changed, and it will not have much impact on the entire game. The main focus is A casual. You can also re-enter the house later to change the look.

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After the player changes his costume, the game prompts you whether to watch the novice tutorial and whether you want to be attacked at night.

The screen switches to a farm, the player's home. At the beginning, the vegetable field is neatly arranged, and the fences are put in place. The old man NPC next to him is responsible for teaching you basic operations, including planting vegetables, harvesting vegetables, completing tasks, etc., and teaching you how to smash crops with them. Dead zombies.

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When the player controls the protagonist's actions, he uses a behavior queuing model. After completing the previous action, he will do the next one, and the subsequent action will be judged based on the impact of the previous action that has not been actually done, such as in the hand. The seeds have been planted, and when you click on the land again, the walking icon appears instead of the planting icon, which I think is pretty good. Pressing the icon on the upper left can undo the corresponding operation, but the game does not tell the player, which is not a good thing.

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After completing the role of selling milk, the NPC gave a few coins. The strange thing is that there are no other coins after that. The transactions are all carried out by exchanging crops or mechanical fertilizer equivalents. The coins may be a bit redundant.

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Then a storm came and the farm was destroyed. The NPC old man started to teach you how to weed, break rocks, and smash tree stumps. The NPC would give you tools, and at the same time, the NPC would help you weed, break stones, etc. I thought it was very interesting, including hiring later. The employees will also automatically help you run the restaurant and farm the land, but it is best to run the restaurant by yourself, otherwise a dish will be cooked twice.

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NPC will teach you trading, which reflects the strategy. Players can choose the items owned by the other party and the items owned by themselves, and weigh them on the scale. This scale is particularly conscious. For merchants, only the value of your things <= the merchant’s things. Transactions can only be made when the value is high, and if you are a user of a restaurant, you can make the value of the other party's things slightly greater and take advantage of it, which is very interesting. This is also not explained in the tutorial, and I think it’s just right.

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After the transaction, four gangsters took away the vegetables I planted in the field. Here I teach you how to hit others with the vegetables you grew, and teach you how to build a fence with wood. This is a bit similar to the fence in Red Alert. Adjacent pieces of wood will automatically connect together, which is a very interesting way to play and has a bit of a sandbox feel.

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After the fence is built, people grabbing food will be blocked out. At this time, you can use corn to hit them, which embodies the elements of tower defense. It is like playing another game in one game. I like this feeling.

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Suddenly several zombies appeared and killed all the people. The old NPC also died, and the game officially started.

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Then the player can move freely. Without the NPC's teaching, the player has to do everything on his own. Although there is no teaching, it is actually included in the communication with other NPCs, such as opening a restaurant and making experimental equipment. The mission is here, waiting for players to explore. In the back, you mainly collect wood and stones to upgrade items. The core is to simulate management, farming and restaurants. Be careful of zombie attacks at night. Although it will attack, it will actually only cause damage to your crops, and there will be no fatal losses. In the later stage, you can also buy corn turrets, pumpkin catapults, etc., which can be placed on the ground at will to turn into tower defense. You can also raise chickens and cattle. There is also an endless mode, where you can enjoy the fun of simulated management.

The vegetables in the game take a very short time to mature. They may mature three times a day, and they can grow as long as they are planted. As long as you fertilize them regularly, it is very convenient to operate. It is not the kind that is synchronized with real time. Just tell you to pay. There are gains, and big gains.

There is also a clock in the game UI interface. A day goes from day to dusk to night. Time in the forest will be slower. You can go to the forest to collect wood and stones. Every time you go, resources will be refreshed, and there will also be zombies that you encounter. It will lose some resources. Although it will not cause fatal damage, it is annoying enough.

A very interesting casual business simulation game. If you play it carefully, you will find that it is really fun. The same is true for many games. In the fast era where people are increasingly impetuous, few people can calm down and experience a niche game. .

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Origin blog.csdn.net/Story_1419/article/details/132154369
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