Canvas genera bolas de conexión de colores (dinámico)

No hay mucho que decir, el código y las representaciones.

 

<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <meta http-equiv="X-UA-Compatible" content="IE=edge" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <title>Document</title>
    <style>
      canvas {
        border: 1px solid #444;
        margin: 0 auto;
        display: block;
      }
    </style>
  </head>
  <body>
    <canvas id="canvas" width="500px" height="500px"
      >浏览器版本过低,请升级最新版本谷歌浏览器(只有低版本浏览器才会显示标签内的文字)</canvas
    >
  </body>
  <script>
    //获取canvas画布
    var canvas = document.querySelector('#canvas');
    // //获取上下文
    var ctx = canvas.getContext('2d');
    var w = 500;
    var h = 500;
    var titleArr = ['A', 'B', 'C', 'D', 'E', 'F'];
    //创建小球
    //第一步:创建小球类
    var text = '12';
    function Ball(text) {
      this.x = random_num(400) + 50;
      this.y = random_num(400) + 50;
      this.r = random_num(20) + 10;
      //两种生成随机颜色的方法
      this.color = random_color();
      //   this.color = '#' + parseInt(Math.random() * 0xffffff).toString(16);
      this.speedX = random_num(3) + 2;
      this.speedY = random_num(3) + 1;
      this.text = text;
    }
    //第二步:定义小球显示方法
    Ball.prototype.show = function () {
      this.run();
      drawCircle(this.x, this.y, this.r, this.color);
      drawText(this.text, this.x + this.r, this.y);
    };
    //第三步:定义小球触壁改向的方法
    Ball.prototype.run = function () {
      if (this.x - this.r <= 0 || this.x + this.r >= w) {
        this.speedX = -this.speedX;
      }
      if (this.y - this.r <= 0 || this.y + this.r >= h) {
        this.speedY = -this.speedY;
      }
      this.x = this.x + this.speedX;
      this.y = this.y + this.speedY;
    };
    //第四步:创建小球数量并加入小球数组
    var ballArr = [];
    for (var i = 0; i < 6; i++) {
      var ball = new Ball(titleArr[i]);
      ballArr.push(ball);
      ball.show();

      //小球连线(让当前小球和前面的小球连线)
      for (var j = 0; j < i; j++) {
        var prevBall = ballArr[j];
        drawLine(ball.x, ball.y, prevBall.x, prevBall.y, ball.color);
      }
    }
    //第五步:让创建好的小球运动
    setInterval(() => {
      ctx.clearRect(0, 0, w, h); //先清除画布
      for (var i = 0; i < ballArr.length; i++) {
        var ball = ballArr[i];
        //小球连线(让当前小球和前面的小球连线)
        for (var j = 0; j < i; j++) {
          var prevBall = ballArr[j];
          drawLine(ball.x, ball.y, prevBall.x, prevBall.y, ball.color);
        }
        //再次调用小球显示方法
        ball.show();
      }
    }, 20);

    //封装画直线
    function drawLine(x1, y1, x2, y2, color, width) {
      //开启一条路径
      ctx.beginPath();
      // //确定起始点
      ctx.moveTo(x1, y1);
      // //到哪里结束
      ctx.lineTo(x2, y2);
      // //关闭路径
      ctx.closePath();
      //设置颜色
      ctx.strokeStyle = color;
      //设置线宽
      ctx.lineWidth = width;
      //着色(如果要设置颜色和线宽,务必在着色之前设置)
      ctx.stroke();
    }

    //封装画实心圆
    function drawCircle(x, y, r, color, text) {
      ctx.beginPath();
      ctx.arc(x, y, r, 0, Math.PI * 2, true);
      ctx.fillStyle = color;
      ctx.fill();
    }

    //封装画文字
    function drawText(text, x, y) {
      ctx.font = '20px 宋体 bold';
      ctx.textBaseline = 'middle';
      ctx.fillText(text, x, y);
    }

    //封装产生随机数
    function random_num(num) {
      return parseInt(Math.random() * num);
    }
    //生成rgb随机颜色
    function random_color() {
      var rgb =
        'rgb(' +
        Math.floor(Math.random() * 255) +
        ',' +
        Math.floor(Math.random() * 255) +
        ',' +
        Math.floor(Math.random() * 255) +
        ')';
      console.log(rgb);
      return rgb;
    }
  </script>
</html>

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Origin blog.csdn.net/Xwf1023/article/details/126781054
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