1. Through the modeling mode
Open modeling mode
Create a plane with many faces in maya and put it in ue5, and add materials to it
Open modeling mode
open the replacement
Select 2d texture for the displacement type, and then replace the texture
You can adjust his replacement strength and subdivision times, click to accept and create it
2. Create a plane through the blueprint to achieve the displacement effect
The first step is to open the plugin
The second step is to create a new blueprint class, search dy and it will come out
All nodes to be written in the blueprint
Put the texture and material on it and you can adjust the parameters happily
If you want to generate a model, you need to click this conversion