UE4 sets the default camera FOV (Field Of View) angle of view under Play

Many novices encounter the problem that the default camera FOV angle of view cannot be adjusted when they get started.

In fact, normal project development will put in a custom modified Pawn, set the FOV here and then run the game.

For beginners, using the Pawn in the default scene, you can use the following methods to modify the FOV:

The FOV value of edit mode can be set in UE4. However, after entering play mode, the default viewing angle changes back to the original viewing angle of 90 degrees.

When the default mode GameMode is not added, the following method can be used

Method 1: Use F8 to jump out and set in the engine

Find PlayerCameraManager, find PlayerCameraManager - Default FOV in the Detail panel, and modify the value.

Press F8, now it is the modified FOV value.

The disadvantage is that the next game mode still needs to be modified.

Method 2, use blueprint modification. Advantages, the FOV is automatically changed each time the playback mode is played

Open the level blueprint, search for Get all actor of class, put PlayerCameraManager in it, and modify the FOV as shown in the figure.

save. Click play to modify the default FOV.

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Origin blog.csdn.net/qq_21153225/article/details/123842336
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