如图: using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; using UnityEditor; public class FolderGenerator { [MenuItem("Tools/GenerateFolders")] private static void GenerateFolder() { string resPath = Application.dataPath + "/Resources/"; string path = Application.dataPath + "/"; Directory.CreateDirectory(resPath + "Audio"); Directory.CreateDirectory(resPath + "Materials"); Directory.CreateDirectory(resPath + "Prefabs"); Directory.CreateDirectory(resPath + "Shaders"); Directory.CreateDirectory(resPath + "Textures"); Directory.CreateDirectory(path + "Scenes"); Directory.CreateDirectory(path + "Editor"); Directory.CreateDirectory(path + "StreamingAssets"); Directory.CreateDirectory(path + "Scripts"); Directory.CreateDirectory(path + "Audios"); Directory.CreateDirectory(path + "Sprites"); Directory.CreateDirectory(path + "Animations"); Directory.CreateDirectory(path + "Prefabs"); AssetDatabase.Refresh(); Debug.Log("Folders Created Successfully"); } }