Unity在Assets自动生成常用文件夹

如图:

using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEditor;
public class FolderGenerator
{

    [MenuItem("Tools/GenerateFolders")]
    private static void GenerateFolder()
    {
        string resPath = Application.dataPath + "/Resources/";
        string path = Application.dataPath + "/";

        Directory.CreateDirectory(resPath + "Audio");
        Directory.CreateDirectory(resPath + "Materials");
        Directory.CreateDirectory(resPath + "Prefabs");
        Directory.CreateDirectory(resPath + "Shaders");
        Directory.CreateDirectory(resPath + "Textures");

        Directory.CreateDirectory(path + "Scenes");
        Directory.CreateDirectory(path + "Editor");
        Directory.CreateDirectory(path + "StreamingAssets");
        Directory.CreateDirectory(path + "Scripts");
        Directory.CreateDirectory(path + "Audios");
        Directory.CreateDirectory(path + "Sprites");
        Directory.CreateDirectory(path + "Animations");
        Directory.CreateDirectory(path + "Prefabs");
        

        AssetDatabase.Refresh();

        Debug.Log("Folders Created Successfully");
    }
}

 

 

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Origin blog.csdn.net/weixin_46051151/article/details/125046701
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