Python Simple Edition Snake (código fuente)

Serpiente simple Python

El código de la versión simple es el siguiente, simplemente ejecútelo directamente.

1. Imagen de efecto

Inserte la descripción de la imagen aquí

2. Código fuente

El código fuente es el siguiente:

#!/usr/bin/env python
# -*- coding: utf-8 -*-

import pygame as pygame
import random
import sys

from pygame.rect import Rect


class Snake(object):
    def __init__(self):
        self.black = pygame.Color(0, 0, 0)
        self.green = pygame.Color(0, 255, 0)
        self.white = pygame.Color(255, 255, 255)

    def gameover(self):
        pygame.quit()
        sys.exit()

    def initialize(self):
        pygame.init()
        clock = pygame.time.Clock()

        playSurface = pygame.display.set_mode((800, 600))

        pygame.display.set_caption('tanshishe')

        snakePosition = [80, 80]

        snakebody = [[80, 80], [60, 80], [40, 80]]

        targetPosition = [200, 400]
        targetflag = 1
        direction = 'right'

        changeDirection = direction
        self.main(snakebody, targetPosition, targetflag, direction, changeDirection, snakePosition, playSurface, clock)

    def main(self, snakebody, targetPosition, targetflag, direction, changeDirection, snakePosition, playSurface,
             clock):
        while True:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    pygame.quit()
                    sys.exit()

                elif event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_RIGHT:
                        changeDirection = 'right'
                        print("向右转")
                    if event.key == pygame.K_LEFT:
                        changeDirection = 'left'
                        print("向左转")
                    if event.key == pygame.K_DOWN:
                        changeDirection = 'down'
                        print("向上走")
                    if event.key == pygame.K_UP:
                        changeDirection = 'up'
                        print("向下走")
                    if event.key == pygame.K_ESCAPE:
                        pygame.event.post(pygame.event.Event(pygame.QUIT))

            if (changeDirection == 'left' and not direction == 'right'):
                direction = changeDirection
            if (changeDirection == 'right' and not direction == 'left'):
                direction = changeDirection
            if (changeDirection == 'down' and not direction == 'up'):
                direction = changeDirection
            if (changeDirection == 'up' and not direction == 'down'):
                direction = changeDirection

            if direction == 'right':
                snakePosition[0] += 20
            if direction == 'left':
                snakePosition[0] -= 20
            if direction == 'down':
                snakePosition[1] += 20
            if direction == 'up':
                snakePosition[1] -= 20

            snakebody.insert(0, list(snakePosition))
            if (snakePosition[0] == targetPosition[0] and snakePosition[1] == targetPosition[1]):
                targetflag = 0
            else:
                snakebody.pop()
            if targetflag == 0:
                x = random.randrange(1, 40)
                y = random.randrange(1, 30)
                targetPosition = [int(x * 20), int(y * 20)]
                targetflag = 1

            playSurface.fill(self.black)
            for position in snakebody:
                pygame.draw.rect(playSurface, self.white, Rect(position[0], position[1], 20, 20))
                pygame.draw.rect(playSurface, self.green, Rect(targetPosition[0], targetPosition[1], 20, 20))

            pygame.display.flip()
            if (snakePosition[0] > 900 or snakePosition[0] < 0):
                snake.gameover()
            elif (snakePosition[1] > 800 or snakePosition[0] < 0):
                snake.gameover()
            for i in snakebody[1:]:
                if (snakePosition[0] == i[0] and snakePosition[1] == i[1]):
                    snake.gameover()
            clock.tick(5)


snake = Snake()
snake.initialize()

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Origin blog.csdn.net/weixin_47139649/article/details/109221030
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