Site is down, frequent service interruptions and so on, cyber attacks are no longer just a personal issue, the introduction of "Network Security Act" shows that network security has risen to the height of the country's network security issues without delay. In this Internet environment, high anti-server came into being. So high anti-server and general server what difference will it make?
Defense capabilities
As the name suggests, the difference between high anti-server and general server is that high defense and common, high anti-server is a more independent individual defense 50G server type, can provide a server network security maintenance for individual customers, so the defense High ordinary server ratio a lot of.
Of defense
High anti-server capable of defending against SYN, UDP, ICMP, HTTP GET and other types of DDoS attacks, and can provide a dynamic defense against CC attack part of the special security requirements of web users; while ordinary servers generally do not have defenses.
Traffic traction
Compared with ordinary servers, includes a high anti-server traffic traction technology. Flow technology is a new traction defense, which can be separated and attack normal traffic flow area, the flow is drawn into the offensive defensive DDOS, CC attacks such as up device, the pulling direction of the attack traffic to other devices upswing instead of choosing to use their own Yingkang.
Large bandwidth
Due to the high anti-DDoS attacks against the main server is actually allowed to crowd on a resource designed to consume large bandwidth, high anti-server so the higher bandwidth requirements, as long as sufficient bandwidth to ensure that no under attack great impact.
Targeted
Normal server is generally more comprehensive, and not focus on what particular strengthening; and high anti-server is the primary traffic for DDoS attacks and CC, which targeted a relatively common server stronger, but also more secure.
In summary, compared with ordinary servers, high anti-server more vulnerable to attack than for the game industry, finance, video and other uses.